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crowmium

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About crowmium

  • Birthday January 5

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  • Gender
    Man
  • Interests
    Flying, Hunting, Fishing, Video Games

crowmium's Achievements

  1. Some questions about the proposed system: 1) What gameplay mechanism would cause insanity to build? 2) Is there any way to become sane again? Or is there only staving off the inevitable? 3) Would there be a point of no return given the lack of modern psychiatric treatment? (i.e. mild depression or PTSD is self-treatable if certain environmental conditions are met, but severe schizophrenia is not?) 4) Could interaction with other humans, NPCs or PCs, affect this?
  2. Salting meat is going to be difficult because of the large quantities of salt required, but smoking meat is certainly possible. You would have to build a smokehouse though. I suggest: Planks (20) + Nails (50) + Door hinge (1) + Door handle (1) + Campfire Materials (1) = Smokehouse
  3. We've become pretty good at containing diseases, so I'm not terribly worried, but in the event that it fails, as a species we're absolutely the best at killing each other in massive quantities. I have no doubt that people would be shooting/napalming/nuking zombies left and right (especially in the U.S. but at least with the military in other countries). So I would probably hole up and defend my house and wait for it to be over. I imagine a month or two at worst. I have emergency supplies for that sort of thing. If all that fails, I don't live in a very populated area. I would move out to the river that's only a couple miles away and hunt/fish for my survival while occasionally trekking into town for the things I need, if necessary. And that's only if my friends don't make it out. I have lots of good friends and family with lots of useful skills. We could easily survive if working together.
  4. I'm curious how no sleep currently affects MP. I do not seem to be able to recover from any illness (non-Zombification) no matter how well I eat or how many drugs I take. Is sleep required to survive sickness? It should be realistically, but I don't know how it is implemented in MP right now. I actually have no problem with no sleep in MP right now. I rarely move at night because it is far too dangerous (my screen is usually very, very dark; I don't gamma cheat), so I effectively am immobilized equivalently to sleeping. My only complaint is I would really like the chance to recover from illness if all I have is a common cold. It's frustrating to lose a very nice character because you sat in the rain a tad too long. As for the effect while sleeping, there is no need for complete darkness and removed control. Just make the black Fog of War close in completely around the character so you can only see the small bubble around you (akin to the amount you can see behind you while awake, but in a radius around the player; this would simulate the small amount of perception you have while asleep). That way players aren't completely bored and can still manipulate UI elements and such. Obviously no actions could be taken until they wake up. If sleep was implemented in MP, I really hope that either: 1) It is a time compressed sleep; OR 2) You have the option to disable it in the server settings. I would frankly quit playing PZ immediately as soon as I am forced to sit and stare at a blank screen for 30 minutes while my character sleeps. I don't have the time in my life to be wasting it on that sort of nonsense. This is still a game that I am playing for entertainment at the end of the day. I think Minecraft's solution is one possibility for time compressed sleep. Another (and I think superior choice given how time compression is already implemented in singleplayer) is a time compression by vote mechanic which is popular in the Paradox grand strategy games. In those, every player chooses what time compression they would like to be running at, and the server moves at the lowest setting chosen by any single player (the UI shows both the current time compression as well as the one you the player has selected). If the game is paused, it can remain paused for 30 seconds before another player is allowed to unpause. Lastly, you could make an admin command to force time compression if you have trolly players on the server (or I guess you could just kick them).
  5. If only we could do something about all the stubs in the wiki, my life would be complete... Every item (even the ones that have no purpose) having it's own page is just insanity. We really need to collect like items into pages like, "Food", "Weapons", "Carpentry Items", "Fishing Items", "Farming items", "Vanity Items", etc. etc. I just really don't have the time or inclination to do it all alone.
  6. I just reorganized the Farming Guide, Farming, and Skill books pages to make them a little more reader friendly and clean up some old information. Help is certainly needed to fill out all of the data and link the appropriate items throughout the Farming Guide in particular. The cooking recipes aren't very complete either as far as I can tell.
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