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mendonca

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  1. Like
    mendonca got a reaction from MrZombifiedGamer in Waffles vs Pancakes   
    Your nefarious plan to split the pancake vote in two by adding Crepes as an option will not work.
     
    Us Crepe and Pancake supporters stand as one, as brothers and sisters.
  2. Like
    mendonca got a reaction from Queen Glory 2.0 in Colour Me, Stupid!   
    A man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts.
  3. Like
    mendonca got a reaction from Azer in Colour Me, Stupid!   
    A jellyfish sitting on a stick
  4. Like
    mendonca got a reaction from Azer in Colour Me, Stupid!   
    A man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts.
  5. Like
    mendonca got a reaction from kaizokuroof in Random Mapzoid: Random Bitmap Terrain Generator (Python / Win Exe)   
    Random Mapzoid: UNFORTUNATE SUBTITLE v0.60
      

     
    Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well.
     
    It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised.
     
    The Python Code, or Windows Executable Package, can be found in the links below.
     
    SOURCE (Python 2.7)
    EXECUTABLE
     
    SOURCE NOTES:

     
    Current Change List:
     

     
    Read the readme.txt for some instructions on how to work the program, or just ask here.
     
    Alternatively check out the following youtube video:
     

     

     
    EXAMPLE OUTPUT:
     

     
    IN WORLDED:

     
    This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  6. Like
    mendonca reacted to migulao in General Creativity   
    Merry Early Christmas!
     

     
    (Please ignore the badly done text at the bottom left and the diferent colored sky at the right, I made it somewhere else in a diferent computer before it was finished, and saved it to my google+ profile as a private photo, but I saved it as a jpeg, and finished it merely minutes ago, so...
    I dungoofed)
     
    EDIT: them toast feet tho
     
    Either way, I'd say I improved a bit though
  7. Like
    mendonca reacted to nasKo in General Creativity   
    My entry for @Pixel_Dailies. Theme was "Gladiator".
    First try at a proper pixelart animation (as in something that doesn't just move its body one pixel as if it's "breathing")
     

  8. Like
    mendonca got a reaction from Atoxwarrior in General Creativity   
    A space ship for a game mod I am working on .... the sprite looks roughly like this:
     
     
    Or possibly this, I haven't decided yet (might even use them both)
     
  9. Like
    mendonca got a reaction from uberevan in Colour Me, Stupid!   
    Awesome. Colour me interested!
  10. Like
    mendonca got a reaction from rudiedirkx in Colour Me, Stupid!   
    A man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts.
  11. Like
    mendonca got a reaction from Dtrahan12 in Colour Me, Stupid!   
    A man undergoing an exorcism, after being recently haunted by a couple of happy pacman ghosts.
  12. Like
    mendonca got a reaction from tosayu in Random Mapzoid: Random Bitmap Terrain Generator (Python / Win Exe)   
    Random Mapzoid: UNFORTUNATE SUBTITLE v0.60
      

     
    Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well.
     
    It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised.
     
    The Python Code, or Windows Executable Package, can be found in the links below.
     
    SOURCE (Python 2.7)
    EXECUTABLE
     
    SOURCE NOTES:

     
    Current Change List:
     

     
    Read the readme.txt for some instructions on how to work the program, or just ask here.
     
    Alternatively check out the following youtube video:
     

     

     
    EXAMPLE OUTPUT:
     

     
    IN WORLDED:

     
    This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  13. Like
    mendonca reacted to cmseter in Buildings - cmseter   
    All my buildings
     
    Small wooden house
     
    Small brick house
     
    Bath house
     
    Water tower
     
    Café
     
    Gas station
  14. Like
    mendonca reacted to lonchez in Police Station and coffee shop by lonchez   
    pardon my English so limited, I'm from latin america.  
     
     
    Police Station. 
     
    Today I share another structure that I managed to finish and a few minutes ago. 
     
    it is a police station, worked with a little more detail comparison of the current in the original maps. 
     
    contains: 
     
    * 4 floors 
    * cells 
    * Waiting 
    * offices 
    * bathroom 
    * fourth weapon 
    * interrogation room. 
    * surprise for survivors. 
    * viewpoint 
    * parking 
     
    I leave no more pictures. 
     
    3rd floor. 
     


     
    2nd floor. 
     


     
    1st floor. 
     


     
    entries. (only possible down the front) 
     


     
    parking. 
     


     
    full view.
     


     
     
     
    coffee shop
     

    structure in more detail in terms of impairment, giving the feeling that the structure was already inhabited by other survivors or suffered a zombie attack. 
     
    This time create a small modern cafe. with 2 floors and a parking lot completely neglected over time. 
     
    please give their opinions and some ideas for future buildings more.
     
    1st floor.
     


     
    2st floor.
     


     
    full view.
     



     
     
     
     
     
  15. Like
    mendonca got a reaction from zomboy in Random Mapzoid: Random Bitmap Terrain Generator (Python / Win Exe)   
    Random Mapzoid: UNFORTUNATE SUBTITLE v0.60
      

     
    Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well.
     
    It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised.
     
    The Python Code, or Windows Executable Package, can be found in the links below.
     
    SOURCE (Python 2.7)
    EXECUTABLE
     
    SOURCE NOTES:

     
    Current Change List:
     

     
    Read the readme.txt for some instructions on how to work the program, or just ask here.
     
    Alternatively check out the following youtube video:
     

     

     
    EXAMPLE OUTPUT:
     

     
    IN WORLDED:

     
    This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  16. Like
    mendonca reacted to Sassa87 in Sassa's Stuff   
    I have been making several houses (and 2 offices) the past days, so I figured I'd share them with everyone. I hope you all like them.
    If you do use them, I'd appreciate it if you give me credit please.

    I hope to learn more soon, including putting in my own textures and tiles eventually.

    x
    Sas










     
     
     
     
     
     
     
  17. Like
    mendonca reacted to Sieben in Buildings - Sieben   
    Making circles ending up in anger and showing the fist to heaven, so I decided to leave it squared . But don't tell it C. Ronaldo, because he'll team up with L. Messi and they'll kick me really hard in my groin
     
    Of course it's under construction and will changed at the ende with 6 entrances, fanshops, fastfood and so on . Its only basically drawn. Currently working on the lockerrooms. Can be seen in the far west.
     



  18. Like
    mendonca reacted to Marcelmarceau in Onze, Paris district   
    Doc, you make good work aswell.
     
    update! here are the upcoming buildings:
     
    a church not far from the cemetery.

     
    a block with 1970's appartments

     
    the block on the other side of the street (above the previous one) 1970's appartment, a greasy hotel and an industrial building. (WIP)

     
    avenue block with corner café (so french) and fuel station under a building.

     
    hope you enjoy!
  19. Like
    mendonca reacted to Marcelmarceau in Onze, Paris district   
    i can guarantee there's thousands of rooms (2400 at last count) it's gonna be painful but will be great!
    since you seem to like this block i'm done with buildings on it here's what it looks like.

     
    comming soon!
     

  20. Like
    mendonca reacted to Marcelmarceau in Onze, Paris district   
    hello you happy tax payers, i've been working on something more visible on the streets than a metro: busses.

  21. Like
    mendonca reacted to Marcelmarceau in Onze, Paris district   
    hello everyone,
    i'm new to the zomboid community.
     
    i've started to play with to mapping tools and did a part of Paris.
     
    hope you enjoy it once it's finished. for now you'll have to watch screenshots.
     

     

     

     

     

  22. Like
    mendonca reacted to Nickenstein79 in Operation Roboid   
    UPDATE:
     
    I've been struggling for some time with the very tricksy problem of making my robots 'cope' properly with a limitless 3D world distributed across multiple players. I have extra constraints to contend with as my game has a full real-world type physics simulation running.
     
    But I've got it nailed now (YAY!). And to celebrate that milestone, I wrote a spiffy new mighty morphin' power-shader for the 'blueprints' that you want your robots to construct.
     
    It looks like wobbly transparent ghost-jelly in the sky!
     

     
     
    PS: It looks so damn good in motion that I'm cutting a video right now!
  23. Like
    mendonca got a reaction from dred in More Buildings   
    So I've got a few buildings that I've been making.
     
    They ain't as beautiful or ambitious as some of the others already posted, but hopefully it's better that I post them here rather than leave them on my computer never to see the light of day. Also I'm not tending to detail things like gardens etc. - if you use these files you'll get the chance to do this yourself
     
    I'll keep the OP updated as more appear.
    RESIDENTIAL:
    INDUSTRIAL:
    COMMERCIAL / LEISURE:
  24. Like
    mendonca reacted to Pridelost in Dreadwood   
    Dreadwood is being updated with a new layout! I apologize for the old map, but due to complications it's unworkable right now. Keep an eye out for updates. 
     
    Care to take a look at the large upper class houses in the suburban side of town? Beware of the dead who inhabit the once snobby area. Or perhaps you'll enjoy a stay at a five star hotel in the city? It may be your only safety in a city swamped in the dead. Those who get away from the population will find dangerous abandoned buildings, winding trails, and  trailer park homes. Wherever you so choose to stay..
     
    welcome to
    Dreadwood!
     
     
    (Map - WIP)

     
    here's a closer view of the more completed cells, still not quite done yet. 
     

     
    Some screenshots!

     
     
    Features:
    More nature (forest, water, camping etc...) More detailed world and realistic building placements Derelict buildings (beware of holes!) Trailer Park Suburban homes Small city And much much more!
    Credits
     
    Pridelost           -Project Lead
           956texas           -Building assistant
     
    Thank you for all your hard work 956texas.
     
    Thanks to
      Sieben, DoctahWong, and Beastly Bean for their buildings.
     
     
    Old Dreadwood (nostalgia)

  25. Like
    mendonca reacted to Sieben in Buildings - Sieben   
    Houses



     
    Bugs:
    -Some of the grafitti "glows" (are highlighted) in the dark.
    -Zombiebungeejumping from windows (sadly I were dead already and can't watch this from outside ).
    +Fixed stair-bug Building is now 1x1 tilerows larger
     
    Download: InApBl_by_7.zip


     
    Military



     
    Bugs:
    - experimental wire fence door won't work; sledgehammer will work
     
    Download: military_base_by_7.zip

     
    Military Trainingground 1 V0.0



     
    Download: military_tg1_by_7.zip

     
    Military Trainingground 2 V0.0



     
    Download: military_tg2_by_7.zip

     
    Military Trainingground 3 V0.0



     
    Download: military_tg3_by_7.zip

     
    Military Watchtower E/S/W V0.0



     
    Download: military_wte_by_7.tbx.zip - Watchtower East
    Download: military_wts_by_7.tbx.zip - Watchtower South
    Download: military_wtw_by_7.tbx.zip - Watchtower West

     
    Military Base Entrance V0.0



     
    Bugs:
    - experimental wire fence door won't work; sledgehammer will work
    +Forgot some outer lightsources - added!
     
    Download: military_entrance_by_7.zip

     
    Military Hospital V1.0



     
    Bugs:
    -Some lightning bugs
    -Cell Door in security room don't work, other cell doors do; Player can walk trough
    +Fixed machineroom containers by changing room definition
    +Fixed stairbug (Helicopter landing platform is now reachable)
     
    Download: military_hospital_by_7_v1.0.zip

     
    Military Tent (Wood/Desert/Urban/Marine) V1.0 - heading east and south



     
    Bugs: None
     
    Download: military_tent_ALL_by_7_v1.0.zip

     
    Military Airport V1.0 - heading west, so the runway should be on the westside



     
    Bugs: None
     
    Download: military_airport_by_7_v1.0.zip

     
    Military Hangar V1.0 - heading east and south/opend and closed



     
    Bugs: None
     
    Download: military_hangar_ALL_by_7_v1.0.zip

     
    Military Heliport V1.0 - It's more than a "H"



     
    Bugs: None, maybe the "pipe" (I used it as cable canal) can block the way.
     
    Download: military_heliport_by_7_v1.0.zip
     


     
    Miscellanea




     
    Thank you TIS!
     
    Feel free to use and/ or change!
     
    Have Fun!
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