Jump to content

Onkeen

Member
  • Posts

    102
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Onkeen got a reaction from Svarog in I can do your Workshop Previews !   
    You all should check this awesome mod by Blindcoder   :
     
    http://theindiestone.com/forums/index.php/topic/16060-secondhand-loots-randomize-condition-and-fill-level-of-loot/
     
    The Secondhand Loots Mod :
     

  2. Like
    Onkeen got a reaction from Svarog in I can do your Workshop Previews !   
    Ah ah ah I know that feeling 
     
    Here you go, Littering Mod Poster :
     

  3. Like
    Onkeen got a reaction from UngratefulDead in I can do your Workshop Previews !   
    Ask and you shall recieve !
     
    Hunting mod by UngratefulDead :
     

  4. Like
    Onkeen got a reaction from Batsphinx in I can do your Workshop Previews !   
    Thank you for the support !   
    I did those first because I'm a big fan of your work !
     
    But here is the result of your commision, it took me quite a bunch of time but here it is :
     
    Svarog Little Mods Compilation
     

     
    ( Damn dude the red wig and the shelve took me hours ! It's a lot more than I have expected... It was about time for me to get back to pixel arting   )
     
    Edit : I had to reupload the PNG file, I forgot the Vodka layer on the old file !
  5. Like
    Onkeen got a reaction from Svarog in I can do your Workshop Previews !   
    Thank you for the support !   
    I did those first because I'm a big fan of your work !
     
    But here is the result of your commision, it took me quite a bunch of time but here it is :
     
    Svarog Little Mods Compilation
     

     
    ( Damn dude the red wig and the shelve took me hours ! It's a lot more than I have expected... It was about time for me to get back to pixel arting   )
     
    Edit : I had to reupload the PNG file, I forgot the Vodka layer on the old file !
  6. Like
    Onkeen reacted to RobertJohnson in I can do your Workshop Previews !   
    Love the pictures too!
  7. Like
    Onkeen got a reaction from H3RB4LS in I can do your Workshop Previews !   
    Hi fellow modders !
     
    Since 32.20 is out on the IWBUMS branch and we can now use the Steam Workshop, I have seen a lot of mods being aded with the standard preview or preview that doesn't give the the right feeling of all the mod awesomeness.
     
    So I decided I could help moders by creating their Preview.png file to help them showing off their mod quality on the first sight ! 
     
    But you're not going to believe me without a proof, so here is a link to a imgur album with all the "Preview.png" I have made :
     
    http://imgur.com/a/nfoEA
     
    So I am ready to take any commisions (for free of course), give me a link to your mod, maybe the idea you have and I'll try to find the time to help you 
     
    Warning : I have a huge time consuming and job, so I sometimes forget to check on Zomboid's Forums and I may be offline for long periods sometimes, sorry if I take a long time to answer your commision...
  8. Like
    Onkeen reacted to RoboMat in I can do your Workshop Previews !   
    These are looking great!
  9. Like
    Onkeen got a reaction from Kalistor in I can do your Workshop Previews !   
    Hi fellow modders !
     
    Since 32.20 is out on the IWBUMS branch and we can now use the Steam Workshop, I have seen a lot of mods being aded with the standard preview or preview that doesn't give the the right feeling of all the mod awesomeness.
     
    So I decided I could help moders by creating their Preview.png file to help them showing off their mod quality on the first sight ! 
     
    But you're not going to believe me without a proof, so here is a link to a imgur album with all the "Preview.png" I have made :
     
    http://imgur.com/a/nfoEA
     
    So I am ready to take any commisions (for free of course), give me a link to your mod, maybe the idea you have and I'll try to find the time to help you 
     
    Warning : I have a huge time consuming and job, so I sometimes forget to check on Zomboid's Forums and I may be offline for long periods sometimes, sorry if I take a long time to answer your commision...
  10. Like
    Onkeen reacted to Svarog in RELEASED: IWBUMS 32.20   
    I added some mods to Workshop, please let me know if they work as I have zero Idea what I'm doing... I'm not much of a steam guy.
  11. Like
    Onkeen reacted to nasKo in RELEASED: IWBUMS 32.20   
  12. Like
    Onkeen got a reaction from grammarsalad in Easily Digestible List of Trait Balance Issues   
    Wow such "free points" bashing 
    I disagrea a bit with what have been said so here is my point.
     
    Let me remind you that all of those "free points" skills always add a counter balance :
     
    1 - "Slow" traits : 
    More time spent reading skills books = character faster bored = unhapiness Waiting =/= Playing ... So slow reader is a real "IRL bored" skill in MP Same thing, less time spent reading = less newspapers consumed / less time spent waiting instead of playing Have you fell of a construction with that skill ? Let me tell you that even in SP it's painfully long to recover from it x) Bleeding wound takes more time and a lot more disinfectant to get cured, so possible "death by infection trait" in late game Same thing for fast healing, less disinfectant used is a huge deal, considering that it's an item you can't create I don't think it's pointless It takes FOOD to recover from inguries, the longer you have them, the more you drain your stock  
     
    2 - "Needs" traits : 
    About the thirst, not everybody is playing in westpoint, in murglauh 8+ month run, High Thirst is a death trait Even in West point it's a painfull trait, you spend twice more time going to fill your cooking pots, cuttings logs, starting a fire... Urgh... Oh god Hearthy Appetite is so NOT a free points skills, once again guys, when you get to late game, even after your first winter, these kinds of skills are the one that kills you... And foraging is not always the solution : waiiiiting... in MP / not everybody plays a foraging character + now that it has been nerfed it takes a day to find 20 berries to a character with foraging at level 6, considering you need to eat at least 10 of these berries per day... It's not that OP, but I agree with you, berries should'nt show up before the level 2 of foraging.  
     
    3 - "Stomach" traits : 
     
    Not a 100% sure of what I say but here is what I have understand about food poisoning
    About Iron gut, not everybody "turn the food respawn on" I mean, it's kinda like cheating for me, we have to consider that the game is more about surviving and that most of the players plays without respawn, this trait definetly allows you to survive longer (but it's not a very usefull trait in early game). About food poisoning, I heard that every rotten / poisonous (bleach / berries) have a poison value (the poison value of the white berries is 2) having a better resistance to food poisoning might save you if you drink a bowl of poisoned soup or may allow you to survive after eating rotten/uncooked food on the other hand weak stomach FORCE you to eat perfectly healthy food and its fine in early game when you have full fridges and canned food everywhere but could starve you later...  
     
    4 - Definetly agree : 
     
    Voilà ! I just wanted to show that not everybody think that a lot of skills are free points when they are more late game skills, sure taking them won't impact at all your first month surviving, but when you get you survive serveral month, these free points sometimes became the reason you die : exausted because of the lack of water, unable to knockback a zomby because you are hungry, dead because you had to eat a little bit of rotten food to survive or because your wound got infected and you had no disinfectant left. 
  13. Like
    Onkeen got a reaction from ditoseadio in Handmade Wooden Dowels - Realistic Nails Alternative   
    4000+ Downloads ! Thanks for supporting the Dowels !
     
     
    This mod is an answer to my own suggestion here :

    http://theindiestone.com/forums/index.php/topic/1043-les-chevilles-de-bois-carpentry-suggestion/

    Handmade Wooden Dowels are pieces of wood that experimented roofmakers and cabinetmakers are using to build some "full wooden furnitures / structures" for cottage furnishing and strong roof structures.

    If you want to know how does it works or why is it so hard to use and why it's really something reallistic :

    I invite you to read my suggestion, I have added a lot of pictures and drawings to answer all that questions.
     
     
     
     
     
    MOD UPDATED for BUILD 36
     
     
     
     

     
     
    Mod Informations :
     
     

     
     
     
    Download :
     
     
     
    Download on PZ-MOD :
     
     
    http://pz-mods.net/weapons-items/WoodenDowels/
     
    Download on Git-Hub :
     
    https://github.com/JulienLaclaverie/PZ_WoodenDowels
     
     
     
    Download on Steam workshop :
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=498634342
     
    Installation (if not from Steamworkshop) :
     
     
     
    Extract in the folder : "C:\Users\USERNAME\Zomboid\mods"
     
     
     
    Changelog :

    Version 1.5 (release)
    - Carpentry level scaled angain to fit all crafts (new values & new crafts)
    - Compatible with Build 36 
    - Compatible with the new wall system
    - Compatible with the new dismantle system 
    - Sawing dowels now makes the saw noise
    - New recipe ! You can now manage to craft one dowel from a treebrach
    - In order to make the mod more realistic, you can now use alternatives to the screwdriver to carve your dowels (Kitchen or Hunting knife)

    Version 1.4
    - Carpentry level scaled to fit all crafts
    - Build 31 compatible

    Version 1.3
    - New crafts added (Shelves, Bed, etc...)
    - Carpentry level +1 for all crafts (anticipating the Build 31 update)
    - Build 30 compatible

    Version 1.2
    - Craft with nails bug is now solved you can now build with nails or dowels without bug
    - Destroying a furniture or wall crafted with dowels now drop dowels (and nails furniture drop nails)

    Version 1.1
    - Now with a mod description
    - You can now craft drawers with dowels

    Version 1.0
    - Updated for Build 26
    - Updated for the last recipes

    Version 0.7
    - fully balanced "Build with Dowels" recipes
    - level 5 is now required for strategical furnitures
    - more planks are needed

    Version 0.6
    - balancing the "Build with Dowels" recipes
    - you need more dowels than nais to build something

    Version 0.5
    - removed inapropriated crafts from the "Build with Dowels"

    Version 0.4
    - Bugfix for the vanilla "build" menu
    - New build menu renamed "Build with Dowels"

    Version 0.3
    - New "build" menu
    - Removed ability to find wodden dowels in crates
    - Added crafting recipe for wooden dowels

    Version 0.0.2
    - Icon fully fonctional (thanks to Eggplanticus tutorial)
    - One icon selected and resized

    Version 0.1
    - Added the dowel item
    - Designed 5 icons
     
     
     
  14. Like
    Onkeen reacted to EasyPickins in RELEASED Build 32   
    I sunk the boat then threw out lifejackets.
  15. Like
    Onkeen reacted to Svarog in Littering 2.1 [EN\PL\FR\RU\ES]   
    Well... I'm a smoker so that one was for me, mostly
    As for suggestions:
    1: I'll look into it, if I can get modded Evolved Recipes to work, which some say work as of Build 32 but I didn't check.
    2: Should be easy enough so yeah, I'll add that.
  16. Like
    Onkeen reacted to Geras in Littering 2.1 [EN\PL\FR\RU\ES]   
    I can't think ok playing the game without your mod anymore. This should be included in core game. Great work.
  17. Like
    Onkeen reacted to Svarog in Official Build 32 Zombie Population Feedback Thread   
    After having some time with 32.4 I must say I love the new migration mechanics.

    The issue of zombies being too magnetically attracted to each other also seems to be fixed, maybe a little too well, I can handle clumps of 20 zeds fairly easily but then again I do play with a combat oriented character build.

    My safehouse keeps getting attacked, nothing I can't handle so far. I've barricaded very early on which was the best thing I could have done. Waking up and opening the door to see a horde randomly migrating, just shambling by your base is really awesome, I've always wanted to see something like this happen.

    All in all, I find that all of the issues I ever had with zombies not being a big enough threat for long enough seem to be fixed in a convincing way. I like the way it is in Build 32.4
  18. Like
    Onkeen got a reaction from Geras in Svarog's Small Mods   
    Ah ah yeah I had a pretty rough time during my last games combining build 32 and your neft mod. It's awesome to see how it changes the way you fight, much more tense ! It's definetly my favorite mod in PZ, it adds immersion, challenge, strategy and a real fear of any 5+ pack of zombies.
     
    Thank you again for that awesome mod, I would'nt go back to light sabers weapons for nothing !
  19. Like
    Onkeen got a reaction from Spartanz920 in Official Build 32 Zombie Population Feedback Thread   
    That would be just perfect !   
  20. Like
    Onkeen reacted to Svarog in Svarog's Small Mods   
    Updated Weapon Nerf Mod to 1.2 by fixing the possibility to cut down trees with Baseball Bats and few other weapons because it's possible in the base game for some weird reason, hit it all you want, there is a reason there is a way to craft an Axe in the game if you ask me. Download contains two versions for both Build 31 and 32

    Nothing else will probably change in the mod unless we get new weapons in need of nerfing because the new zombie respawn system does a good job of increasing difficulty to the point where the mod is just icing on the cake
  21. Like
    Onkeen reacted to Svarog in Svarog's Small Mods   
    Instead of making and maintaining new threads for all of tiny little mods I make I'll just put them in this thread from now on. If it's here than it should be compatible with the latest version of PZ.

    Check out my Littering mod too! And please only post comments\suggestions for the mods here, if you want to say something about Littering go to it's own forum thread.

    Also, I am currently the caretaker of NecroForge, if you have a problem or a question that pertains to it either shoot a PM my way or post on it's forum thread. The Download links for latest versions are on the bottom of this post.

    All of my mods are also currently available on the Steam Workshop, the awesome posters that you see there were made by Onkeen 



    Description in the Spoiler -- All mods are Free For All -- Have Fun!
     
    Disclaimer: You can take apart any mod that I made, learn from it, change it and upload it wherever. Credit is appreciated. I made this stuff for people to use, whether it be by just playing with it or learning from it and making it better. (NecroForge is not my mod tho, ask ZedHead for permission if you want to mess with it and upload it somewhere)
     
    Weapon Nerf Mod: Build 34 - Build 37
    More Zombie Loot: Build 34 - Build 37
    Additional Hair Colors: Build 34 - Build 37
    Trait ReActivator: Build 34 - Build 37
    Cheaterman:Build 34 - Build 37
    More Edibles: Build 33 [Build 34 IF you don't use Nutrition - Pending Update]
    Hiking Bags Sprite Recolors: Build 34 - Build 37
    Molotov Classic Recipe: Build 34
    Quick Containers: Build 37+
    Gunman Trait: Build 34
    GunNut Trait: Build 34\35
    Undying Zombies: Build 37\38
    Resources/Tutorials/Whatevers - Things I have posted in Resources for other modders/players.

    Item Lists - For Hydrocraft, ORGM and Vanilla PZ [Currently Out of Date]
    Item/Recipe Script Variables - For those who want to make an item and need the possible variables that can be used.
    Basic Trait/Profession Template Mod - What it says on the tin.
    Spiffo Icons for Windows - Spiffo in .ico format for your desktop.
     
     
     
  22. Like
    Onkeen got a reaction from RichCoconut in Official Build 32 Zombie Population Feedback Thread   
    That would be just perfect !   
  23. Like
    Onkeen got a reaction from Svarog in Official Build 32 Zombie Population Feedback Thread   
    That would be just perfect !   
  24. Like
    Onkeen got a reaction from Kitaelia in Handmade Wooden Dowels - Realistic Nails Alternative   
    Mod Updated 1.4 is OUT for BUILD 31 !

     

    Changelog :

     



    - Carpentry level scaled to fit all crafts
    - Build 31 compatible
     



  25. Like
    Onkeen got a reaction from CaptKaspar in Human Resources   
    Amputation is a tentative yes in the common suggestion topic :
      
    This topic seems much more about cannibalism and such...
     
    But even though I had a great time playing a cannibal during a few runs, I don't think cannibalism or more awfull things will be added to the vanilla game, for the same reason they don't want to add babies/childs. They don't want the game to be famous as a caanibalism/human skin fruniture/baby killing simulator.
×
×
  • Create New...