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scipherneo

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  1. Go to Tile view, then look at layers - make sure the Walls layer or whichever layer you put walls on is checked; I'd check the boxes for every layer so you can see what the building looks like from the outside.
  2. Hey all - just want to let you guys know that I'm a new poster, but I've been lurking forever - I've been following zomboid for a long time, but was waiting to purchase until I felt it was in a good playable state (in my own opinion) so I recently picked it up! I have always been interested in mapping because I have a thing for symmetry, and in real life I enjoy architecture. The art style of Zomboid just kind of kicked me from talking about it to doing it, I give praise to whoever did it. I also am fairly competent in code, mainly lua and java; making Zomboid seem like the perfect place for me to get more experience and practice! My question is after making a few buildings, messing around with bmps and navigating my way through the tiled as well as the world editor; how come to put a custom map into the game you have to replace a map that is present in the game by default? I understand that the maps could be predefined in the code or something, but why can't this be edited/changed? I really want to create my own map (not just add to one) without replacing the ones already there. I know I can change the names of the map and then change them back when I want to use them, but this feels like something that I could fix by defining my map somewhere so the game recognizes it? I may just not have looked hard enough and there might actually be a way to do this, but I have yet to find one. If this can't be done (hopefully if it can't, it's a planned update!) is there any issue in having two zomboid installs, one for custom maps/testing and one for actually playing? Thanks!
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