-
Posts
1188 -
Joined
Reputation Activity
-
blindcoder got a reaction from RoboMat in [Android] Break Free
I've tried long and hard, but I simply can't find anything nice to say, so excuse me for being blunt:
The game has a very low learning curve, mostly because there's nothing else to do than "press blue when a blue block appears" and the same for red. This also sums up the entire challenge of the game: Press the right colored button.
There's absolutely no challenge in playing the game (at least in not-endless mode, I couldn't be bothered with that after playing normal once). It's not difficult, it's not throwing unfair balance at you and most of all, I have seen zero satisfaction that can be gained from it.
The only thing this "game" seems to achieve is to display a very prominent "pay us money to increase an in-game counter" button, which absolutely sums up the games raison d'être.
As such, it's what I like to call "crapware", games that have even less of a point than Farmville. At least with that, you can show your so-called progress to so-called friends on a website that entirely too many people are using solely for showing off how stupid awesome they are.
Sorry for the rant and negative opinioon, but it's purely that: my opinion.
tl;dr
I don't see a point in this game.
-
blindcoder got a reaction from FloLG in Project Zomboid Map Project
I'll try to map there after the current batch is finished.
You can use fraps if you have a license for it, otherwise I've heard rumors on IRC that there's something in the works. Also, if push comes to shove, rumor also has it that the next release contains a manaul screenshot function.
-
blindcoder got a reaction from MXXIV in Project Zomboid Map Project
While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:
http://pzmap.crash-override.net/
New page: http://map.projectzomboid.com/
This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
Total size: 136 GB
Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
The site is currently not available for offline viewing. A new download version will be available in the near future.
Currently there are maps of:
- Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
- The Challenge Maps
- Bedford Falls
- Dreadwood
- New Denver
- Phoenix
- Radcliffe
- Drayton (Rebuild)
- TWD Prison
- Vacation Island
To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
IMPORTANT: I AM NOT A TIS DEVELOPER!
If you find bugs in the map, please report them in the Map Bugs Tracker!
-
blindcoder got a reaction from Daman453 in Project Zomboid Map Project
While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:
http://pzmap.crash-override.net/
New page: http://map.projectzomboid.com/
This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
Total size: 136 GB
Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
The site is currently not available for offline viewing. A new download version will be available in the near future.
Currently there are maps of:
- Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
- The Challenge Maps
- Bedford Falls
- Dreadwood
- New Denver
- Phoenix
- Radcliffe
- Drayton (Rebuild)
- TWD Prison
- Vacation Island
To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
IMPORTANT: I AM NOT A TIS DEVELOPER!
If you find bugs in the map, please report them in the Map Bugs Tracker!
-
blindcoder got a reaction from loserking in Project Zomboid Map Project
While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:
http://pzmap.crash-override.net/
New page: http://map.projectzomboid.com/
This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
Total size: 136 GB
Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
The site is currently not available for offline viewing. A new download version will be available in the near future.
Currently there are maps of:
- Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
- The Challenge Maps
- Bedford Falls
- Dreadwood
- New Denver
- Phoenix
- Radcliffe
- Drayton (Rebuild)
- TWD Prison
- Vacation Island
To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
IMPORTANT: I AM NOT A TIS DEVELOPER!
If you find bugs in the map, please report them in the Map Bugs Tracker!
-
blindcoder got a reaction from SpaceJunk in Project Zomboid Map Project
While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:
http://pzmap.crash-override.net/
New page: http://map.projectzomboid.com/
This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
Total size: 136 GB
Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
The site is currently not available for offline viewing. A new download version will be available in the near future.
Currently there are maps of:
- Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
- The Challenge Maps
- Bedford Falls
- Dreadwood
- New Denver
- Phoenix
- Radcliffe
- Drayton (Rebuild)
- TWD Prison
- Vacation Island
To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
IMPORTANT: I AM NOT A TIS DEVELOPER!
If you find bugs in the map, please report them in the Map Bugs Tracker!
-
blindcoder got a reaction from Szary_Optymista in Project Zomboid Map Project
UPDATE
I've mapped more of the woods north and east of the farm: http://pzmap.crash-override.net/#0.4334531543920671,0.21460752789321214,2.8
-
blindcoder got a reaction from Kazm in Project Zomboid Map Project
While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:
http://pzmap.crash-override.net/
New page: http://map.projectzomboid.com/
This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
Total size: 136 GB
Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
The site is currently not available for offline viewing. A new download version will be available in the near future.
Currently there are maps of:
- Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
- The Challenge Maps
- Bedford Falls
- Dreadwood
- New Denver
- Phoenix
- Radcliffe
- Drayton (Rebuild)
- TWD Prison
- Vacation Island
To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
IMPORTANT: I AM NOT A TIS DEVELOPER!
If you find bugs in the map, please report them in the Map Bugs Tracker!
-
blindcoder got a reaction from Batsphinx in Project Zomboid Map Project
UPDATE
I've mapped more of the woods north and east of the farm: http://pzmap.crash-override.net/#0.4334531543920671,0.21460752789321214,2.8