-
Posts
107 -
Joined
-
Last visited
Reputation Activity
-
-
kaizokuroof reacted to Ciber Ninja in Tiled - Is it possible to add new tiles to the 'fence' tool
In fact it is entirely possible! I was investigating this possibility just a few months ago. The fence tools are written in LUA, so you should in theory be able to edit them. I don't recall the exact file structure, but just take a look through the tiled files. I suggest you get an IDE like VS Code. It can be a bit intimidating without syntax highlighting.
-
kaizokuroof reacted to RingoD123 in Vanilla Buildings Pool
Here, for the first time ever, you will find our library of buildings from the entirety of Knox Country, but excluding Louisville, for now.
Some of the more unique "landmark" buildings from around the map have also been excluded for now.
Keep a look out for future releases too!
Buildings Catalogue Curated.zip
-
kaizokuroof reacted to Blackbeard06 in All player made Building Archives Verison: 3 - 4/7/2022
I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links.
Categories;
City - Spaces Commercial Apartments
Automotive
Businesses
City Buildings
Entertainment
Merchandise
Recreational
Restaurant
Shop
Industry Construction
Warehouse
Misc.
Military Public Service Education
Fire
Hospital
Municipal
Police
Religion
Residential Special Incomplete Needs Thumbnails
This greatly improves finding which building you need rather than wasting time searching. I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening.
Database Statistics:
Total Artists contributions:
37
Commercial Buildings:
355
Industry Buildings:
65
Military Buildings:
70
Residential Buildings:
465
Special Buildings: (doesn't fit in any category)
300
Buildings in total:
1290
Total Rooms:
6,825 (estimate)
Total Size:
938mb
Total Man Hours:
670.00 (estimate)
Now hosting on steam!
Building Pool V2: (all buildings)
https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628
Building Pool V3: (error free, cherry picked)
https://steamcommunity.com/sharedfiles/filedetails/?id=279072623
A very Spacial thanks to;
Atoxwarrior
BeastlyBean
Blackbeard06
cmseter
DavidBlane
dko112
DoctahWong
Doublebrain
EUDOXIO
fluffe9911
GothicGhost
grivcin
Jela331
kaizokuroof
Kennethdio
Leolvanov
mads232
Mainulainen
Neutralnz1
Project Zomboid (for 2 example buildings)
rsdworker
Sieben
srandiny
The googlator
Traya Aclus
Valindil
Veged
VikiDikRUS
Way2sp00ky
Z3759xy
IndigoRebel
zoeyflower
For all your hard work and dedication!
If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures.
If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names.
One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
-
kaizokuroof reacted to Blackbeard06 in All player made Building Archives Verison: 3 - 4/7/2022
I now moved the Building Pool to steam. Building Pool V2 contains ALL buildings regardless of errors. Building Pool V3 is a collection of error-free verified buildings that work with the latest tiles & tilesets (March 2022).
-
kaizokuroof reacted to n8atnite in Linux dedicated server management with systemd
hey FOR ALL LINUX SERVER OWNERS i made a systemd service that works with 64-bit PZ. If you aren't familiar with systemd, it's the process manager that most modern linux distros use. I have tested this on a server with an already-active save folder (I ran the start-server.sh script first, then started using this method).
The service file should look like this:
Replace [USER] with the user that first executed the server (it might be steam), otherwise the server will prompt for a nonexistent admin account, then quit without loading the world. Replace [DIR] with the *absolute* path to your "Project Zomboid Dedicated Server" game directory (i.e. /home/user/.steam/steamapps/common/Project Zomboid Dedicated Server).
Save the file as pzserver.service, then copy it to /etc/systemd/system.
Reboot systemd: systemctl daemon-reload
Start the server: systemctl start pzserver
Check its status: systemctl status pzserver. You should see a green active status with terminal output similar to that of start-server.sh.
To stop the server: systemctl stop pzserver. This will kill it immediately, so make sure to save it first. I recommend using RCON for sending commands like "save".
To restart the server: systemctl restart pzserver. This is the same as stop then start.
To make the server run at bootup: systemctl enable pzserver.
Here is an RCON client that will work with PZ: https://github.com/n0la/rcon.
If you have not installed this, the "ExecStop" lines with rcon should be removed. The service should still work, but the server will stop ungracefully. With autosave this shouldn't be an issue but keep in mind some things may break if you shut down with players online.
You can easily integrate these commands with any scripts or admin tools you have written. Happy admin-ing
-
kaizokuroof reacted to Ciber Ninja in Making a Map, ideas/suggestions needed
A very long desert highway. Goal is to start at one end in a burnt out city and make your way to a less burnt city at the other end. But between traffic jams & broken bridges you are forced to make many detours into surrounding farmlands, forests, & small towns.
-
kaizokuroof reacted to soytomsavini in Delete me
Yes, I saw the same problem on all warehouses of this type
-
kaizokuroof reacted to tzaeru in Small Server Multiplayer sleeping
Been hoping for sleep in multiplayer for a long time now. As with the OP, I almost solely play with my spouse and frankly, the lack of sleep as a game mechanic makes the game too easy and streamlined. You can literally just stay on an endless looting spree, only using your base to dump stuff off and then run out again. Since you don't get fatigued, running almost non-stop is not an issue.
I did look into if something like this could be modded in, but with speeding up the time the resulting sync issues seemed a little difficult to handle.
Minecraft-like sleeping would be awesome. Have it disabled by default and let small servers enable it. I do believe this is in "things we'll eventually do" list.
EDIT: Yup, "sleep in multiplayer" is on the list
-
-
kaizokuroof reacted to Traya Aclus in "Shield" Buildings
Poseidon (0.9)
Description
This is a freaking hyge hotel named Poseidon. Poseidon was a shelter for big group of survivors for a few years, All this time survivors doing upgrades for this hotel. Laboratory on the upper floors and walls surrounding the hotel, all this survivors made their own hands.
Currently, it has several defects, but they will be fix in the near future.
(I'm not good in english language)
Screens
https://www.dropbox.com/s/3zv0g2tym8ya5s7/Poseidon.tbx?dl=0
Authors
Traya Aclus
Grand
FreeColt
Пользуйтесь, товарищи!
Confederate house (1.0)
Description
Just a historical building
Screens
https://www.dropbox.com/s/zy7m48uy4hcga4k/confederate%20house.tbx?dl=0
Author
Grand
-
kaizokuroof reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]
ApCom [sP/MP]
Apocalypse Communications
code: TurboTuTone, artwork: Nasko
Features:
HAM Radio and 12 Walkie talkies with different properties. Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people. Small HUD element that displays your walkie talkie's status. 12 Frequencies to tune in on. A taperecorder and 5 different styled cassettes. Record speech on cassettes. Broadcast cassettes repeatedly via a HAM Radio. Power usage, devices need a battery to operate and drain power hourly. Interference due to bad weather, or when a device is bordering its maximum range. Players chatcolors are copied by all of the mods devices to dinstinguish "voices". Depending on type, the devices will attract zombies in certain radius.
Look at the information section at the bottom of this post for more detailed info and usage,
it also showcases some of the awesome artwork Nasko made!
Make sure to send him some love when he posts in this thread
Thanks to:
Twiggy for testing, suggestions, support, streaming, awesomeness
Viceroy, for a bunch of cool suggestions made during one of our apparantly more serious convo's
LogiHack, a fellow country man who helped out testing!
EnigmaGrey, testing and correcting my grammar error's
dko112, gameplay convenience suggestions
A special thanks to:
Both EasyP and RJ, various functionallity of the mod would not have been possible without help from your side, thanks guys! its awesome and very much appreciated
[incase i forgot to mention someone, gimme a poke!]
Thanks twiggy and subscribers for testing the mod with a bunch of people!
A save of the stream can be found here:
Project Zomboid | Subscriber Stream w/ ApCom (Radios) | Indie Hype*~!
Twiggy @ twitch.tv
Twiggy's twitter
Download
Requires build 27 and a fresh world for the items to spawn in containers.
On a server to get best out of it set 'GlobalChat' to false serveroptions.ini.
Also works in single player but chat is limited to the lines produced by pressing 'q'.
Eventhough it has been tested, it's version 1.0 so there may be unforseen consequences.
Apcom version 1.0
Up to date version can be downloaded here. (last update 13 june 2015)
Credit goes to Dr_Cox1911, who has tracked and fixed the incompatibility issues with new PZ versions!
Also, a shoutout to ThatUser and Siriusx72 who posted a different approach for a fix in the thread, much appreciated!
previous versions:
Public servers running ApCom mod:
Information
HAM Radios
This device can only be used when placed in the world, it can broadcast all over the map and thus is ideal for base to base communications. The ham radio has the ability to play cassettes as repeated broadcasts on a frequency, so they could be used to gather people or advertise a merchant outpost as well. (see tape recorder section for more info)
A ham radio can be picked up and it will return the radio + optionally the battery or cassette inside the device.
Whacking a ham radio with a weapon is not advised as it will destroy the radio and all in it.
When receiving transmissions this device shows a animation.
This device will attract zombies in a wide range, so secure your base perimeters, zombies will locate the sound coming from the machine but the cold steel confuses them so they wont destroy it
Walker Talkers
Worn in secondary item slot, the device can then be toggled on and frequencies be set. When the device is worn it will display a small UI element that displays the item icon and device info. When the battery power is low the item will start blinking a led to indicate this.
When wearing a walker talker it will display up to 5 lines above your normal local chat area, as shown by "Another line".
Walker talkers can also be placed down and picked up again to serve tactical purposes. When doing so, unlike the ham radio, this device will keep its battery, however make sure to turn it on each time you place it down.
Lower tier walker talkers when placed in world are great for luring zombies due to their zombie attraction rate and low value. The higher tier devices when placed in world are great for spying, since their sound values make them hard to detect, especially the tactical army version which doesn’t display any text placed down, detects voice in 25 tile radius. The tradeoff is that these devices are very rare thus their discovery could be considered a big loss.
Note that when a device is unequipped or picked up it is turned off.
Walker Talker GUI
When equiping a fresh found walker talker as secondary, a GUI like this will show up in left side of screen.
Insert a battery and it will display battery status:
When equiped as secondary, you can rightclick the inventory icon and turn the device on.
When doing so, the sprite will show a green led, and more advanced models will light on their display, the frequency text will also be brighter when turned on:
When the device recieves text it will also indicate it in the hud:
The hud will display different stages of battery life as such:
Finally when the battery is about to die, the item icon will start blinking a red led:
About chat behaviour
The mod follows a pair of rules to prevent spam and local duplication of text, they are:
Firstly, when you are near multiple placed down devices and/or worn device, then for each frequency the system will pick the highest range device's values for broadcasting to prevent x times the same line popping up on the other end. Secondly, to prevent local duplication, the placed down devices will not display text coming from a source within a 5 tile radius. The devices that are worn do the same but for a 12 tile radius. Note: be aware that eventhough devices do not display the text cause of this rule, they will still attract zombies!
Interference
Interference will occur during bad weather, when its thundering the interference will be really bad. When interference is applied it will replace words or even multiple words at once with scrambled text.
Interference will also occur at the last 10% of a device's range, the interference will become worse as you reach the limits of its range untill nothing is received anymore.
Power consumption
Done per hour for all devices that are turned on. Note that when you place a device in world and turn it on it will keep draining power even when that part of the world unloads.
Cassette's
These cool oldskool cassette tapes can be found all over the place, when rightclicking a cassette in your inventory it will display its ID and for convience the lines that are recorded on it. This menu has no functionallity, but the ID will come in handy.
Tape Recorder
Tape recorder needs a battery for power and a cassette to record. When having multiple tapes of the same type use the ID (see Cassette section) to indentify the correct one.
When both are inserted wear the item as secondary, this will give another option in right click menu "record a line", click it and wait for the timed action bar to finish.
The next line your character says will be recorded on the cassette.
Cassettes can record a maximum of 5 lines.
Also note that the players chatcolor is recorded on a tape as well, this is done per recorded line.
After recording eject the cassette from the tape recorder. You can now add the cassette to a HAM Radio.
When the radio has a cassette and is turned on you can start broadcasting the cassette on the frequency set for the device.
Currently every 2 in game hours one line of the cassette is played.
Device tiers and properties:
The item properties below can be read as follows:
- broadcast range is for outgoing signal only, to be clear a budget walker talker can only emit 500m but still receive chat from for example a ham radio which has global range. - voice detect range, the amount of tiles a player has to be near the device for it to pick up speech. - can hear range, the amount of tiles a player has to be near device to see "hear" its text. - loot chance, obvious. - zombie attraction, the displayed value for played devices, walker talkers have reduced attraction when worn as secondary item. Also note this value doesn’t always coincide with can hear range. - battery consumption, rate at which a device will consume power on hourly basis.
HAM Radio:
broadcastrange: GLOBAL
voice detect range: 5
can hear range: 16
weight: 15
loot chance: very rare
zombie attraction: extremely high
battery consumption: extremely low
Tier1: Walker Talker Budget
standard
broadcastrange: 500m
voice detect range: 6
can hear range: 12
weight: 0.5
loot chance: high
zombie attraction: high
battery consumption: very high
colored
broadcastrange: 1000m
voice detect range: 8
can hear range: 10
weight: 0.5
loot chance: high
zombie attraction: high
battery consumption: very high
army
broadcastrange: 1500m
voice detect range: 10
can hear range: 9
weight: 1.0
loot chance: normal
zombie attraction: high
battery consumption: very high
Tier 2: Walker Talker Standard
standard
broadcastrange: 2000m
voice detect range: 12
can hear range: 8
weight: 1.5
loot chance: medium
zombie attraction: medium
battery consumption: medium
silver
broadcastrange: 2500m
voice detect range: 14
can hear range: 5
weight: 2.0
loot chance: medium
zombie attraction: medium
battery consumption: medium
Tier 3: Walker Talker Black Edition
standard
broadcastrange: 3000m
voice detect range: 16
can hear range: 3
weight: 2.25
loot chance: low
zombie attraction: low
battery consumption: low
army
broadcastrange: 3500m
voice detect range: 18
can hear range: 2
weight: 2.5
loot chance: low
zombie attraction: low
battery consumption: low
Tier 4: Walker Talker Tactical
standard
broadcastrange: 4500m
voice detect range: 20
can hear range: 1
weight: 2.75
loot chance: rare
zombie attraction: very low
battery consumption: very low
army
broadcastrange: GLOBAL
voice detect range: 25
can hear range: 0
weight: 3.0
loot chance: very rare
zombie attraction: ZERO
battery consumption: very low
-
kaizokuroof reacted to hyperchondriac in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]
So far I've died between the police station and the northern Muldraugh warehouse, then made it to the warehouse with a scratch, dropped my stuff off in a corner, and died again trying to find my first self with my loot (police station and southern warehouse) still on, lol
If you see a bald zombie in green, he's probably carrying some nice gear.
-
kaizokuroof got a reaction from Atoxwarrior in Inspiration Builders - Atox request Buildings and houses
Delete me
-
kaizokuroof reacted to srandiny in Srandiny's buildings collection
Modern House
https://www.dropbox.com/s/k823mfl3ccrsm0h/modern%20house.tbx?dl=0
Apartment for 12 people
https://www.dropbox.com/s/rooy2gaomayf3pu/apartment%201.tbx?dl=0
Small office
https://www.dropbox.com/s/uip12etd5rsvryd/office%201.tbx?dl=0
Bunk House
https://www.dropbox.com/s/a7bq872y6j2ca6w/bunk%20house.tbx?dl=0
House 1
https://www.dropbox.com/s/jj3tf85i22p7x4m/house%201.tbx?dl=0
Monument 2 (maybe change the mannequin into soldier statues)
https://www.dropbox.com/s/06xj3gsfs9h9s0f/monum%202.tbx?dl=0
House 2
https://www.dropbox.com/s/dtuuiw8g01lskma/house%202.tbx?dl=0 Police Stationhttps://www.dropbox.com/s/3wz3a7z6vn8bp5v/police%20station%202.tbx?dl=0 Park with food carthttps://www.dropbox.com/s/lmmy437zipttkiu/park.tbx?dl=0 Just the food carthttps://www.dropbox.com/s/dxriavtv7njq0e9/food%20cart.tbx?dl=0 Gondolahttps://www.dropbox.com/s/3k8yewqu71ln7c5/gondola.tbx?dl=0 Police Station with small courthttps://www.dropbox.com/s/q51kc4nj38v162n/police%20station.tbx?dl=0 Construction Sitehttps://www.dropbox.com/s/5f0shbk8ofw5y4k/construct.tbx?dl=0
More comming soon!
Have fun !
I have just fixed modern house, police with court, and house 2. Please download the new link.
-
kaizokuroof reacted to EUDOXIO in Dock Warehouse
Hi, sometime ago i did this, and now its time to share
Enjoy! https://mega.nz/#!Gh4GQRrb!Dgf_snFkOSZHC94LpdjLj7SvePuIheFvzdPUi361mqE
-
kaizokuroof reacted to Xeonyx in New Denver, BC (V2.1)
New Denver is now available through Steam Workshop!!! Thanks to RingoD for his mapping guides toward getting New Denver on Steam! Enjoy!
-
kaizokuroof reacted to Atoxwarrior in Delete me
Hello, I have taken the time to give some details to the apartment complex, fix the problem at the stairs and that having a ladder above the other there is a bug, add some details on the entrance doors and some missing , finally add some details on the roof to give more life and a reason to rise so high.
Here I share the link building, good job and still so very good to see new buildings in these forums.
https://mega.nz/#!bcRjWaBb!aZ8JVM2-83n91JHwvepCLhV5GD04-jiHHI37c5t2bk8
-
-
kaizokuroof reacted to EasyPickins in RELEASED: Build 32.30
Here's the Java version of PZServerSettings. You can test it by extracting the attached ZIP file into ProjectZomboid/, then running PZServerSettings/PZServerSettings.bat or PZServerSettings.sh.
PZServerSettings.zip
-
kaizokuroof reacted to EasyPickins in RELEASED: Build 32.30
I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that.
-
kaizokuroof reacted to Jela331 in Drayton's (Rebuild) Buildings
These buildings are from my map project Drayton (Rebuild): http://theindiestone.com/forums/index.php/topic/13529-drayton-rebuild-v101/
I highly doubt I will work on the map anymore, since it was a huge drag. This building pack contains some unused buildings as well. I'm releasing it in hope that it helps with other people's map projects. If you do use any of the buildings from this pack, don't forget to credit me. Thanks.
Download link: https://www.mediafire.com/?gwud0juh7081js5
-
-
-
kaizokuroof reacted to Jela331 in Delete me
Yeah "post" or "poststorage" works. I used that for every office room/building.