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zyros

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  1. Like
    zyros reacted to Dominique in [24-7][PvP][US-Chicago][Vanilla][build 27#1] Zy's PZ Server   
    I would just like to say that I love your server! It presents an excellent challenge to veteran players!! 
     
     
    I just hope that it is back up soon!
     
  2. Like
    zyros reacted to Brybry in Web Public Server List/Browser   
    Thanks, Zyros!
     
    If anyone installs mods on a public server put a link in the mod.info for the mod where users can get information on the mod or download it.
     
    For example:
    name=Latched Doorposter=latchedDoor.pngdescription=Latched Door Modurl=http://theindiestone.com/forums/index.php/topic/10627-latched-doors-and-keys/id=latchedDoorThen it'll show up like this in the list:

  3. Like
    zyros reacted to Brybry in Web Public Server List/Browser   
    So, I made a public server/browser list that's compiled from the public server list and the steam API.
     
    You can see it at http://pz.archspace.org/
     
    If you do not want the bot to pull details from your server then add Robots=Disallow to your servertest.ini (or $servername.ini)
    You can also kick or ban the user PubServerBot from your server and it will eventually get removed. Optionally send me a message or post in this thread.
    Almost every server is actually flagged 'public' but a couple of popular servers weren't flagged and I was unsure if I should keep them or not.
    Post-steamworks integration the above no longer applies.
     
    You can click an active server and get more details including recent players, server options, mods, etc.
     
    The website is very much so an in-development product and mostly a learning exercise for node.js and jquery. It might blow up.
  4. Like
    zyros reacted to edgar0407.lai in How to soft reset a server   
    i did the soft reset 3 times. some information as below.
     
    Q1: bakup and put those zombie_XXXXX.bin back : Do zombie corpse still exist ?
    ==> the zombie corpses will be cleared
     
    Q2: Would i backup the server option (servertext.ini) before do soft reset ?
    ==> the ResetID=xxxxx(in serverOption.ini) should be save before you do the soft reset.  
     so i still backup those files; serverOption.ini, servertest_sandbox.lua, and the other two spawn files
     
    Q3: after soft reset, is all containers(include player's) be clear up?
    ==> All containers will re-loot, except player's inventory and their back pack.
     
     
    it just the same as ProjectZomboidServer.bat
  5. Like
    zyros got a reaction from Brybry in How to soft reset a server   
    1) In your project zomboid folder (the directory that has your project-zomboid.exe file, should be something like C:\Program Files (x86)\Steam\SteamApps\common\Project Zomboid or something simular), create a new text file. 

    2) Inside your text file, paste the following text:

    ".\jre64\bin\java.exe" -Dsoftreset  -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;sqlitejdbc-v056.jar;./ zombie.network.GameServer
    PAUSE

    3) Save the file as ProjectZomboidServer_SoftWipe.bat

    Running that bat file will start the soft reset process.  However, you're not ready to run it just yet.

    4) Navigate to your servertest folder.  It should be something like users/UserName/Zomboid/Multiplayer/servertest or whatever, but I can't remember off the top of my head - writing this from work.  It's the folder that has the thousands and thousands of map_XXXXX.bin and zombie_XXXXX.bin files.  You'll know it when you find it.

    When you find this folder, you want to Copy-Paste ALL of the zombie_XXXXX.bin files and STORE THEM somewhere else.  The reason why you are doing this is because running the SoftWipe.bat will delete these files, and you don't want that.

    5) Right click "Project Zomboid" in your steam library.  Click Properties (or details? whatever) and change your version to the Beta branch (IWBUMS).

    The reason why you are doing this is because if you run the SoftWipe.bat using build 27 #1 stable, it'll run out of memory after processing only like 20 files or so at at time.  This is unacceptable, because you have thousands upon thousands of files to process.  Thankfully switching to the IWBUMS version first and then running the .bat file resolves this error.  You can always change back to the stable version when you're done with the entire soft-reset procedure.

    6) Ok!  PZ is set to IWBUMS branch and all the zombies_XXXXX.bin files are tucked away somewhere?  You're ready to go.  Run the SoftReset.bat and go get some lunch, this will take a while.

    7) Once the bat file is done, navigate back to your users/UserName/Zomboid/Multiplayer/servertest  directory.  Look for the map_t.bin file inside this folder, and delete that sucker - that little guy is responsible for time.  If you successfully restart the entire server but forget to delete this file, then you will have repopulated your entire server with rotten food (d'oh!), so don't forget this little detail.  Takes only 2 seconds to do but can cost you two hours of time doing it all over again if you forget.

    8) Take all the zombies_XXXX.bin files you backed up earlier and move them to the folder (you should still be looking inside users/UserName/Zomboid/Multiplayer/servertest or whatever it is).

    9) Boom. You're done.  Hopefully I didn't screw something up, this was all off the top of my head; let me know and I'll edit the instructions accordingly.



     
  6. Like
    zyros reacted to wsensor in [24-7][PvP][US-Chicago][Vanilla][build 27#1] Zy's PZ Server   
    Last night I went into the gunshop looted some stuff took it far away put it into a crate I had made ran back to get some stuff I could not carry and repeated several times and it just kept restocking.
    Today I watched as a hoard of zombies was almost insta respawning even though they had all just been killed by shotgun...

    Might want to check what the rates are for loot restocking and zombie restocking. As if you kill a hundred zombies and then 10 minutes later you kill another hundred and rinse and repeat over and over in the same area that seems bad.

    Might have to do a complete map reset after checking the settings.
  7. Like
    zyros got a reaction from edgar0407.lai in How to soft reset a server   
    1) In your project zomboid folder (the directory that has your project-zomboid.exe file, should be something like C:\Program Files (x86)\Steam\SteamApps\common\Project Zomboid or something simular), create a new text file. 

    2) Inside your text file, paste the following text:

    ".\jre64\bin\java.exe" -Dsoftreset  -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;sqlitejdbc-v056.jar;./ zombie.network.GameServer
    PAUSE

    3) Save the file as ProjectZomboidServer_SoftWipe.bat

    Running that bat file will start the soft reset process.  However, you're not ready to run it just yet.

    4) Navigate to your servertest folder.  It should be something like users/UserName/Zomboid/Multiplayer/servertest or whatever, but I can't remember off the top of my head - writing this from work.  It's the folder that has the thousands and thousands of map_XXXXX.bin and zombie_XXXXX.bin files.  You'll know it when you find it.

    When you find this folder, you want to Copy-Paste ALL of the zombie_XXXXX.bin files and STORE THEM somewhere else.  The reason why you are doing this is because running the SoftWipe.bat will delete these files, and you don't want that.

    5) Right click "Project Zomboid" in your steam library.  Click Properties (or details? whatever) and change your version to the Beta branch (IWBUMS).

    The reason why you are doing this is because if you run the SoftWipe.bat using build 27 #1 stable, it'll run out of memory after processing only like 20 files or so at at time.  This is unacceptable, because you have thousands upon thousands of files to process.  Thankfully switching to the IWBUMS version first and then running the .bat file resolves this error.  You can always change back to the stable version when you're done with the entire soft-reset procedure.

    6) Ok!  PZ is set to IWBUMS branch and all the zombies_XXXXX.bin files are tucked away somewhere?  You're ready to go.  Run the SoftReset.bat and go get some lunch, this will take a while.

    7) Once the bat file is done, navigate back to your users/UserName/Zomboid/Multiplayer/servertest  directory.  Look for the map_t.bin file inside this folder, and delete that sucker - that little guy is responsible for time.  If you successfully restart the entire server but forget to delete this file, then you will have repopulated your entire server with rotten food (d'oh!), so don't forget this little detail.  Takes only 2 seconds to do but can cost you two hours of time doing it all over again if you forget.

    8) Take all the zombies_XXXX.bin files you backed up earlier and move them to the folder (you should still be looking inside users/UserName/Zomboid/Multiplayer/servertest or whatever it is).

    9) Boom. You're done.  Hopefully I didn't screw something up, this was all off the top of my head; let me know and I'll edit the instructions accordingly.



     
  8. Like
    zyros reacted to harakka in Server Optimization / What Performance Can I Expect?   
    Tweaks will definitely happen, seeing as you're playing an earlyish multiplayer version of a work-in-progress game.
     
    That said, it'd certainly be nice if server admins, especially the long-time ones, could post their hardware and connection specs, along with number of players they've been able to support.
  9. Like
    zyros reacted to okeer in Server Optimization / What Performance Can I Expect?   
    Most things that work for MC work for PZ too (java gc optimization)
    Have to check which we used on Picking up the pieces....
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