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ChatNoir

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  1. Pie
    ChatNoir got a reaction from ShylokVakarian in Retry: The Great Loot Search - A Study on Starting House Loot Hauls   
    Data sets for all professions including unemployed submitted. I'm curious to see the results.
    Here are some questions:
    How likely is it to have a very lucky start (finding a baseball but + any kind of hiking bag)?
    How likely is it to have a very bad start (finding nothing useful at all)?
    Which is the best/worst starting location in terms of loot?
     
  2. Like
    ChatNoir reacted to Geonjaha in Multiplayer Challenge Maps   
    Is there any chance we could get multiplayer support for the challenge maps? Playing something like the 9am mall opening map with a bunch of friends would be great, and a good option for a more quick game mode.
  3. Pie
    ChatNoir got a reaction from lucy the axe in Retry: The Great Loot Search - A Study on Starting House Loot Hauls   
    Data sets for all professions including unemployed submitted. I'm curious to see the results.
    Here are some questions:
    How likely is it to have a very lucky start (finding a baseball but + any kind of hiking bag)?
    How likely is it to have a very bad start (finding nothing useful at all)?
    Which is the best/worst starting location in terms of loot?
     
  4. Spiffo
    ChatNoir reacted to OffitMan in Seriously? No Non-Player Character Survivors in Single player mode?   
    You made some good points in your post. They were said pretty arrogantly but good points nonetheless. However, as soon as you write a sentence like this, you lose all respect immediately.
     
    As if writing this sentence will suddenly made the developers stop what they're doing, start grovelling and begin implementing the features you specifically want, in some desperate attempt to prevent a negative Steam review. To me, all that sentence says is that you're petulant and you (and others like you) shouldn't buy early access games.  You should stick to buying finished products.
     
    Personally, I've really enjoyed watching PZ grow since purchasing in 2013 and count myself lucky to be semi-included in the development process. Sure, certain features I'm looking forward to have taken longer than I anticipated but so what? It's a video game. When I started gaming, public betas and demos were barely a thing. You'd read 2 paragraphs about an upcoming game in a magazine and maybe if you're lucky, you'd get a free demo disc or something closer to release date.
     
    Once PZ is finished, that's it. It'll either be a great game or it won't, regardless of the time taken to make it.
     
    After reading a great book, does the amount of time it took the author to write it affect your overall review of the book?
    After eating a sandwich, does the amount of time it took you to make it affect your opinion of it?
     
    Why should video games be any different?
  5. Pie
    ChatNoir got a reaction from BoogieMan in Retry: The Great Loot Search - A Study on Starting House Loot Hauls   
    Data sets for all professions including unemployed submitted. I'm curious to see the results.
    Here are some questions:
    How likely is it to have a very lucky start (finding a baseball but + any kind of hiking bag)?
    How likely is it to have a very bad start (finding nothing useful at all)?
    Which is the best/worst starting location in terms of loot?
     
  6. Like
    ChatNoir reacted to Neutz in Better looking storage areas/crates idea   
    Sadly the game doesn't work like that currently. The best you could do is create different ones. E.g. food ones, tool ones, guns etc and have them in appropriate areas.
  7. Like
    ChatNoir reacted to trombonaught in Variable Helicopter Events   
    This is an offshoot of the "Nerf Helicopter" thread by @mengvang04. 
     
    How could the helicopter event be freshened up a bit? I thought this might warrant its own thread. Ideas so far on helicopter feautres that could be added (and one I've added at the bottom):
     
    1. Hidden radio frequencies which detail when a heli is coming, and clues as to its purpose (see below).
    2. Armed chopper. Guns, explosives, napalm, whatever. It has come to kill zeds and you with them. Late game and rare.
    3. Observation chopper. It's come to follow you around to study how you engage the horde and survive (see present chopper event).
    4. Flyover. Comes and goes quickly, perhaps several staggered passes in one direction.
    5. Supply drop. A chopper is present long enough to drop a stash package.
     
    6. My wish: "Extraction." Radio transmissions pointing to a secret location where a plucky survivor can be rescued. Could be randomly generated similar to safehouses/burnt houses and stash maps.
    But if you get there, they kill you, assuming you're a carrier. An optional "end game" in which you die.
     
    Thoughts? Comments? Additions?
  8. Like
    ChatNoir reacted to Blasted_Taco in RELEASED: IWBUMS Build 38.15   
    This along the flies problem was my main complain from this IWBUMS right now.
     
    Seriously the roof update is nice and all since i can see what the buildings look like now, but there is no reason whatsoever to have the roof cover your character and give you a very small hole of view to work with, going into a gas station was stuff of nightmares because i couldnt tell what was in front of me or where the damn pumps were in mere seconds of looting.
     
    In my opinion they need to remove having the roof covering your line of sight of your character, i just cant stand it.
  9. Like
    ChatNoir got a reaction from dnk3912 in RELEASED: Build 37.14   
    I would love if you can add the function to rename maps similar to renaming note books. It can be hard to figure out on which map I made my personal comments if I have them in the same container.
  10. Like
    ChatNoir got a reaction from King-Salomon in RELEASED: Build 37.14   
    I would love if you can add the function to rename maps similar to renaming note books. It can be hard to figure out on which map I made my personal comments if I have them in the same container.
  11. Like
    ChatNoir got a reaction from morninam in RELEASED: Build 37.14   
    I would love if you can add the function to rename maps similar to renaming note books. It can be hard to figure out on which map I made my personal comments if I have them in the same container.
  12. Like
    ChatNoir reacted to Faalagorn in RELEASED: Build 37.14   
    I actually was going to suggest that but you were quicker to write it . Maps should definitely be renameable, such as keys and food recipes, currently it's hard to distinguish. Other than that, maps should be able to be used as a kindling for starting fire/lighting bbqs, and as I think I suggested in small suggestion thread, the name of the city should be noted in "Annotated Map", for example "Annotated Muldraugh Map", "Annotated Wespoint Map" in addition to regular "Muldraugh Map and West Point Map" for example.
  13. Like
    ChatNoir got a reaction from Kuren in RELEASED: Build 37.14   
    I would love if you can add the function to rename maps similar to renaming note books. It can be hard to figure out on which map I made my personal comments if I have them in the same container.
  14. Like
    ChatNoir got a reaction from Faalagorn in RELEASED: Build 37.14   
    I would love if you can add the function to rename maps similar to renaming note books. It can be hard to figure out on which map I made my personal comments if I have them in the same container.
  15. Like
    ChatNoir got a reaction from DresdenBBQ in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  16. Like
    ChatNoir reacted to trombonaught in Multiplayer Challenges   
    We have single player sandbox, and multiplayer sandbox. So... how about multiplayer versions of the challenge scenarios too? Who's with me?!!
  17. Like
    ChatNoir got a reaction from DramaSetter in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  18. Like
    ChatNoir got a reaction from Zorak in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  19. Like
    ChatNoir got a reaction from trombonaught in Multiplayer Challenges   
    Yes, especially 'Opening Hours' would be great to have as a multiplayer version.
  20. Like
    ChatNoir got a reaction from Jason132 in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  21. Like
    ChatNoir got a reaction from Kuren in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  22. Like
    ChatNoir got a reaction from Geras in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  23. Like
    ChatNoir got a reaction from Axex in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  24. Like
    ChatNoir got a reaction from trombonaught in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
  25. Like
    ChatNoir reacted to blindcoder in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
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