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blindcoder

Moderator
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  1. Like
    blindcoder got a reaction from H3RB4LS in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  2. Like
    blindcoder got a reaction from Kuren in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  3. Like
    blindcoder got a reaction from deprav in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  4. Like
    blindcoder got a reaction from grammarsalad in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  5. Like
    blindcoder got a reaction from Rathlord in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  6. Like
    blindcoder got a reaction from Blasted_Taco in Obey gravity, it's the law!   
    This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
    Also prevents players from building floors more than 3 tiles away from any wall.
    Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...

    Mod preview image by Onkeen. Thanks!
     
    I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
     
     
    This is what happens when you remove enough supporting structures:

     
    This is the new maximum distance to build floors:

     
    And this is what happens when you stand below a single floortile crashing down on you:

     
     
    And finally, download the mod here:
    From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
    From github: https://github.com/blind-coder/pz-bcGravity/releases
    Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
     
    Changelog:
     
    Enjoy!
  7. Like
    blindcoder got a reaction from ChatNoir in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  8. Like
    blindcoder reacted to JonJon in Project Zomboid Map Project   
    Congrats, you're amazing blindcoder,
    Even the sweet water spots of Mauldragh
    Now I'm a happy person

  9. Like
    blindcoder got a reaction from Atoxwarrior in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  10. Like
    blindcoder got a reaction from Veeroos in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  11. Like
    blindcoder got a reaction from aint easy in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  12. Like
    blindcoder got a reaction from Kuren in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  13. Like
    blindcoder got a reaction from EUDOXIO in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  14. Like
    blindcoder got a reaction from JonJon in Project Zomboid Map Project   
    And we're live with the Build 35 map:
    https://map.projectzomboid.com/
     
    Enjoy!
  15. Like
    blindcoder got a reaction from syfy in Project Zomboid Map Project   
    I've had a bit of trouble with a new system of generating the map, but I'm pretty sure it'll be before the end of the year.
  16. Like
    blindcoder got a reaction from agreubill in Project Zomboid Map Project   
    Yes, as soon as they leave the IWBUMS and go into the stable branch, I'll start adding them.
  17. Like
    blindcoder got a reaction from DresdenBBQ in In Game Map   
    I have actually tried exactly that, but failed at the point where I need too much data to hold all the map information. When I arrived at several megabyte of moddata the game started to lag hard.
  18. Like
    blindcoder got a reaction from Necromatic_Corgi in In Game Map   
    Good idea actually, I'm gonn do that!
  19. Like
    blindcoder reacted to Snakeman in CartoZed   
    ooohh well, i need to restart my modproject

  20. Like
    blindcoder reacted to turbotutone in CartoZed   
    CartoZed
     
    CartoZed is a little tool that can draw 2d topdown images from lotheader/lotpack data. It should work for custom maps as well.
    The new version also has the option to export isometric renders of cells.
     
    Most recent version:
    CartoZed 1.2 (Full) || CartoZed 1.2 (Update)
     
    Older versions:
    CartoZed 1.1
    PZCarto_v1.rar
     
    Changelog:
     
    Usage:
     
     
     
  21. Like
    blindcoder reacted to Batsphinx in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    If you’re a server admin, a habitual PZ player online or just someone with a spare evening who fancies some desperate survival you are cordially invited to:
     
    The Great Big Build 35 IWBUMS MP Megatest!
     
    New IWBUMS build 35.22b just released  - be sure to restart Steam if you haven't downloaded it already!
     
    EDIT: IMPORTANT - even if you don't have a microphone PLEASE set your  Audio Options to 'Listen Only' in VOIP. We want you to be able to hear people!
    Where's a place to chat about this?
    Discord!
    What time does it begin?
    5pm GMT! (CET: 6pm, EST: Midday, PST: 9am)
    How do I get the build?
    Simply follow these instructions to unlock and install the current IWBUMS beta build of Project Zomboid.
    How do I turn on the VOIP that needs testing?
    Ensure you have headphones and mic plugged in and operational, then select your chosen set-up in the Options menu. VOIP is central to this test, so if you have headphones then please, please set it up.

    Which server do I join?
    Go to the server list and join the server called [Official] [Event] Spiffospace IWBUMS. No password will be required.
    Where will I spawn?
    To keep it nice and simple everyone will be spawning in the new Rosewood area.
    What sort of stuff will we get up to?
    Mischief and hijinks, hopefully! Redboid’s Hicks has very kindly pitched in to offer his Admin services – and is thinking about having a co-op prison clearance, and a faction-on-faction TDM fight to the death as the exciting season finale.
    There will be PZ Steam codes as prizes, so people can fight for the right to spread the Zomboid love to one of their buddies. The last survivor standing, meanwhile, will be gifted a Steam game of their choice - anything up to the value of £40!
    Where can we give the vital feedback you require?
    Glad you asked! Either here in this thread, or if you need to discuss any issues or coordinate with other players then we have opened up this Discord channel.
    What vital feedback do you need? That I will DEFINITELY supply?
    VOIP. We need to know your thoughts on voice quality, preferred settings, audibility distance between players (though this is a server option) and general feedback on the use of use. Your thoughts on Factions. Press Escape to access the user panel, add discover a new system that lets you choose a  tag, a colour and to form very own survivor gang –  with it being your decision as to whether you reveal your allegiance to the players you meet, or not. This system also disables melee PvP between group members, which you can also turn off should you need to turn on your friends or the recently infected. Other general MP, gameplay and admin improvements. General thoughts really! What if I have problems?
    Give everyone a shout in the Discord, and if your issue seems buggy/crashy then make a note of all useful info and the error read-out it’s showing you if there is one. This is still a beta build, so stuff may well crop up – but hopefully not too much.
    What if I can’t play, but can watch?
    Then from 6pm GMT the redoubtable Mark .exe will be streaming, and his Twitch stream can be found behind this link.
    Anything else?
    Just have fun, and cross your fingers!
  22. Like
    blindcoder got a reaction from syfy in Project Zomboid Map Project   
    Yes, as soon as they leave the IWBUMS and go into the stable branch, I'll start adding them.
  23. Like
    blindcoder got a reaction from trombonaught in Project Zomboid Map Project   
    Yes, as soon as they leave the IWBUMS and go into the stable branch, I'll start adding them.
  24. Like
    blindcoder got a reaction from Geras in Project Zomboid Map Project   
    Yes, as soon as they leave the IWBUMS and go into the stable branch, I'll start adding them.
  25. Like
    blindcoder got a reaction from 13thGeneral in Project Zomboid Map Project   
    Yes, as soon as they leave the IWBUMS and go into the stable branch, I'll start adding them.
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