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dimitrifrom31

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Everything posted by dimitrifrom31

  1. Have these forums been deserted by game devs ? As for the issue faced it looks like the beta vehicle was not properly set for dedicated servers (works on "homemade" server launched from the game) as the dedicated package seems to be missing a lot of files/libraries.
  2. Servers are working fine in normal and IWBUMS builds however with the beta vehicle it crashes on start with the following error: Exception in thread "main" java.lang.UnsatisfiedLinkError: no PZBullet64 in java .library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:328)
  3. He did clear the folders manually and reinstall but still got the error, here is a copy of his output; hes running it on linux btw: russ@russNexus:~/GOG Games/Project Zomboid$ ./start.sh Running Project Zomboid64-bit java detectedjava.io.FileNotFoundException: /home/russ/Zomboid/mods/loaded.txt (No such file or directory)at java.io.FileInputStream.open(Native Method)at java.io.FileInputStream.<init>(FileInputStream.java:146)at java.io.FileInputStream.<init>(FileInputStream.java:101)at java.io.FileReader.<init>(FileReader.java:58)at zombie.ZomboidFileSystem.readLoadedTxt(ZomboidFileSystem.java:282)at zombie.ZomboidFileSystem.loadMods(ZomboidFileSystem.java:319)at zombie.GameWindow.init(GameWindow.java:1784)at zombie.GameWindow.maina(GameWindow.java:1014)at zombie.gameStates.MainScreenState.main(MainScreenState.java:177)java.io.FileNotFoundException: /home/russ/Zomboid/mods/loaded.txt (No such file or directory)at java.io.FileInputStream.open(Native Method)at java.io.FileInputStream.<init>(FileInputStream.java:146)at java.io.FileInputStream.<init>(FileInputStream.java:101)at java.io.FileReader.<init>(FileReader.java:58)at zombie.ZomboidFileSystem.readLoadedTxt(ZomboidFileSystem.java:282)at zombie.ZomboidFileSystem.loadTranslationMods(ZomboidFileSystem.java:363)at zombie.ZomboidFileSystem.loadMods(ZomboidFileSystem.java:311)at zombie.core.Core.ResetLua(Core.java:3087)at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:583)at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:98)at zombie.gameStates.MainScreenState.update(MainScreenState.java:856)at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)at zombie.GameWindow.logic(GameWindow.java:630)at zombie.GameWindow.run(GameWindow.java:1233)at zombie.GameWindow.maina(GameWindow.java:1015)at zombie.gameStates.MainScreenState.main(MainScreenState.java:177)
  4. I am hosting a dedicated server in no steam mode but the files are grabbed from steam via steamcmd. One of my users who is playing the game from gog (not steam) and who used to be able to play on the server I host is no longer able to join after recent update even though the server files were updated (and the server itself was reset/reinstalled several times during tests). He keeps getting "server files don't match local files". Any suggestion? thank you.
  5. Hi, On one of our servers we had the following error after updating to newest version: "You have been kicked because your game files do not match the server's" The server was not running any mod, we ran the steamcmd file integrity check and even tried to connect with a freshly installed client but still had same error. We finally took a backup of the server folder (config, maps) and wiped the rest. We then ran a new steam update to get fresh set of server files and new players were able to join the server without the error anymore. However players who already had joined bedore are now receiving the following error: "player does not appear to have been created on this server" I am a bit clueless as the .db file was restored and the server is not white listed. Any idea?
  6. There are always advantages to having a VPS vs having a dedicated game server. Depends what your plans are but if your plans are just the game server there are no real advantages as you will just waste time setting up. And even if you plan to host a web server or w/e youy better comapre game server + web hosting vs VPS prices as it may end up cheaper still. As a GSP I would certainly not use a VPS for gaming purposes, you better get a cheap dedicated so you are not sharing any resources with other users on the same node.
  7. Sorry to ask but why do you bother renting a VPS then setting the game server up yourself when you can just rent a dedicated game server ready-to-play ? Not to mention the price seems to be much higher when renting a VPS and you end up with less memory and a slow CPU. You may want to check http://www.fragnet.net and http://www.roxservers.com
  8. Or to save on the hassle of setting it up you can just rent it from a game server provider so you get it ready-to-play out of the box: France & Canada: http://www.roxservers.com Europe & US: http://www.fragnet.net It may be cheaper than renting a VPS especially for small servers.
  9. ye thanks that gives me something to begin with
  10. thanks, I figured that out and have just set a sample .db so users can log on as admin then change pw in game. Do you have recommendations by any chance seen to the RAM to allocate per slot ? I see the default is 2Gb but how many slots can that handle on a vanilla server ?
  11. ye, I m especially looking at setting the admin password or at least ability to reset it. The whole purpose is to be able to deploy a game server "ready to play". Right now I have to input admin password manually when server starts for first time.
  12. thank you but Im looking at the switches that can be used in the bat file and was not able to find them so far
  13. where can we find a list of available command switches ?
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