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kaizokuroof got a reaction from Whittos in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]
Delete me
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kaizokuroof got a reaction from Whittos in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]
Delete me
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kaizokuroof reacted to leviafern in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]
Hey guys,
Pretty excited to get started. Been waiting a long time to find an AU server.
My name will be Ghillie the Kidd.
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kaizokuroof reacted to Ciber Ninja in Ciber's Tools
NOTICE: Continues progress is tied directly to positive feedback. It would also help if someone confirmed that this crud actually works.
Been working on some tools to help with map making. Primarilly, these will take an input image and output a more detailed one. They should work on any windows system, but I make no promises as to their speed or functionality on other systems.
Farmify:
Description:
Takes an image with farm fields denotated by the color (255, 170, 0). Detects contiguous patches of farm and assigns them a random orientation. Fills each patch with a semi random selection of dirt and grass to simulate furrows. Furrows near the edge follow the edge, while ones in the center follow the fields orientation. For best results you should round the corners of your fields.
To Do
A proper GUI
Expose internal variable to allow customization
Multiple image loading for seamless generating
General optimizations
Ability to spread generation outside designated area for better blending
Add a way to save sets of settings
Changelog
---
Download
V1
Roadiculate
I have some ideas on how I could alter the algorithm I use to help with roads too.
And any other feature that can be related to a pixels coordinates and its distance from edges and corners.
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kaizokuroof got a reaction from CodyJames552 in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]
Delete me
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kaizokuroof reacted to Pridelost in Shed Style Warehouse
I was toying around with this style and this is what I came up with. Although I tried a slew of tiles to try and fill the space under the roof overhang there was always a small triangle of missing brick. I don't think the overhang looks too bad, it's just very thing. But then again it's sheet metal. Anyone else ever think of trying one of these?
Free to use and toy around with.
https://www.dropbox.com/s/ldnzd4yljjk1m7e/Shedstyle.tbx
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kaizokuroof reacted to Pridelost in Greenhouse house
Heh. Got the idea from Sieben's Buildings thread. Actually really like the way it came out.
Put berries on the roof, furnished, and made bottom part of greenhouse plant-able. Farmers dream house.
Free to use for all!
https://www.dropbox.com/s/sfxrk24t4n41bth/House18.tbx
Really want to start making my own tiles. Was frustrated that the vines couldn't naturally ascend up to the second story.
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kaizokuroof reacted to Pridelost in Water Treatment Plant
Finished working on the Water Treatment Plant. If you encounter any problems or notice any room for improvement please dont hesitate to drop me a message. Thank you, and enjoy the building. Free to use by all!
Sorry no picture of the inside.
File:
https://www.dropbox.com/s/apa5uu5jai7dpqg/WaterTreatmentFacility.tbx
Free to use by all!
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kaizokuroof reacted to Doublebrain in [Free] 2Brain random Buildings
I will upload my builds here, you can use them in your map, for inspiration or just look at them for no reason. They are kind of random, flash of genuis, result of boredom or a result of a day with too much creativity.
I will also upload some WIP buildings so you can see what my brain came up with.
Abandoned Factory
Ship WIP
Apartment: template, with furniture, old and overgrown
Pretty much finished prison (will get updated somewhen soon maybe at somepoint in the far future)
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kaizokuroof reacted to DoctahWong in DoctahWong's buildings
Hey guys, first thread that isn't a whine about how to use the Map Tools. Woo!
Credits to: grivcin(For some spectacular building ideas!)
Maklane(For helping me out and me helping him out in the building stuff... and photos and downloads!)
All you other beautiful(nohomo) builders for giving me some building inspiration!
Kirrus(For making me fear him and Enigma... pretty much all devs!)
Last Updated: 19, Feb., 2014: Buildings have been updated!
So, this is where i'll showcase my builds to you lovely people that seemingly dislike me because i'm fake chinese. Now free for all!, you can freely use these for your map projects, though i'd appreciate that you you give some credit since i work hard on these. plz. ( o)3, Ducky luvs u.
Albums:
Community Buildings: http://imgur.com/a/0KWhq
Restaurants: http://imgur.com/a/oCVwA
Houses: http://imgur.com/a/X3YBe
Here they are!:
Middle Class Home 1
Front version: https://www.dropbox.com/s/1ismocal9g4tv5i/Middle%20Class%20Home%20Front.tbx
Twiggy's Bar
Spiffo's
Pizzawhirled
Police Department(a.k.a CAWL DA PAWLICE!)
Low Class Home
Pharmahug
GIGAMart
Cortman Medical
Download links are up!
Plans:
-School
-Shopping Center
-Hospital(Probably the hardest to do. But i'll take this as a achievement if i succeed)
-Low Class Houses(1 completed, 1 in the works)
-Middle Class Houses(1 uploaded)
-Retail Stores
-More to come
Thanks for reading this!
Also, be sure to check out these cool projects and buildings!
Rebuild: http://theindiestone.com/forums/index.php/topic/5536-rebuild-announcement/
Project Cherno: http://theindiestone.com/forums/index.php/topic/5225-project-chernaurus-cherno-is-under-contruction/
TrailerPark: http://theindiestone.com/forums/index.php/topic/4838-trailer-park-a-big-project/
Maklane: http://theindiestone.com/forums/index.php/topic/5517-maklanes-buildings/
Beastly: http://theindiestone.com/forums/index.php/topic/4952-beans-building-packs-update-29-01-2014-1127-vote-for-next-buildings-poll-added/
mendonca: http://theindiestone.com/forums/index.php/topic/5353-more-buildings/
Gutrot: http://theindiestone.com/forums/index.php/topic/4761-vacation-islands-gutrot-island/
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kaizokuroof reacted to Marcelmarceau in Marcel's Buildings
hi everyone, i thought i'd share some of my buildings with the community.
let's start with that cute french church!
https://www.dropbox.com/s/2dicjzn1i9jwoxr/frenchchurch.tbx
free to use provided you give proper credit!
free to transform aswell!
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kaizokuroof reacted to RingoD123 in Police Station and coffee shop by lonchez
Great looking buildings Lonchez, any chance of uploading the .tbx files for them? would love to get them added to the community map mods.
<3
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kaizokuroof reacted to lonchez in Police Station and coffee shop by lonchez
pardon my English so limited, I'm from latin america.
Police Station.
Today I share another structure that I managed to finish and a few minutes ago.
it is a police station, worked with a little more detail comparison of the current in the original maps.
contains:
* 4 floors
* cells
* Waiting
* offices
* bathroom
* fourth weapon
* interrogation room.
* surprise for survivors.
* viewpoint
* parking
I leave no more pictures.
3rd floor.
2nd floor.
1st floor.
entries. (only possible down the front)
parking.
full view.
coffee shop
structure in more detail in terms of impairment, giving the feeling that the structure was already inhabited by other survivors or suffered a zombie attack.
This time create a small modern cafe. with 2 floors and a parking lot completely neglected over time.
please give their opinions and some ideas for future buildings more.
1st floor.
2st floor.
full view.
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kaizokuroof reacted to Sieben in Buildings - Sieben
Houses
Bugs:
-Some of the grafitti "glows" (are highlighted) in the dark.
-Zombiebungeejumping from windows (sadly I were dead already and can't watch this from outside ).
+Fixed stair-bug Building is now 1x1 tilerows larger
Download: InApBl_by_7.zip
Military
Bugs:
- experimental wire fence door won't work; sledgehammer will work
Download: military_base_by_7.zip
Military Trainingground 1 V0.0
Download: military_tg1_by_7.zip
Military Trainingground 2 V0.0
Download: military_tg2_by_7.zip
Military Trainingground 3 V0.0
Download: military_tg3_by_7.zip
Military Watchtower E/S/W V0.0
Download: military_wte_by_7.tbx.zip - Watchtower East
Download: military_wts_by_7.tbx.zip - Watchtower South
Download: military_wtw_by_7.tbx.zip - Watchtower West
Military Base Entrance V0.0
Bugs:
- experimental wire fence door won't work; sledgehammer will work
+Forgot some outer lightsources - added!
Download: military_entrance_by_7.zip
Military Hospital V1.0
Bugs:
-Some lightning bugs
-Cell Door in security room don't work, other cell doors do; Player can walk trough
+Fixed machineroom containers by changing room definition
+Fixed stairbug (Helicopter landing platform is now reachable)
Download: military_hospital_by_7_v1.0.zip
Military Tent (Wood/Desert/Urban/Marine) V1.0 - heading east and south
Bugs: None
Download: military_tent_ALL_by_7_v1.0.zip
Military Airport V1.0 - heading west, so the runway should be on the westside
Bugs: None
Download: military_airport_by_7_v1.0.zip
Military Hangar V1.0 - heading east and south/opend and closed
Bugs: None
Download: military_hangar_ALL_by_7_v1.0.zip
Military Heliport V1.0 - It's more than a "H"
Bugs: None, maybe the "pipe" (I used it as cable canal) can block the way.
Download: military_heliport_by_7_v1.0.zip
Miscellanea
Thank you TIS!
Feel free to use and/ or change!
Have Fun!
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kaizokuroof reacted to cmseter in Buildings - cmseter
All my buildings
Small wooden house
Small brick house
Bath house
Water tower
Café
Gas station
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kaizokuroof reacted to Sassa87 in Modern house
So I made this... and I was wondering what everyone thought about it. :)
x Sas
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kaizokuroof reacted to Thuztor in Mapping Guide - v.0.2
Welcome to Thuztors Mapping Guide Version 0.2.
With this document I'm trying to teach you in using the Mapping Tools.
New in this version:
- new BuildingEd tutorial
- Your building on the original map
- some other useful stuff.
or better you look yourself what the guide has been to offer.
I hope it helps you out to understand the tools.
Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0
And sorry, if the english gramma is not as good as it should.
My native language isn't english.
You can find a list of planned expansions of the guide in the guide itself.
And here is content you maybe interested in:
The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
Install: Copy the media folder in your ProjectZomboid game folder.
Overwrite - yes (the savefiles are in the folder with the name savefiles)
Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
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kaizokuroof reacted to RobertJohnson in RELEASED: Build 27
NEVER MISS A BUILD WITH OUR MAILING LIST!:
http://projectzomboid.com/lists/?p=subscribe&id=1
Get notified when a new stable or experimental build are out!
Released IWBUMS Hotfix #2 :
Spoiler [bUGFIX]
Fixed #00586 (You can now walk between theatre chairs and climb them) Fixed #00547 Fixed #00569 Fixed #00575 Fixed #00178 Fixed #00560 Fixed some bugs in zombies respawn, but please note this system may bug on previous saved game (specially from build 26). Fixed some bugs in the item distributions. Fixed Jewelry store world filler not working. [MP] Fixed bait not being removed when catching an animal with a trap. Fixed some weird "walking to" issue with trapping (#00579). Fixed some painting walls issues. Fixed some right click on farming plot issues. [MP] Fixed crafted lamppost sync issues. Fixed the version number. Fixed bug when there are more than 10 game controllers. Fixed Last Stand zombies no reset when launching a new game. Fixed some tiles definitions. Fixed a bug in some timed actions where the needed tool was re-equipped (meaning more time to do the action than necessary). Fixed some items distribution bugs (nails in fridge, REALLY ?). [NEW STUFF]
[MP] Admin now see their names on top of their heads (so they know they're admin.. ) [MP] Admin now see player's username even if the DisplayUserName server option is false. [MP] Added a Ping system :A server option "PingFrequency" (in second, default 10), use it to define how much ping per second a client will do. A server option "PingLimit" (in ms, default 300), use it to define when a player will be disconnected if his ping is too high (not instant, he'll need to be higher than the limit for 5 ping) You can now see your ping (in ms) in top left corner, with color display : Green for ping < 150ms, orange for ping < 300ms and red for ping > 300ms Was already there in build 27 but forgot to say it : Blood and corpse now decay after some time (only in SP for now). Added tooltip over "Join Server" and "Quick Join" button when they're not available to explain why. Allow choosing a spawn region when starting a new character from an existing savegame. You now won't see the server with a different build number than you in the public server list.
[bALANCE]
Reduced the numbers of zombies in the Mall, plus I tweaked the system a bit to be more realistic (no more 30 zombies spawning on top of the stairs, etc.). Changed a bit the PublicServerList UI to be more user friendly. Lowered the difficulty of trapping (less likely loose your bait, no more trap break for now, bit more easier to catch animals)
NEW MAP WARNING : Your build 26 saves will be compatible with this new build 27, unfortunatly to see the mall and the new awesome cells, you'll need to do a new game, sorry for the inconvenience !
[NEW STUFF]
New world filler for Gun store and Trash can. [TRANSLATIONS]
Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. Added Spanish-Argentina translation. [NEW STUFF]
Trapping ! Yay ! Info here : http://theindiestone.com/forums/index.php/topic/8800-the-trapping-system/ Public server list, info here : http://theindiestone.com/forums/index.php/topic/8768-how-to-public-server/ Lot of new cells (> 10) in West Point ! Including a theater, and AN AWESOME HUGE MALL ! [Multiplayer] IMPORTANT : New MD5 Checksum for Multiplayer, everytime a client will connect to any server, all his lua file (including loaded mods) will be compared to the server ones, if ANYTHING is modified, the connection will be refused, I'll add a serverOption to configure this, but it should mean : no more hacking, yeah ! World filler : https://pbs.twimg.com/media/BnlmjE9IUAA-IRf.jpg:large World zones (could be usefull for modding, we'll use them for trapping, NPC, farming...) : https://pbs.twimg.com/media/Bnrlp8HIIAAe4vc.jpg:large Lot of new items :Dead animals Earplugs Rings Various toys ... Propane tank for BBQ ! Ability to grab and move corpse ! A corpse will only have 8 in capacity (instead of 50) Some new container icons (microwave, vending machine). If you don't have the required mod to login a server, the name and url (if present) of the mods will be displayed. Little UI Change on Mods Selector (easier to use, added a "Get mods !" button that link to the modding sub forum). Added a check box for the Survival Guide "show on startup" default is true. Added a new .bat : ProjectZomboid64 - Launcher, if you can try it (specifically on Linux/Mac) and tell me if everything's good, that would be AWESOME ! [bUG FIXES]
Building a "roof" (understand floor on 2nd level) will protect you from rain when below. Fixed a bug with the safety system not allowing PVP if disabled. Some fix in the items distributions (spawning shoes in vending machine of the laundry.. ). Fixed sometimes trees didn't drop logs. No longer instant plaster/paint. Plastering a wall will now use the plaster bucket, and fill it at a water source won't fill the plaster again. To plaster you know need to have a wall at least lvl 4 and be at least lvl 2 in woodwork. Can now craft the Sticks Trap. Microwave act as stove again. Fixed a weird world filler shelving (the white shelve in kitchen). Added timed actions for every trap actions (no more abuse). Minor fixes on trapping. It's not possible anymore to break the window of the gun store without a sledgehammer. Can't climb through broken window on gunstore if the fence is still here. No more kitchen knives spawn in gun store. Update PZServerSettings.exe : the file will be saved directly in the right folder with the right name (users/YOU/Zomboid/Server/servertest_SanboxVars.lua). Fixed the public server list being sorted by name and not players number. Fixed the server sometimes pinging way too much PZ.com (may have cause some lags). [bALANCE]
Fishing timed action will add a random part (so every try you fish, the time to got something/nothing will be different), also up a tad the time needed. Slight up of the spawn rate of the trowel. [MODDING]
Added a "SkillRequired" in recipes, for example : SkillRequired=Woodwork:1;Trapping:2; Added RainManager.getRainIntensity() function Added "OnServerStarted" event. Added "OnThunderStart"/"OnThunderStop" event. [TRANSLATION]
Added new stuff to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-4#entry110264