I'd like to see zombie traps. Zombie deadfal trap. Pit traps. Nothing too exotic. Molitovs. Just ways to thin the herd without hand to hand or firearms. Yeah, I know we got the campfire trap. Wild game hunting with bows. Trap rabbits, squirrels, birds etc. with snares, cages or deadfalls. Maybe some bear traps. create armor to reduce zombie damage (i.e. leather jackets and pants, boots, gloves). Helmets, riot shields, etc. APC (just kidding). No I'm not. But we'd need gas and some kind of mechanic skill to drive it. And ammo for the guns. tree forts / hides. Hides to climb and escape those pesky hordes when you don't want to lead them home. "Don't go through that door Flyboy, you'll lead them right up the stairs! Run over to us!" - DOTD '79. A way to put zombie guts on us / create zombies on leashes aka Walking Dead / zombie camoflauge. NPC's shooting, looting and trying to club you to death. Gangs of NPC either helping or hindering you. A pet "X" (snail, cockroach, ferret, snake, spider, lizard etc. or a pink pegasus). Reduce boredom and increase happiness. Radio for air strike / artillery / reinforcements (road paver). Way to build underground bunker. - stress from noise + restfullness + durability Military base. - shload of zombies in there. Super secure too (perimeter fence). But rewards. Huge weapon arsenal. AP mines. Claymores. Flamethrower, m249 SAW's, grenades. Add vehicles to base (i.e. strykers, humvees, Bradleys, M1 Abrhams, etc.) working or needing repairs. Logistics - food, gas, clothing, body armor, night vision goggles, etc.) Marina - with boats and a neighboring island where you can set up base. Only problems will be the npcs and zombies on it. And initial limited resources. Police station - same reasons. Same impediments. Hospital - medical supplies and zombies. Power plant - for scrap and possible power restoration. Hydro plant. Solar panels for home. Going to bed. Bye for now.