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mendonca

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Everything posted by mendonca

  1. The map is a work in progress, undoubtedly we will see something like this in the future.
  2. warmachines, do you have a WORLD.png in addition to a WORLD_veg.png? Have you checked the file is an exact multiple of 300 in both directions i.e. 300x300, 600x600, 1500x2100, ... etc.?
  3. These are great. I might get round to making a few map cells after all, hoovering up everybody elses stuff!
  4. Also might want to consider the below thread, if you do share your buildings http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/
  5. Cool, let us know if you need any help!
  6. Pretty cool, welcome to the Forums! and don't be shy about sharing your work! Fully appreciate if you are not comfortable with sharing it - but if it is that you think people won't be interested then I'm sure you are mistaken.
  7. Love the roof detail, and the elevations. So nice looking
  8. Rampaging bands of border-folk scared of high technology. Nothing personal
  9. Holy crap. This looks awesome indeed. Great stuff!
  10. Hmm ... Maybe take the pictures to the Wiki, and leave this as a simple index?
  11. Really great, good stuff! Just a simple thought: try and think about the 'elevations' when drawing lower and upper floors, and windows. Architects will tend to align windows, or keep them at nice ratios, and with little punched windows you would likely need a couple of windows to single elevations for some of your big rooms, but if you are going for larger windows, full height glazing would probably look better (even if not quite true to life). If you can't draw a bay window (due to a limited available tileset), I'd probably ignore it or try something else that looks cool, but isn't quite right. I love the fact that you have aligned the lower and upper walls though, nice and realistic
  12. Oh yeah, this is to be encouraged. There's nothing special about the .png files that this program generates. Just make sure you use VERY SPECIFIC colours, don't blend things, don't jpeg-> png or anything like that. Basically colours need to exactly match those in the bmp->tmx rules.
  13. Yeah, it would! I think it would be fairly straightforward to add a button that assigns buildings to the sub-zoned regions built as part of the 'pave the world' function. However, I never got round to figuring out the way the files read in all the relevant information for the world / building lots etc. so I never even tried to get it working. Fancy a crack at it?
  14. Hmmm ... I haven't had that problem myself. Have you generated a map greater than 1 cell x 1 cell? Have you added something to the map so that you can actually tell that it is scrolling? Are you in 'overview' mode? Overview gives a general overview of the whole map in the preview pane, there is no chance to scroll as each side of the map is the very edge of that particular map. 'Zoomed' mode gives a 1 cell x 1 cell preview in the view box - and it's not a pixel by pixel account of the map, more like a 10x zoom / general summary of the map. Works okay at default settings to show general noise pattern and most roads, but doesn't identify each pixel. Also WSAD is case sensitive, something that I should possibly change - but it will currently only accept little letters as input. Also I guess its possible that if you hit too many keys too fast it will struggle, but again I haven't been able to recreate this problem - and if I understand correctly the keypresses should be buffered or ignored, so I'm not sure if something else isn't going on ... Sorry if these are a bit obvious, but they are my best thoughts at the moment! Also out of interest are you running the .exe or from the Python script? Did any pop-up box appear when it crashed elaborating on why? edit: Also you can't scroll if the program is 'thinking' - generating roads / noise, filling in zones or dressing the pavements etc. You'll have to wait for the particular process to finish (reported in the little text display at the bottom)
  15. Random Mapzoid: UNFORTUNATE SUBTITLE v0.60 Mapzoid is a little utility provided for the purposes of generating arbitrary, organic looking BMP files to use as the input for the WorldEd BMPtoTMX feature. It works alongside EasyPickins' Mapping Tools, hopefully fairly well. It's currently in a fairly workable state, but I would appreciate some feedback, bug reports and general feature requests that anybody can think of. I'm personally not exactly swimming in spare time, but I will do what I can to fix any bugs or anything that may be raised. The Python Code, or Windows Executable Package, can be found in the links below. SOURCE (Python 2.7) EXECUTABLE SOURCE NOTES: Current Change List: Read the readme.txt for some instructions on how to work the program, or just ask here. Alternatively check out the following youtube video: EXAMPLE OUTPUT: IN WORLDED: This program is released open source under a permissive BSD license. Contributions or wholesale rip-offs are more than welcome, if you should so desire to join in.
  16. I'd say Factorio I think, as far as games that I have enjoyed most. Maybe Euro Truck Simulator, had some super relaxing times on that. And still playing loads of Starsector, relatively speaking, but I started playing that last year so it's mildly unethical to nominate it. Need more spare time really, anyone want a young child?
  17. 30 CAD, whatever that is in real money, for access to the alpha now. Don't know specs, but my 4 yr old laptop handles it just fine. Flips out when on integrated graphics, a little.
  18. Third colony now, found that it is pretty much a must to dig a fortress, rather than build one. Building one is kind of fun, and should in my mind be the default, but it just costs so much metal - which you will have to get by digging anyway. You will also be wide open to attack, something that the mountain walls can protect you from. My current strategy is to try and make sure my men can fortify with a wide-open space in front of them - to try and get the raiders out of any cover. Heard blasting charges in trap rooms are pretty good (becoming essential to the larger raiding parties that come later). Also the fire-fight engagement algorithms apparently respect light - as well as cover - so might try and set up my little fort in the dark, shooting on to a well-lit enemy.
  19. They are going to sell PZ to aliens! Good luck at the Bureau de Change, suckers! Much love to the Indie Stone! Enjoy tomorrow as much as you can!
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