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blindcoder

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  1. Like
    blindcoder got a reaction from RoboMat in [Android] Break Free   
    I've tried long and hard, but I simply can't find anything nice to say, so excuse me for being blunt:
     
    The game has a very low learning curve, mostly because there's nothing else to do than "press blue when a blue block appears" and the same for red. This also sums up the entire challenge of the game: Press the right colored button.
     
    There's absolutely no challenge in playing the game (at least in not-endless mode, I couldn't be bothered with that after playing normal once). It's not difficult, it's not throwing unfair balance at you and most of all, I have seen zero satisfaction that can be gained from it.
     
    The only thing this "game" seems to achieve is to display a very prominent "pay us money to increase an in-game counter" button, which absolutely sums up the games raison d'être.
    As such, it's what I like to call "crapware", games that have even less of a point than Farmville. At least with that, you can show your so-called progress to so-called friends on a website that entirely too many people are using solely for showing off how stupid awesome they are.
     
    Sorry for the rant and negative opinioon, but it's purely that: my opinion.
     
    tl;dr
     
    I don't see a point in this game.
  2. Like
    blindcoder got a reaction from FloLG in Project Zomboid Map Project   
    I'll try to map there after the current batch is finished.
     
     
    You can use fraps if you have a license for it, otherwise I've heard rumors on IRC that there's something in the works. Also, if push comes to shove, rumor also has it that the next release contains a manaul screenshot function.
  3. Like
    blindcoder got a reaction from MXXIV in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  4. Like
    blindcoder got a reaction from Daman453 in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  5. Like
    blindcoder got a reaction from loserking in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  6. Like
    blindcoder got a reaction from SpaceJunk in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  7. Like
    blindcoder got a reaction from Szary_Optymista in Project Zomboid Map Project   
    UPDATE
     
    I've mapped more of the woods north and east of the farm: http://pzmap.crash-override.net/#0.4334531543920671,0.21460752789321214,2.8
  8. Like
    blindcoder got a reaction from Kazm in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  9. Like
    blindcoder got a reaction from Batsphinx in Project Zomboid Map Project   
    UPDATE
     
    I've mapped more of the woods north and east of the farm: http://pzmap.crash-override.net/#0.4334531543920671,0.21460752789321214,2.8
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