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Decay

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Posts posted by Decay

  1. 10 hours ago, Pandorea said:

    Foraging zones are still a WIP thing. New areas are being added / adjusted and will continue for a while yet. 

    You don't need to explain that to me pal, I'm just making sure they're aware, if they add content in that part of the map to interact with then I hope at least they could produce a standard of which the area serves it's purpose for; wilderness survival, as you can imagine it makes me pretty frustrated when I can't utilise it's survival benefits which come with the consequence of getting there.   

    If it's not a big issue then just delete my post, no worries. 

  2. 34 minutes ago, Kalista said:

    Pretty sure thats less to do with the tree and more to do with the location. Anytime I've had a neck wound I had a very short time to bandage or I would bleed out. Small cuts tho should be tweaked back so there not THAT lethal while leaving lacerations like they are.

     

    Right! I should have clarified it is more to do with location than the tree... small cuts cause an alarming amount of damage in such little time if on the neck.

  3. image.png.fe4231ee9c8068e9fbaa0c17b45108e9.png

     

     

     

    I was being chased by a horde in the suburbs of Muldraugh, so I jogged through some trees to try and lose them and got a small cut on my neck and nearly bled out within three minutes, the damage that accumulates from minor scratches on your neck is horrifying and feels unbalanced.

     

     

  4. Hello everyone, It's me, Decay, I haven't been on the forums for quite awhile but It's nice to be back and It's also lovely to see the progress that the IndieStone has made with their little game.

    I haven't been playing too much of PZ recently apart from the here and there testing of the new additions like vehicles and occasionally to try a mod or two out.

    But In saying that, my love for this game will always be there since I started playing in 2014 way back when baldspot could fatally mess up making a pot of tomato soup :lol:

     

    Anyways, here are my suggestions that I would love to see in project zomboid.

     

    • 1. A more realistic inventory system

     

    It pains me to see dead human corpses with more than one large firearm in their inventory I mean where do you keep six rifles on you with three boxes of ammo without a bag and weapon holsters?

    A possible solution to this would be to add in a bit of text saying "You can only carry one large firearm at once and no large equipment without being severely encumbered" or even to add in weapon holsters/slings for your back. 

    (I imagine firearms will be shown on the players back once animations are out, so holsters could be another thing.) Perhaps maybe even a complete inventory revamp in this manner because how do you carry all those tins of beans in your pockets? :P  

     

    PS - A fix to the too many firearms in the inventory for corpse spawns could be to spawn them next to the corpse.

     

    • 2. More random new game! 

     

    It's lovely to have the chance to either spawn with a key to your house or not, it could add backstory to your character is this their home they're in? Or just a building they've gone to scavenge.

    I'd like to see more random new game in terms of characters moodles perhaps spawning in panicked? depressed? anxious? after all if we're to go by the (survival) timeline of the outbreak when you take control of your character at the start of the game if I can remember correctly it's already been three days since things have been kicking off so why not give us a bit of a taste into such things? Also in saying that perhaps a chance to spawn with car keys? Or (even a small randomly generated number of zombies killed at the start of the game, perhaps an option before you begin playing as I know the zombies killed meter is supposed to work for every zombie the player kills. Still, It would be nice to have it as a small addition.) 

     

    Edit 1. Also a chance for your clothing to be dirty or bloody upon spawning in.

     

    Also.. putting sledgehammers in backpacks is that possible in real life?

    I assume that when the animations system is in place we'll be able to see items in our characters off hands and maybe even being able to fight using both weapons at the same time?

    Another thing, you shouldn't be able to push multiple zombies with only five strength maybe around 8-10 strength you would be able to push more than one.

    You should be able to jump in to the back of vans, sit in truck beds and even sleep in them.

     

    If I think of any other suggestions I'll make sure to bump this thread.

     

     

  5. 2 hours ago, nasKo said:

     

    CHARACTER CREATION COMMUNITY QUERY

    Looking forward to Build 36, in the next version we’ll be introducing specific characters you can spawn as – each with individual start locations, back-stories, inventories and characteristics. Our initial intent of this will be to make it less like people you’re playing as have just materialised five days into a full zombie apocalypse, but clearly will also fall neatly into line with our plans for survivor radio voices and other key features that we need for version 1.0.

    With this in mind, then, seeing as we need a selection of new archetypes from all over Zomboid’s character creation it would be really handy to know what the favoured character build from our players is. In fact, this would just be good to know for us in general – as we don’t have any of the Big Brother telemetry systems that big publisher games have at their command!

    As such, if you fancy helping us out, then please give us some examples of your favourite skill/trait/profession load-outs in the following thread. What doesn’t appear in peoples’ submissions will likely help us just as much as what does. Many thanks!

    This week’s featured image from Muscular Beaver. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can now be found here. Oh and hey, if you think we’re half okay then there’s this Steam Game Award thing still happening. We haven’t got a hope in hell of getting anything, but still… 

     

     

     

    The character things sound awesome, will there be random gen stories for new game's on survival and what not, or will it be something like a scenario?

  6. Hey. So I was playing PZ and I was fighting zombies and I noticed how my guy was getting panicked very quickly after three showed up so I ran back a little dispatching of a few and I missed a swing which could have potentially caused my character's life. 

     

     

    So I thought about It and It came to my mind that my character should panic with a zombie so close and that somehow he had managed to miss hitting It.

    I think they should add In that missing hits on zombies with close ranged melee weapons should Induce panic. 

     

    And can anybody tell me this, does your character automatically get unhappy as they survive further on In the game? If not I also add this Into my suggestion here during the first 2+ weeks after you spawn In you should start to get mood drops sometimes and as you survive longer the mood drops stop as often because you've became desensitized to how the world Is now. 

  7. Just now, RobertJohnson said:

    In MP?

    No, In SP I just played there ran about and heard groaning never seen any zombies then got attacked. I disabled all my mods verified my game cache on steam and It's still the same.

     

  8. I love being weird, unless there are children or doppelsoldner drug friends hanging around my house. However this doesn't prevent them from noticing the strange things that try butt chocolate. I'm a curious homophobic pagan who buys people. From Japanese.

  9. I feel like they should become more common feelings for your character. 

     

     

    Why? because you're fighting zombies, your character probably hasn't seen them In there life and just to go out with and ax one of them one day or any other weapon and bash there brains In would surely scare someone or make them anxious? alongside some of the complete genocide your character can do killing numerous amounts of zombies without any repercussions to mental health.

     

    Alongside I feel like panic should be something that goes on for awhile I wouldn't just feel relaxed as soon as I walked Into a house and shut the door with a few zombies behind me or more.

     

    Stress should be common as well as you listen to the depressive radio chatter or see something brutal happening In game as life comes to an end. 

     

     

    EDIT - I feel like If this was to be Implemented anxiety and panic would give your character nightmares and or make them sleep In longer or shorter.  

     

    - Decay :)

  10. Saying something for when you're about to die?

     

    Rotten food/stale food? and or satisfaction of cooked food.

     

    Burning stuff on the campfire? 

     

    Drunk. 

     

    Feeling sick.

     

    Hurting and or breaking legs like screaming or something.

     

    Falling to your death? could have like a scream before you smack the concrete or whatever :)

     

     

    Also random comments about your mood? for example If your characters depressed he might say something along the lines like

     

    "All hope Is lost"

    "Why am I still breathing"

    "Fuck life, fuck the zombies" or something :0

     

    And also when you're on fire! for when your screaming as you're burned down. 

  11. Could there possibly be a way to Identify If a skinned corpse was a players corpse or zombie? It'd be nice to actually be able to eat a player corpse and not have the Infection chance unless they where bitten or scratched or Infected. :)

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