-
Posts
1188 -
Joined
Posts posted by blindcoder
-
-
A simple mod that displays release notes for mods supporting this.
On startup, the mod checks if any mods have updated versions with release notes, and displays a popup displaying them. Requires support from the mod.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2442440989
Source code: https://github.com/blind-coder/pz-releasenotes
-
You're welcome, glad it's fixed
-
Hi Jal.
Two things:
First:
Put a line like this at the end of the file the lua code is in:
pline("MedievalSmithing.lua loaded");
then look for that line in console.txt to make sure it's getting loaded.
Second:
Where exactly is that file located? Full path and filename if you can.
-
If you jump down from the 1st floor window here:
https://map.projectzomboid.com/#5582x5895
You end up stuck behind the barrels on the ground floor:
-
Can't give an ETA for that, need to find possibilities first.
-
I really need to get back on those downloads, but I gotta warn you, they're eff'in huge
. -
Cool, thank you for the exhaustive information there
It might be worth checking to make this a complementary mod as the functionality really isn't limited to this one.
- Rathlord and numbersixthecat
- 2
-
3 hours ago, Rathlord said:
@blindcoder if you have questions about US building materials and code feel free to give me a shout. Worked in the building materials industry for several years!
Sure! In the universe of PZ, destroying prefabs should yield which materials? Planks? Logs? Nails? Human skulls?
-
On 2/13/2017 at 11:31 PM, Brex said:
Nice mod, but I have a question: would it be possible to add any visual effects relating to rubble? Like for example, scattered planks and nails and random stuff (like when you chop down a door and get its parts) to make it look like an actual building collapse with debris strewn about, as opposed to looking like the whole building just disappeared.
If that's not possible, I understand. There's probably only so much you can do with the game's engine at the moment. But it would be a nice touch and would make it look more realistic.
That is certainly possible. Right now it only happens with playerbuilt walls, though, because prefabs do not have any building materials in their data like playerbuilt stuff does.
I'll think about something, but I need to investigate US building materials first. Over here in Germany, it would mostly be rocks and girders, but from what I hear about US homes, they're mostly made of plywood and hope, so I'll see how I can integrate that latter one
- trombonaught and Brex
- 2
-
I think Demonic_Kat means the weight in the nutrition system.
- grammarsalad, Demonic_Kat and Kuren
- 3
-
I just uploaded v0.4.1 which fixes these two issues and marks the pillars of wooden stairs as carrying walls similiar to wooden poles.
- thrandisher and ditoseadio
- 2
-
Okay, similiar fix, I'll have it up tonight.
-
9 hours ago, ditoseadio said:
I've got this error when putting out a campfire.
The part above the STACK TRACE would be interesting av it contains the error.
-
Okay, that should be an easy fix.
-
I just uploaded v0.4.0 which should finally fix this mod for both single and multiplayer.
-
Okay, just uploaded v0.3.4 (check mod.info) that should fix this.
Clientside shouldn't see any errors as there's no clientside code
-
I just uploaded a new version to the workshop that should fix this. Can you please try again?
-
Oooh, I see the problem. I'm apparently using client code in the server path...
Gotta look into that.
-
Mod presets
in Mods
This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811
Github: https://github.com/blind-coder/pz-bcModPreset
Enjoy
-
3 minutes ago, blackteapie said:
, we will evitably got injury if we try to break a roll-up door inside a building
Whtat's a roll-up door? Can you give a link on the map?
-
20 hours ago, blackteapie said:
So, if I detroy all 4 sides of wall on 2nd floor of a four storey building, would all floors above 2nd floor collapse or just 3rd floor collapse?
All floors above will collapse. The check is recursive for all destroyed walls.
-
36 minutes ago, agreubill said:
Question 1) Did this mod works with Metalworking (as it also allows to build wall, roof, etc.) ?
Question 2) Did this mod works with buildings/structures that mix Carpentry and Metalworking (ex. : Metal wall on the floor, wooden roof above) ?
Question 3) Did the pre-existing walls (those not build by players) are considered support structures ?
1) It should, everything that the game considers a "wall" is considered a support structure
2) it should, see 1)
3) yes.
-
28 minutes ago, blackteapie said:
I have 3 questions for this mod:
1. Would pillars be seen as support for a building?
2. Would the entire building collapse, or just the floors above destroyed wall or pillar?
3. Would this mod affect all buildings in the game, or just the buildings build by players?
1. Yes, pillars are seen as support.
2. Only the parts no longer supported, see the first screenshot.
3. All bulidings, again see the first screenshot.
-
19 hours ago, nolanri said:
what happens if there is containers and items and such on the ground in upper floors? will they fall to the ground?
The containers will get destroyed, giving some building materials back. The contents will be scattered on the ground.
13 hours ago, Paul Redeker said:Too easy to take down with sledges for MP.
That's entirely the point. If you want a base, you need to defend it. Also, you can build more supports.
11 hours ago, Crazy ManMan said:It would also be interesting to see lower level carpentry walls support less than higher level. Also do the wooden beams act as supports as well?
I don't understand the first sentence, but wooden beams act as supports just as walls do.
- Skitz Comedy, Kuren and Rathlord
- 3
Building Overhaul mod - Long-Term Crafting Projects (CrafTecs)
in Mods
Posted
I just released version 0.3.0 of this mod.
Changes:
Allows you to bulid a project even if you lack the skill requirements. Attempting this may FAIL though, losing crafting ingredients in the process and injuring the player.