-
Posts
1188 -
Joined
Reputation Activity
-
blindcoder got a reaction from H3RB4LS in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from GoodOldLeon in Building Overhaul mod - Long-Term Crafting Projects (CrafTecs)
Long-Term Crafting Projects (CrafTecs)
This mod is a complete overhaul of the building worldobjects mechanics (like walls, doors and such).
Current state
The mod is fully functional as of IWBUMS 34.something.
Mechanics
The mod requires you to start CrafTecs (working name) on squares, then add parts like planks and nails. After that, you can start working on the object. If you only have half of the necessary parts, you can start building the object up to 50% completion (or whatever fraction of parts you have).
Objects take a LOT longer than they did before. Walls take half an hour, stairs four hours, crates one hour and so on. It always felt weird putting up walls and stairs in minutes.
To counterbalance that long time, you can stop the project at any time and resume working on it later. You can even share the work between different people! Everyone will get 0.1 point of experience per unit of progress he helped on the project. That means if you build it for 60 minutes, you will get 6 points of experience sliced into 60 times 0.1 points. Normal multipliers still apply.
The code also allows for objects to require certain level in different skills and even allows for certain profession. This way you could, for example, require a nurse with experience in Blunt-Maintenance to build a certain object.
You can also require MULTIPLE professions / skilllevels for a single object.
You can also require different tools to build things. Hammers, saws, blowtorches, a waterscale, a pen, a piece of paper, anything!
Download
Download is available on github: https://github.com/blind-coder/pz-craftec/releases
Download is also available on Spiffos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=677858797
Demovideo
Enjoy
-
blindcoder got a reaction from Man_In_The_Purple_Hat in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from VikiDikiRUS in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from Atoxwarrior in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from EUDOXIO in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from lucy the axe in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from Livio Persemprio in Mod presets
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
blindcoder got a reaction from agreubill in Obey gravity, it's the law!
1) It should, everything that the game considers a "wall" is considered a support structure
2) it should, see 1)
3) yes.
-
blindcoder got a reaction from Skitz Comedy in Obey gravity, it's the law!
It did at first, but Build 35 introduced an Event "OnTileDestroyed" which I hook in to now. So it will work with all tile-destructions that fire this event.
No, there's no reason to be afraid. Unless you start destroying walls. Existing structures are not affected, the destruction only fires when a wall gets destroyed (and only a wall, not a couch or table for example).
You need to make sure to have support structures in a 3x3 area around the floor tiles. A quick sketch shows that a wall every 5 tiles is enough:
................... ................... ................... ...X.....X.....X... ................... ................... ................... ................... ...X.....X.....X... ................... ................... ................... If you place walls at the X tiles, then you can place floors above on all the . tiles.
-
blindcoder got a reaction from Kuren in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from deprav in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Skitz Comedy in Obey gravity, it's the law!
The containers will get destroyed, giving some building materials back. The contents will be scattered on the ground.
That's entirely the point. If you want a base, you need to defend it. Also, you can build more supports.
I don't understand the first sentence, but wooden beams act as supports just as walls do.
-
blindcoder got a reaction from grammarsalad in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Rathlord in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Blasted_Taco in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from wsensor in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Atoxwarrior in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Keshash in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from JonJon in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder reacted to EnigmaGrey in Obey gravity, it's the law!
Long wanted the carpentry skill to determine how high you can build. Breadth would also be great.
-
blindcoder got a reaction from Footmuffin in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from trombonaught in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from Jason132 in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!
-
blindcoder got a reaction from King-Salomon in Obey gravity, it's the law!
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.
Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed...
Mod preview image by Onkeen. Thanks!
I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply!
This is what happens when you remove enough supporting structures:
This is the new maximum distance to build floors:
And this is what happens when you stand below a single floortile crashing down on you:
And finally, download the mod here:
From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359
From github: https://github.com/blind-coder/pz-bcGravity/releases
Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases
Changelog:
Enjoy!