How about makeshift weapons that can be crafted, like ... Lighter/Matches + Aerosol Can (e.g. hairspray) = Flamethrower (sort of). It may not kill zombies immediately, but will slow them down by catching them on fire. Or how about the ability to use a Spade to dig a moat for zombies to fall into? Then I fill the moat with gas and light them all on fire! =) Perhaps I could use the spade to dig my previous (now dead) player a grave and make him a wooden cross to mark it. I could build an entire graveyard for my former self's. lulz Which brings up a question I've had since I started playing ... why don't I ever turn into a zombie? I get bit/scratched/infected and eventually die. Why not have my now infected self become a zombie? The next time I login I can then hunt my former self down and kill it (so long as he/she is recognizable in some way). Maybe that type of zombie is stronger than other zombies to make it more of a challenge and therefore make me want to live longer so I don't have a bunch of super-zombies after me later. His/her "memory" could have that former-self zombie stalking me on the map or my last known (to it) locations. Just some thoughts.