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Fluffy

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  1. You make a good point, it is still early days and any post made here is pure speculation of how the game might develop. In that spirit let me present two possible scenarios of how cars, fuel and generators could impact the game. Scenario 1: Finite amount of Fuel, Infinite Shelf-life. With a limited amount of fuel dotted around the map, it would limit the amount of long distance car journeys the players would be able to make, equally it would limit the runtime of generators. This would lead to a setting where the player would have to choose carefully how to use the fuel available to them. In the long run the player will be faced with the situation, where he would have to say goodbye to the luxuries of the world gone past, no more fast travel or electricity. A bleak future indeed, but a future that fits the setting of the game rather well. You already have to survive in a world without electricity as the game stands at the moment and I for one think it's a very nice touch and brings home the fact that the world as we know it has ended. Scenario 2: Renewable source of Fuel, Limited Shelf-life. If you introduce a limit to how long fuel lasts before it spoils (similar to food), then in my opnion it would be wise to present an alternative to scavanged fuel supplies. This would lead to a situation where the player could build a small industry to supply himself with fuel to make as many car journeys as he likes and to end up with a limited but endless supply of electricity, to power things like lights and a fridge. This would change the feel of the game significantly, from a bleak end of the world feel, to a feeling of hope and rebuilding society, with an attempt to reconquer the luxuries of the world gone past. I kind of like both scenarios, though they are mutually exclusive. I like scenario 1 because it continues the feel of the game as it stands. It's a fight for survival with limited luxuries, a struggle as we know, will ultimately end badly. Scenario 2 satisfies my need for tragic endings. You have just started to rebuild your little corner of society, mastered the supply of fuel and electricity only to be bitten or scratched by a random zombie and dying, never to see the fruits of your labour. There are ofcourse many more scenarios. I like discussing the future impacts of introducing cars, fuel and generators because, as shown in my two examples, the impact on the game can be very significant depending on the way it is implemented.
  2. "[y] Generators" Generators are confirmed yes and will make their way into the game at some stage.
  3. It is really nice idea. I have made a similar suggestion before: http://theindiestone.com/forums/index.php/topic/9694-perishable-fuel-bio-diesel/ Though I totally didn't think of this method. I guess it all comes down to what plans the devs have for fuel. The crucial question is, do we want/need a renewable source of fuel? My answer would be yes. Considering fuel will be a finite resource, so finding enough fuel to run a generator for any length of time would be challenging at best. So for me it would be fun to not only scavange for fuel, which would be very scarce after an appocolypse, but to also have to make your own fuel. Not particularly bothered about what method to use, though I really like the one you have suggested.
  4. It's a nice idea. Taking your idea of a log wall further, it should at least be possible to build a Palisade Wall using logs. It would require no special knowledge to build such a structure. That way your example of using 3 logs for 1 segement would make a lot of sense. Something like this:
  5. I work in a grocery store/ bakery and you are correct, in my store atleast we do have a kilo bag of salt, though it is mixed with cumin. Not sure about US stores, but it sounds reasonable that they would have a similar setup. In my opinion adding a new item, such as a kilo bag of salt would be a better option than adding a salt mine. In addition isn't rock salt (Halite) a rock and would need pickaxe, not a spade to be collected?
  6. I would like to see a shield in game. Crafting: Shield: 1 or 2 Planks + 2 Belts + 2 Nails + Wood Glue. Credit to Wolfihunter_prey I totally stole the crafting idea from this thread: http://theindiestone.com/forums/index.php/topic/9572-craftable-weapons-tinkering/ EDIT: added wood glue.
  7. I don't life in the US so I don't know any. I had a mate with a replica, but that doesn't really count. I can only repeat myself, my point is while they are still rare, there are more about than you might think. But lets put this aside. In my opinion it would be good for the game to have another type of blade weapon, that is bigger than a knife. Like a sword or Machete or a Saber. Out of all these a Machete is probarbly the best choice. So Kajin you finally convinced me.
  8. Sorry I missed that, source for the estimate brought over: http://books.google.at/books?id=6nSkY_z4hAgC&pg=PP4&lpg=PP4&dq=estimated+number+of+japanese+swords+in+the+us&source=bl&ots=0yqIptV6fg&sig=8e0z5pH8ckiOIhfc_wNBfFCItKA&hl=en&sa=X&ei=Z43gU9WCF7KV7AbOqYHoCw&ved=0CEsQ6AEwBw#v=onepage&q=estimated%20number%20of%20japanese%20swords%20in%20the%20us&f=false I simply wanted to point out that the Katanas aren't quite as rare in the US as you might think. In terms of gameplay, yeah a Machete would be great to have in game, & the most logical choice. Compared to that, the Katana would be infinitly more rare. Personaly I like rare finds in games. I figured it wouldn't take that much time to add one to the game, even if most people won't find the sword. Does it fit the mood of the game? Well a Machete would be a better fit, I agree with that. But if I were in a Zombie Apocalypse I would rather have a longer sword, it allows me to strike the Zombie at a greater range. For that reason I would want one, I don't really care about looking badass, in the end, to the zombies I just look like food. In terms of realism, ask yourself this: Is it realistic to say there are 0 Katanas in the Fort Knox area? (Sometimes the question of realism just ends up in a pointless argument - counter agrument situation.) Realism vs Gameplay: That is the crucial question here, in my opinion it's a case by case evaluation. A sword of any kind would havefer another blade melee weapon, that would (in my humble opinion) be more durable than all others. Assuming it's not an old ancient sword about to turn into a heap of dust.
  9. To put it another way 0.35% of Kentucky households would be likely to have a Japanese Sword confiscated after WW2. Households: 1,691,716 Source:http://quickfacts.census.gov/qfd/states/21000.html Edit: Ok maybe my assumption about the sabers isn't 100% accurate. But I figured, civil war sabers are really old as opposed to the Japanese Swords. Not many sabers would be in Private collections, but alot of Japanese swords have (relatively speaking) recently been introduced to the US. Which makes me think they are far more likely to find.
  10. MacArthur guided Japan's transition to a democratic form of government. In a testimony before Congress MacArthur called Japan a “boy of 12" in need of instructions on the basics of Western democracy and capitalism. Among his first actions was confiscating 5 million swords. Source: http://factsanddetails.com/asian/ca67/sub429/item2513.html And that was just the begining, there were many more collect over a few years. Don't underestimate how many swords the Japanese had. If you take the mean value of 300k divide it by 50 states, you still end up wih 6000 in kentucky alone. That is assuming an even distribution, which wouldn't be the case, so the number would likely be higher. In any case, you are right in saying while there were plenty brought over, they would be rare if spread amongst the population. All I am saying is, it would be nice to maybe have 1 or 2 as a rare find.
  11. Just to be clear I wasn't talking about replicas, but real swords issed by the japanese army in WW2. That and a few very rare proper ancient swords handed down through the generations, which then got conviscated by the americans. I think you would find more than 5 swords, but they wouldn't be common place. EDIT: We are talking about over 5 million confiscated swords. 250,000 - 350,000 estimated to have been brought back to the US. In terms of swords in private collection, Japanese swords would undoubtedly outnumber old military sabers.
  12. Did some more thinking about how common they might be. My logic is as follows: Fort Knox (Military Base) is in the area. Thus military personnel is also bount to life in the area. Military service does sometimes run in families. Old people die and leave their precious belongings to their children or children's children. Meaning there is an higher than average chance that someone serving at Fort Knox, could have an old Japanese sword laying about in their house somewhere.
  13. What about Japanese swords? I did watch a documentary the other day, about the aftermath of WW2. It said, the americans confiscated almost all Japanese swords in the land. Most were destroyed, but also a lot of them were taken home as (legal) trophies by the soldiers. Theoretically there should be a few floating about in Kentucky, but I have no idea of how common they are. Most probably lay forgotten in attics.
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