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Deadend

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  1. Like
    Deadend got a reaction from H3RB4LS in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  2. Like
    Deadend got a reaction from dangalong in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  3. Like
    Deadend got a reaction from Body Builder in Item Spawn Mod: The Ultimate Item Spawning Machine!   
    So I've used this nifty little mod once in a while. More or less for modding testing purposes but decided to clean it up a bit and release for anyone to use and so here it is  DOWNLOAD(reference last updated to Build 30.16) INSTRUCTIONS:You know how you can now write stuff onto notebooks, journals, and doodles right? Well get yourself one of them to write on and then follow this simple instructions. 1) write this line "materialistic wish granting machine activate:" This activates the mod. 2) press enter, in the second line write "=itemID,quantity-" Replace 'itemID' with the ID of an item, looks something like 'module.itemName' (e.g. Base.Axe). Then replace 'quantity' with how many units of that item you want (e.g. 1). 3) press the "OK' button and watch the magic happen as the item spawns in your inventory! Don't worry if you mess up on the second line, as long as you get the first line right something should show up in the command prompt (that runs along with the game) telling you what went wrong.P.S: the mod is case-sensitive and doesn't guess what you 'meant' to write or complete words for you, so make sure to enter everything correctly without misspelling. 
    Here is an example:
    materialistic wish granting machine activate:=Base.Lollipop,1- Reference: so I made this little program that went through all the item script files of the game and stripped all the item IDs, compiling them all in a reference.txt file. You can find this text file inside the mod folder. Use this to find whatever is that you need if you not sure. I did a quick scroll through and found some hiccups here and there but for the most part is pretty useful. Use Ctrl+F to search through faster.  P.S.S: you can also spawn items from any mod with this, you'll just have to know their itemIDs. For example if I wanted to spawn a quart jar from my Canning Essentials Mod I would write '=CanningEssentials.GlassQuartJar,1-'.  P.S.S.S: I did make this mod with somewhat of a modder perspective so if you have no PZ modding background whatsoever and find it too difficult to use or have any suggestions, feel free to comment.  And That's it, Enjoy!
  4. Like
    Deadend got a reaction from WolfeClaw in I Need To Pee Mod   
    If that Blender 3D models/animations import/export project ever gets finished this would be pretty neat mod to make to go along with some pissing, s**ting, bathing, brushing teeth, washing hands, and washing clothes animations for RP purposes. 
  5. Like
    Deadend got a reaction from fluffe9911 in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    hmm, I thought anyone who uses this mod would take that as good news. version 1.0 will only mean that the mod finally gets out of WIP to complete status. That being said I'll probably still make updates if game updates ever break the mod (though I doubt it, since build 28 this mod has pretty much worked fine). In terms of content, the core mechanisms (pickling, water bath, pressure, open kettle) are all in place so adding more canning options is pretty straightforward (you don't even have to touch the messy lua code, just edit the item and recipe scripts for the most part). Anyone that can follow some instructions can do it. So If ever requested I won't mind writing up some quick instructions for people to make their additions (add-ons) to this mod for their own use or to share with any other uses of this mod.
  6. Like
    Deadend got a reaction from Thuztor in Item Spawn Mod: The Ultimate Item Spawning Machine!   
    So I've used this nifty little mod once in a while. More or less for modding testing purposes but decided to clean it up a bit and release for anyone to use and so here it is  DOWNLOAD(reference last updated to Build 30.16) INSTRUCTIONS:You know how you can now write stuff onto notebooks, journals, and doodles right? Well get yourself one of them to write on and then follow this simple instructions. 1) write this line "materialistic wish granting machine activate:" This activates the mod. 2) press enter, in the second line write "=itemID,quantity-" Replace 'itemID' with the ID of an item, looks something like 'module.itemName' (e.g. Base.Axe). Then replace 'quantity' with how many units of that item you want (e.g. 1). 3) press the "OK' button and watch the magic happen as the item spawns in your inventory! Don't worry if you mess up on the second line, as long as you get the first line right something should show up in the command prompt (that runs along with the game) telling you what went wrong.P.S: the mod is case-sensitive and doesn't guess what you 'meant' to write or complete words for you, so make sure to enter everything correctly without misspelling. 
    Here is an example:
    materialistic wish granting machine activate:=Base.Lollipop,1- Reference: so I made this little program that went through all the item script files of the game and stripped all the item IDs, compiling them all in a reference.txt file. You can find this text file inside the mod folder. Use this to find whatever is that you need if you not sure. I did a quick scroll through and found some hiccups here and there but for the most part is pretty useful. Use Ctrl+F to search through faster.  P.S.S: you can also spawn items from any mod with this, you'll just have to know their itemIDs. For example if I wanted to spawn a quart jar from my Canning Essentials Mod I would write '=CanningEssentials.GlassQuartJar,1-'.  P.S.S.S: I did make this mod with somewhat of a modder perspective so if you have no PZ modding background whatsoever and find it too difficult to use or have any suggestions, feel free to comment.  And That's it, Enjoy!
  7. Like
    Deadend got a reaction from Svarog in Item Spawn Mod: The Ultimate Item Spawning Machine!   
    So I've used this nifty little mod once in a while. More or less for modding testing purposes but decided to clean it up a bit and release for anyone to use and so here it is  DOWNLOAD(reference last updated to Build 30.16) INSTRUCTIONS:You know how you can now write stuff onto notebooks, journals, and doodles right? Well get yourself one of them to write on and then follow this simple instructions. 1) write this line "materialistic wish granting machine activate:" This activates the mod. 2) press enter, in the second line write "=itemID,quantity-" Replace 'itemID' with the ID of an item, looks something like 'module.itemName' (e.g. Base.Axe). Then replace 'quantity' with how many units of that item you want (e.g. 1). 3) press the "OK' button and watch the magic happen as the item spawns in your inventory! Don't worry if you mess up on the second line, as long as you get the first line right something should show up in the command prompt (that runs along with the game) telling you what went wrong.P.S: the mod is case-sensitive and doesn't guess what you 'meant' to write or complete words for you, so make sure to enter everything correctly without misspelling. 
    Here is an example:
    materialistic wish granting machine activate:=Base.Lollipop,1- Reference: so I made this little program that went through all the item script files of the game and stripped all the item IDs, compiling them all in a reference.txt file. You can find this text file inside the mod folder. Use this to find whatever is that you need if you not sure. I did a quick scroll through and found some hiccups here and there but for the most part is pretty useful. Use Ctrl+F to search through faster.  P.S.S: you can also spawn items from any mod with this, you'll just have to know their itemIDs. For example if I wanted to spawn a quart jar from my Canning Essentials Mod I would write '=CanningEssentials.GlassQuartJar,1-'.  P.S.S.S: I did make this mod with somewhat of a modder perspective so if you have no PZ modding background whatsoever and find it too difficult to use or have any suggestions, feel free to comment.  And That's it, Enjoy!
  8. Like
    Deadend got a reaction from Gammlernoob in A Few 3D Models for Project Zomboid   
    If only the devs would implement support for the modding community to implement and or mod the 3D models... I'd bet that there would be so much content.  
  9. Like
    Deadend got a reaction from Geras in A Few 3D Models for Project Zomboid   
    If only the devs would implement support for the modding community to implement and or mod the 3D models... I'd bet that there would be so much content.  
  10. Like
    Deadend got a reaction from Svarog in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    UPDATE:
    Changelog v0.8:
    - disabled the default canning feature that was recently implemented in the game (build 29 I believe?). i.e. the code I've added should stop the EmptyJar item from spawning in your game. Which is the core item to use any of the canning options that were implemented by the devs. So now you get to either go with the simplified version of canning that the devs have implemented or install this mod. Most of the canning options the game offered have now been integrated in this mod and those that are not will soon be making their way in along with many more options, so enjoy.
    - added pickling; the easiest of all canning methods, heat the brine (salt, vinegar and water) then pour on jar with vegetables and seal, done. Begins to spoil after a week though. The only downside is that since they're not fermented and aren't water processed it requires a strong brine to last longer. Therefore its very salty and acidic, making you want a cup of water after you done eating a jar of this stuff.
    - added pickled bell pepper as a canning option.
    - added pickled raddish as a canning option. 
    - added pickled carrots as a canning option.
    - added pickled leek as a canning option. 
    - added pickled cabbage as a canning option.
    - added pickled brocolli as a canning option.
    - added pickles (pickled cucumbers) as a canning option. 
    - edited the base pickles food item that was already in-game to display as "cucumbers" and act more as any other food item that can expire and rot.
    - Fixed rodent, bird, fish, and rabbit canning options not requiring water.
    - rebalanced canned food bonuses, penalties, and hunger reduction. Now not all canning options are truly not the same. 
    - rebalanced weights of all mod items to go along more with similar in-game item weights. Generally speaking, all mod items now weight much less. 
     
     
    FINAL WORDS:
    So the mod is pretty much complete, just have a few more canning options to add, but other than that my original plans for the mod are already implemented. The next update v0.9 should be making its way when Build 31 makes its way out of IWBUMS and is finally released as a stable build. V0.9 will just have a batch of new canning options and possibly some re-balancing tweaks. The final release of this mod will most likely come when Build 32 is released. That is because according to this article published by the devs, that build will implement a learned recipes mechanism. So I'm gonna have a hack at it and try to implement that into this mod so that there are a several books lying around with canning recipes for you to learn. Furthermore, I'll be making an attempt at a long play-through with the mod to thoroughly test it out and make any final balancing tweaks. And that is all, enjoy
  11. Like
    Deadend reacted to Svarog in A Few 3D Models for Project Zomboid   
    Unfortunately the models are hardcoded into the game, can't wait for the day we'll be able to mod them into the game without replacing the defaults. Considering what Jab did we might just get our wish because there is already quite a few nice model mods out there. Can't wait.
    By the way, awesome work WolfeClaw! But I do think it's a little too detailed, while it's great it would be next to impossible to actually see some of the detail in game even at full zoom in
  12. Like
    Deadend reacted to fluffe9911 in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    No man just cause people don't speak up doesn't mean there not there
  13. Like
    Deadend got a reaction from Ohbal in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  14. Like
    Deadend got a reaction from Svarog in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Now that the game covers the basics of canning (veggies/farmables) I'm striding off of my planned milestones with the mod and now I'm working on what the game doesn't already have implemented, such as meat and fish canning. Hopefully the mod's more realistic mechanism  will still be of appeal to some. And for now the fact that it includes things you can't can in the game yet.
    Nonetheless I'll probably make an alternative download that disables the game's default canning, and only allows you to can through the mod's mechanism, which is more challenging and interactive (this alternative download would cover everything the game already lets you can ofc).
  15. Like
    Deadend got a reaction from Svarog in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  16. Like
    Deadend got a reaction from mieksta in Marijuana mod: Cultivate it yourself!   
    , you need to implement that song in the mod and make it play as soon as you light up a joint hahahaha.
  17. Like
    Deadend got a reaction from IronCoffins in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  18. Like
    Deadend got a reaction from PSPSoldier534 in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    UPDATE:The mod, in terms of mechanics and core elements is pretty much complete. All that's left to do is add content, do some balance tweaking and some other minor things like binding this mod to your cooking skill. This version is the first batch of content with more canning options. It's also a compatibility update since now the game has a basic mechanism for vegetable canning. changelog v0.7:- added pressure canning method, gives food a preservation of 60 days. Works the same way as water bath canning, if anything less steps and its faster.- added medium rodent (squirrel and rat) meat canning - pressure canning method only.- added small rodent (mouse) meat canning - pressure canning method only.- added bird meat canning - pressure canning method only.- added fish canning, this covers all types of fish except bait fish. I might possibly make this more specific in the future such as canning each type of fish. - pressure canning method only.- added rabbit meat canning - pressure canning method only.- added boxes of "quart jars (x4)" and "pint jars (x6)", you can find these where you would expect them, kitchen, garages, stores...etc. You can open the box and take out the jars or you can use the box directly when jarring. You can also now box your jars for a small weight reduction.- modified item spawn rates for individual jars and boxes of lids to  make them a tad bit more difficult to find now that boxes of jars will be streaming in and that the vanilla game now has jar lids.- changed name of "box of jar lids" to "jar lids (x6)" and "jar lids (x12)" accordingly.- removed mod's vinegar item, in the future the mod will just use the game's.- removed jar ring, now you just need a lid to jar.- removed mod's jar lid item, mod now uses the game's jar lids along with the mod's box of lids.- changed name of "open jar of strawberry jam" to just "strawberry jam". 
    OTHER STUFF:
    - updated guide with new recipes and items.
    - updated current features section
  19. Like
    Deadend got a reaction from PSPSoldier534 in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Now that the game covers the basics of canning (veggies/farmables) I'm striding off of my planned milestones with the mod and now I'm working on what the game doesn't already have implemented, such as meat and fish canning. Hopefully the mod's more realistic mechanism  will still be of appeal to some. And for now the fact that it includes things you can't can in the game yet.
    Nonetheless I'll probably make an alternative download that disables the game's default canning, and only allows you to can through the mod's mechanism, which is more challenging and interactive (this alternative download would cover everything the game already lets you can ofc).
  20. Like
    Deadend got a reaction from PSPSoldier534 in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Looking through the new scripts on canning, definitely a much simpler approach. Leaves room for this mod as a more "realistic/hardcore" alternative for food preservation for the more hardcore players out there (once finished). Glad to see a basic system of food canning is being implemented!
  21. Like
    Deadend reacted to Torres in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Loving this! reaally really nice mod, especially since now most of the things I plant won't go to waste any time soon. I was hating the farming simulator style to stay alive if I ran out of food.
     
    Now all that's left is the chance to do the same with meat and fish, kudos and great job.
  22. Like
    Deadend reacted to EnigmaGrey in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    Time and a pain in the ass, but it's planned.
  23. Like
    Deadend reacted to RobertJohnson in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    I'm currently coding that
     
    But way simplier than the mod, tho it gave me the idea for the jam
     
    Basically, you just put everything inside the jar, vinegar, sugar, water and vegetables and here you go.
    I may add that you need boiled water, but need to tweak the cooking food code for that a lot I think..
  24. Like
    Deadend got a reaction from Drious in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    ** Tested on build 30.16, NOT backwards compatible with build 29 **
     
    I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation.
    This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated.
     
    ___________________
    CURRENT FEATURES
    ___________________
    Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish. Open Kettle Canning Options: Strawberry Jam. Water Bath Canning Options: Strawberry Jam. Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish). Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days. Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days. Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days. Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days. Inspect your canned food to see how many more days left it has until it spoils.  
    Download 
    [HERE]
    How to install:
     
     
    GUIDE
    - Instructions / Recipes for Canning 101 -

     
     
    Changelog:

     
     
    TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so.
    P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work.
     
     
    Q&A:
    I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.






  25. Like
    Deadend got a reaction from SpaceJunk in Canning Essentials: An In-Depth Food Canning Mod v0.8 [90%]   
    UPDATE:
     
    So after almost 2 months if I'm counting right I've managed to release this new version. About 2 months ago this version was much ready to be released but sudden bugs caused me to change certain aspects of the mod so the version was halted. Shortly there after I had to go back to college and for a bit over a month I had not had the time to work on the mod. Just recently (last week and today) I finally found some time and because of my now better time management skills I've been able to finish this version. And hopefully will be able to continue working on it.
    The new version contains a new preservation system that I'll talk more about in the changelog. Just wanted to mention that I've briefly tested this version with the latest PZ stable build and works without any unknown issues. The preservation system and new aging system however I've not be able to test thoroughly as that requires days to pass in-game. So if someone could test this, that'd be great. 
     
    changes to main post:
    - updated current features section. Read it for a quick down of whats new... Which is sadly not much in terms of content.
    - updated the design section to correlate with the new changes.- updated the guide section with new item, slight addition to instructions (canning process is still the same though).- new instructions for testing mod, check bottom of official post. changelog:
    v0.6:this version was mostly a lot of background stuff once again. Not much content here in terms of canning options. On the other hand though now the mod's core is more solid.- new aging system. Decided to make my own aging system instead of using the game's aging system for food as I needed to apply it to normal items as well. Check below as to why this is.- made sealed jarred food normal items instead of food items. There seemed to be some confusion as to whether or not you needed to open sealed jarred food to eat it since the eat option was there for sealed jarred food. That was because food items having age whereas normal items don't. The confusion along with the fact you were getting cooking exp for opening a jar got me on the path of making an algorithm and the proper modifications to allow select normal items to have age. Even better this new implementation allowed me to give jarred food a preservation property instead of just letting it age for a long period of time and having to place code in to keep track of that. Now with the new preservation property is more like putting food in a fridge in-game before the electricity runs out.- disabled the exp control system. Originally implemented so you wouldn't get any cooking exp with this mod. Didn't want it affecting your cooking skill until the mod was actually binded to your cooking skill. But it seems it causes an unacceptable bug when cooking books are used. Haven't found a solution and its delaying this version too much since this version was basically ready for release but I held it back to look into this bug.- jar lids are now non-reusable. But their spawn rates have been increased so they should now be more abudant.- added a jar lids box of two sizes, 6 and 12 (both have the same icon and name but one weights more than the other). You can box your lids for a slight weight reduction bonus. You don't have to unbox the jar lids to use them. The box itself can be used directly when jarring. But if you want to unbox them, you can.- changed opened jars of strawberry jam to say 'Open Jar Of Strawberry Jam' instead of 'Strawberry Jam*' to be more clear. Keep in mind that the icon also changes to show the jar without a lid once you open it.- Jarred food will now lose some nutrional value if prepared through the Open Kettle Method. This as to simulate the fact that you somewhat overcook the food through this method. This, along with the higher chance of failure (in comparison to the other two methods) would be the downside to the open kettle method. The upside being that it offers a quick solution to preserve your food. - Jarred food will now lose some nutrional value if processed through the water bath method (or pressure method) more than once. This as to simulate the fact that you somewhat overcook the food by processing it more than once.The penalty occurs until the jar only gives -5 hunger reduction. Therefore you can no longer preserve the same jar of food indefinitely, without some sort of negative effect.- testing feature made more robust; press 'HOME' key to get instructions for further use, they'll display in the console/terminal. press 'END' key whenever you need to bring up the instructions again. Thanks for anyone trying this mod out!  - fixed a bug where you were also able to inspect opened jars of strawberry jam. Though technically not a bug, it wasn't part of my design to inspect open jars. An Open jar of food is just like an open can of food; it'll stay fresh for about 2 days. The inspection feature was more of a bundle of how you would check for a proper, tight, vacuum seal in real life and look for odd discolorations in the food (spoilage).- removed the need for you to wait for item to cool down after removing it from heat source. Though the requisite was realistic, it was more of a nuiance than anything else.- fixed bug where Pressure Cooker with water was returning a pot instead of a pressure cooker when depleted. - fixed a bug where (aside from the sealed strawberry jam) you would get 2 cooking pots or kettles when jarring strawberry mush; now you just get one back as you were initially supposed to.- updated inspect option on jarred items; previously if you successfully jarred a food item using the open kettle method and inspect it right away it would tell you the item was 68 days old. If you were unsuccessful on either the OKM or WBM then it would say 88. And if you used an item that had begun to rot it would say something over 90. This is all because the days fresh parameter for sealed jars of food is 90 days. So hopefully you get the math in there. Now it actually tells you how old the jarred item is, from the day it was created. - fixed bug where eating 1/2 or 1/4 of an open jar of food wouldn't reduce the remaining hunger reduction.   last words,this version was supposed to contain two new canning options. Since getting a stable core took a higher priority and because its been quite a while I decided to release the version as is to bring the mod back from a cold and quiet 2 months of inactivity. That said, I'm planning on adding a lot more content in terms of new canning options in the next version      --- Forgot to mention...- reduced preservation span of food through water bath method from 3 months to 1 month. The preservation obtained through the open kettle method has also been reduced from 3 weeks to 2 weeks. - The chance of failure from the open kettle method has been removed for the time being.
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