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mendonca reacted to Marcelmarceau in Onze, Paris district
hello everyone,
i'm new to the zomboid community.
i've started to play with to mapping tools and did a part of Paris.
hope you enjoy it once it's finished. for now you'll have to watch screenshots.
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mendonca reacted to Nickenstein79 in Operation Roboid
UPDATE:
I've been struggling for some time with the very tricksy problem of making my robots 'cope' properly with a limitless 3D world distributed across multiple players. I have extra constraints to contend with as my game has a full real-world type physics simulation running.
But I've got it nailed now (YAY!). And to celebrate that milestone, I wrote a spiffy new mighty morphin' power-shader for the 'blueprints' that you want your robots to construct.
It looks like wobbly transparent ghost-jelly in the sky!
PS: It looks so damn good in motion that I'm cutting a video right now!
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mendonca got a reaction from dred in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca reacted to Pridelost in Dreadwood
Dreadwood is being updated with a new layout! I apologize for the old map, but due to complications it's unworkable right now. Keep an eye out for updates.
Care to take a look at the large upper class houses in the suburban side of town? Beware of the dead who inhabit the once snobby area. Or perhaps you'll enjoy a stay at a five star hotel in the city? It may be your only safety in a city swamped in the dead. Those who get away from the population will find dangerous abandoned buildings, winding trails, and trailer park homes. Wherever you so choose to stay..
welcome to
Dreadwood!
(Map - WIP)
here's a closer view of the more completed cells, still not quite done yet.
Some screenshots!
Features:
More nature (forest, water, camping etc...) More detailed world and realistic building placements Derelict buildings (beware of holes!) Trailer Park Suburban homes Small city And much much more!
Credits
Pridelost -Project Lead
956texas -Building assistant
Thank you for all your hard work 956texas.
Thanks to
Sieben, DoctahWong, and Beastly Bean for their buildings.
Old Dreadwood (nostalgia)
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mendonca reacted to Sieben in Buildings - Sieben
Houses
Bugs:
-Some of the grafitti "glows" (are highlighted) in the dark.
-Zombiebungeejumping from windows (sadly I were dead already and can't watch this from outside ).
+Fixed stair-bug Building is now 1x1 tilerows larger
Download: InApBl_by_7.zip
Military
Bugs:
- experimental wire fence door won't work; sledgehammer will work
Download: military_base_by_7.zip
Military Trainingground 1 V0.0
Download: military_tg1_by_7.zip
Military Trainingground 2 V0.0
Download: military_tg2_by_7.zip
Military Trainingground 3 V0.0
Download: military_tg3_by_7.zip
Military Watchtower E/S/W V0.0
Download: military_wte_by_7.tbx.zip - Watchtower East
Download: military_wts_by_7.tbx.zip - Watchtower South
Download: military_wtw_by_7.tbx.zip - Watchtower West
Military Base Entrance V0.0
Bugs:
- experimental wire fence door won't work; sledgehammer will work
+Forgot some outer lightsources - added!
Download: military_entrance_by_7.zip
Military Hospital V1.0
Bugs:
-Some lightning bugs
-Cell Door in security room don't work, other cell doors do; Player can walk trough
+Fixed machineroom containers by changing room definition
+Fixed stairbug (Helicopter landing platform is now reachable)
Download: military_hospital_by_7_v1.0.zip
Military Tent (Wood/Desert/Urban/Marine) V1.0 - heading east and south
Bugs: None
Download: military_tent_ALL_by_7_v1.0.zip
Military Airport V1.0 - heading west, so the runway should be on the westside
Bugs: None
Download: military_airport_by_7_v1.0.zip
Military Hangar V1.0 - heading east and south/opend and closed
Bugs: None
Download: military_hangar_ALL_by_7_v1.0.zip
Military Heliport V1.0 - It's more than a "H"
Bugs: None, maybe the "pipe" (I used it as cable canal) can block the way.
Download: military_heliport_by_7_v1.0.zip
Miscellanea
Thank you TIS!
Feel free to use and/ or change!
Have Fun!
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mendonca reacted to Pjuux in Reincarnation: Sneak peak! update: 9/4 - 14
Reincarnation
PjuuX - TheSlapman
-:- Update -:-
9/4 - Apartments, We need more ppl in this town!
29/3 - it´s been a bad day, But hey im no dead cow..
27/3 - Omg, I wish there was working mirrors!
This is just a little sneak peak of what happens on the stream.
You are more than welcome to join us in the chat.
There are no stupid questions when it comes to creativity and how to achieve your goal.
Download the .TBX files here!
Warning: Loads of missing tiles due to Costum painted ones
Building TBX upload.zip
Let´s hope my harddrive dosn´t die this time!
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mendonca reacted to Suomiboi in Community project: Radcliff [beta released] v0.2
Hi! I'm welcoming you to join the first unofficial real world map expansion for Project Zomboid!
Community project:
Radcliff
Now in blindcoder's PZ Map project!
http://pzmap.crash-override.net/?desc=Radcliff0dot2L0
Map description:
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Radcliff Beta v0.2
Disclaimer:
I can not and will not support any MP versions of the map and can not commit bug fixes in the forseeable nearTM future. The map is a beta version and does have bugs. If you're willing to live with this knowledge without complaint here's something for you:
DOWNLOAD
Installation directions: just extract the files in your %username%/zomboid/mods -folder and enable the mod from the pz mods options window (you might have to restart the game).
'''''''''''''''''''''''''''''''''''''
As many of us know the developers have been hard at work with the mapping and Mash is pounding away in secrecy and deciding what will be the next big things added to the map. Also much hasn't been confirmed about how big the map will actually be and what it will eventually cover. We have had word that the map will be expanded, and some rumors that we'll likely see the impassable Fort Knox and the swarming city of Louisville implemented in the future. That is all we know. This project is here with that knowledge to be added south of the future Fort Knox and maybe even work as an encouragement for Mash and TIS on their great work.
So, what is this about? I am creating (with hopefully some help ) a 10x10 cell map with accurate (as close to real life size and placing, as I have the fortitude) road mapping, forests, rivers, railways, paths and buildings of the town of Radcliff which is south of Fort Knox.
Where do I fit in? Your job, if you wish to join and/or contribute to the project, is quite simple at the moment. I will need hundreds of buildings for this project and you as a budding Zob the Builder shall do my bidding , wait... no... can help <3 by making as real life accurate buildings as you can in the style of what is already existing in game (ie.no own tilesets, at least for now). More accurately, you can check google maps for the area covered and try to copy buildings as good as you possibly can. We are also trying to imitate the style that has already been established in the game by our wonderful MashPotato. If you wish to do more than that, have some mapping required (simple) skills and are ready to dedicate yourself, you can contact me by PM and we'll discuss your future role on the project. (Read on for more accurate info on the buildings...)
Why are you doing this? Because, I love Project Zomboid and the community and wish to help make this the best zombie survival game it already is! Also I have been doing a fairly large project on my own which includes my home city, but I have decided to put it on the background for a while and do something where the whole community will benefit. As to the purpose of this map, it is to be as good as (or even better ) than the original, existing map, expanding the playable area enormously and maybe even be incorporated to the vanilla map when it is fully fledged out. Only TIS knows!
When will this be out? I wan't to play! I'm sorry to say that this being such a huge and intricate project, you're going to have to wait quite a while until it will be in any fully playable state. As in the Indie Stone fashion: No ETAs! That being said the ones contributing most can of course always make test versions for themselves and with agreement, share some versions with friends and others for testing/streaming etc. purposes. Once we get there I will publish larger alpha/beta tests for the public, but I'll say that as I'm quite the perfectionist, the map should be very much near completion at that point. Mainly this is a slow and steady project and I'm in no rush of finishing it tomorrow or the day after.
Questions, comments, ideas? Post them below or PM me personally, but as always keep it civil, constructive and lovely, above all!
Ok! to the pics yayyyy!!!:
Full map plus roads:
Roads:
A finished cell (1,3):
The most typical buildings in the area:
png map:
_veg map:
Plan:
Finished areas, buildings etc:
Important for sending houses:
Contributors, thanks and active members:
Stay lovely <3
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mendonca reacted to RingoD123 in Bedford Falls (Test V2)
Hey guys, so here it is, Bedford Falls Version 2!
Whats New?
Well, lots of buildings bugs have been fixed, a lot of duplicated buildings have been swapped out for previously unused ones, a large military area and water treatment facility has been added to the north of Bedford Falls, the town itself has been placed in its final (until the vanilla map expands this far) place and just needs a bit more love to join it up with the vanilla map properly. Bedford Falls is now also its own spawn location alongside West Point and Muldraugh (it no longer replaces Muldraugh as a spawn) and also has a variety of random spawn locations.
Zombie numbers have also been significantly increased across Bedford Falls.
There may still be some buildings with bugged walls etc.
Unzip the file into your "Project Zomboid" install folder, overwriting all files etc as you go.
Load the game up and select your starting location. You can now choose between Muldraugh, West Point and Bedford Falls. Bedford Falls also includes random spawn points now too.
Report any/all bugs in this thread. Use the pic above to note down the Cell the bug appears in, and provide a picture of the problem area if possible. I will be going through all the lots/world and fixing all these bugs for the Final release of Bedford Falls.
Original Contributors:
Current Contributors:
Download:
OLD VERSION - NO FORAGING OR ZOMBIE RESPAWN!
BedfordFallsV2.zip NEW VERSION - STEAM WORKSHOPhttp://theindiestone.com/forums/index.php/topic/16546-bedford-falls-v3-steam-workshop/ ENJOY! <3
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mendonca reacted to Japer in Mega Mall
Mall Features
Download v.1.2
Download contains install instructions, last stand and sandbox versions, a map and some notes, please give them a read. You are free to use this on MP and videos etc just note that this is merely a test build and doesn't look pretty enough yet, it needs a lot more detailing done. -
mendonca reacted to DoctahWong in DoctahWong's buildings
Houses are a pain in the arse to make, but here's a screenie:
2 bedrooms and a beautiful living room, buy now for 350,000 on www.claysburgrealtor.net(Not a real site, just giving a hint on what one of the cities will be in my map Union State(Though, i have not givin' grivcin a greenlight yet, check out his map, links on the first post)
You could say it's a remake of my first one, but it'll be different shoon... SHOON.
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mendonca got a reaction from grivcin in Project Chernaurus: (Reworking...)
http://theindiestone.com/community/viewtopic.php%3Ff=34&t=5627.html
Check the above tutorial out ... It was written a while ago and the image links are broken, but it might be a reasonable start. I'll dig out the template files I had set up and share them here.
(Nice rubble walls, Grivcin ! )
Edit: https://dl.dropboxusercontent.com/u/66536185/TileObjectsSplunkoid.pdn
https://dl.dropboxusercontent.com/u/66536185/TileObjectsArchitecture.pdn
Try either of these files in Paint dot net, it might give you a pointer on how to lay out tilesheets. (note I do not know how to make tilesets work for the new Zomboid - just managed to do it for previous versions - Thuztor is the man for that )
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mendonca reacted to DoctahWong in DoctahWong's buildings
Also, i fully suggest you check ALL building's internal names and make sure that they're right.
A preview. Also, albums!
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mendonca got a reaction from DoctahWong in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca got a reaction from Thuztor in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca reacted to Thuztor in Thuztors Buildings
Here I'll present a few buildings, which I do not use for my map(s) [probably].
The first four buildings were a part of RingoDs Map Mod and they will might be come back in it.
You can use it for your map, if you want.
My very first building recreated:
The Gallery (recreated):
Newsstand + Mini-Office (recreated):
Sunshine Travel Agency / or simply an office (recreated):
Buildings from my Mapping Guide
A simple hut:
Very little hut:
Second House from the Guide:
A barn:
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mendonca got a reaction from Walther in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca got a reaction from Maklane in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca reacted to Maklane in Maklane's Buildings
New thread to keep the buildings organized
Last Updated: 16/03/2021 Yippee-Ki-Yay! New download link in Google Drive where you can find all the files for the buildings below
Direct link to google drive
The next buildings are free, you can use, change, share or whatever you want to do whit them. Just remember to add me in the credits and a link to this post. Thanks you!
Bloody Restaurant
House #1
Chernarus Bar - Store 1
Stores 2-3 (the numbers are for the project, if you follow the buildings and want to put them in order)
This pack has a Book Store, a Laundry, the Spiffo's Bar up stairs and a bathroom, warehouse for the bar and an office.
Chernarus School
Industrial Warehouse 1
Industrial Office 1
Hotel: The Key - The missing tiles at the left bottom are because this building was made for the project "chernarus plaza". The empty space it's exactly for the "Chernarus Bar" at the left, bottom corner, and the "Stores #2-3" goes in the next place, after the bar.
Spoiler
If you want to place all the buildings in the correct order, see this picture:
You need the following buildings:
Hotel: The key + Clothes Store + Hair Dresser place + Public Bathrooms + Plaza + Stores #2-3 + Chernarus Bar
I made a pack for you. You just need to download this pack, and you will get all the buildings listed above. Place them in your map and have fun!
The size of the whole pack together: 62x35 tiles
Download the pack: https://drive.google.com/drive/u/2/folders/1hyBLH2gCAOzhfgL_3-yeKsXkgaqVb8wO
I'm working in making buildings for the Chernarus Map Project of grivcin.
Check it! http://theindiestone.com/forums/index.php/topic/5122-project-cherno-wip-updated-with-new-images/
If you are working in a map or another project and you need buildings, you can tell me and we will see what we can do
For everyone but mostly spanish people: Un usuario de Youtube (ditoseadio) está haciendo una serie sobre el mapa Bedford Falls en modo Hardcore y con voz en Castellano. Si quieres ver el mapa hecho por la comunidad, entre ellos mis edificios y una entretenida serie con zombies y muchos analgésicos de por medio te animo a que te pases por su canal y eches un ojo a sus videos
https://www.youtube.com/user/ditoseadio
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mendonca reacted to DoctahWong in DoctahWong's buildings
Hey guys, first thread that isn't a whine about how to use the Map Tools. Woo!
Credits to: grivcin(For some spectacular building ideas!)
Maklane(For helping me out and me helping him out in the building stuff... and photos and downloads!)
All you other beautiful(nohomo) builders for giving me some building inspiration!
Kirrus(For making me fear him and Enigma... pretty much all devs!)
Last Updated: 19, Feb., 2014: Buildings have been updated!
So, this is where i'll showcase my builds to you lovely people that seemingly dislike me because i'm fake chinese. Now free for all!, you can freely use these for your map projects, though i'd appreciate that you you give some credit since i work hard on these. plz. ( o)3, Ducky luvs u.
Albums:
Community Buildings: http://imgur.com/a/0KWhq
Restaurants: http://imgur.com/a/oCVwA
Houses: http://imgur.com/a/X3YBe
Here they are!:
Middle Class Home 1
Front version: https://www.dropbox.com/s/1ismocal9g4tv5i/Middle%20Class%20Home%20Front.tbx
Twiggy's Bar
Spiffo's
Pizzawhirled
Police Department(a.k.a CAWL DA PAWLICE!)
Low Class Home
Pharmahug
GIGAMart
Cortman Medical
Download links are up!
Plans:
-School
-Shopping Center
-Hospital(Probably the hardest to do. But i'll take this as a achievement if i succeed)
-Low Class Houses(1 completed, 1 in the works)
-Middle Class Houses(1 uploaded)
-Retail Stores
-More to come
Thanks for reading this!
Also, be sure to check out these cool projects and buildings!
Rebuild: http://theindiestone.com/forums/index.php/topic/5536-rebuild-announcement/
Project Cherno: http://theindiestone.com/forums/index.php/topic/5225-project-chernaurus-cherno-is-under-contruction/
TrailerPark: http://theindiestone.com/forums/index.php/topic/4838-trailer-park-a-big-project/
Maklane: http://theindiestone.com/forums/index.php/topic/5517-maklanes-buildings/
Beastly: http://theindiestone.com/forums/index.php/topic/4952-beans-building-packs-update-29-01-2014-1127-vote-for-next-buildings-poll-added/
mendonca: http://theindiestone.com/forums/index.php/topic/5353-more-buildings/
Gutrot: http://theindiestone.com/forums/index.php/topic/4761-vacation-islands-gutrot-island/
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mendonca got a reaction from bobheckling in More Buildings
So I've got a few buildings that I've been making.
They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
I'll keep the OP updated as more appear.
RESIDENTIAL:
INDUSTRIAL:
COMMERCIAL / LEISURE:
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mendonca got a reaction from grivcin in Project Chernaurus: (Reworking...)
Love the 'home sweet home', looks great!
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mendonca got a reaction from Jatta Pake in BuildingEd: Making multiple buildings in the same building file?
I see what you mean, but I would still say you are much better off doing them individually and modifying anything iteratively as you go.
The small gains in productivity you make will be offset hugely by the added benefit of having individual building files available at a later date.
Get some graph paper (or just use excel or something), and plan and sketch your general buildings prior to starting. Whichever way you go, you'll find it a huge benefit to getting it done correctly and to your own vision.
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mendonca got a reaction from Jatta Pake in BuildingEd: Making multiple buildings in the same building file?
Not sure if there is anything stopping you doing it this way, but I personally wouldn't.
What do you hope to gain?
Marginal levels of convenience? I think this would be blown out of the water by the added utility of being able to duplicate / tweak positions of buildings etc, plus you can reuse significantly generic stuff for your next map.
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mendonca got a reaction from RoboMat in General Creativity
Best I could do in twenty minutes with a pencil ...
(Needs a lot of work, obviously)