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kaizokuroof

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  1. Like
    kaizokuroof got a reaction from Hugo Qwerty in Delete me   
    Delete me
  2. Spiffo
    kaizokuroof reacted to Ciber Ninja in Tiled - Is it possible to add new tiles to the 'fence' tool   
    In fact it is entirely possible! I was investigating this possibility just a few months ago. The fence tools are written in LUA, so you should in theory be able to edit them. I don't recall the exact file structure, but just take a look through the tiled files. I suggest you get an IDE like VS Code. It can be a bit intimidating without syntax highlighting.
  3. Spiffo
    kaizokuroof reacted to RingoD123 in Vanilla Buildings Pool   
    Here, for the first time ever, you will find our library of buildings from the entirety of Knox Country, but excluding Louisville, for now.
    Some of the more unique "landmark" buildings from around the map have also been excluded for now.
    Keep a look out for future releases too!
     
    Buildings Catalogue Curated.zip
  4. Like
    kaizokuroof reacted to Blackbeard06 in All player made Building Archives Verison: 3 - 4/7/2022   
    I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. 
     
     
    Categories;
    City - Spaces Commercial                  Apartments
                     Automotive
                     Businesses
                     City Buildings
                     Entertainment
                     Merchandise
                     Recreational
                     Restaurant
                     Shop
    Industry                  Construction
                     Warehouse
                     Misc.
    Military Public Service                  Education
                     Fire
                     Hospital
                     Municipal
                     Police
                     Religion
    Residential Special Incomplete Needs Thumbnails  
    This greatly improves finding which building you need rather than wasting time searching.  I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening.
     
     
    Database Statistics:
    Total Artists contributions:
    37
    Commercial Buildings:
    355
    Industry Buildings:
    65
    Military Buildings:
    70
    Residential Buildings:
    465
    Special Buildings: (doesn't fit in any category)
    300
    Buildings in total:
    1290
    Total Rooms:
    6,825 (estimate)
    Total Size:
    938mb
    Total Man Hours:
    670.00 (estimate)
     
     
     
      Now hosting on steam! 
    Building Pool V2: (all buildings)
    https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628
    Building Pool V3: (error free, cherry picked)
    https://steamcommunity.com/sharedfiles/filedetails/?id=279072623
     
     
     
    A very Spacial thanks to;
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    DavidBlane
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    Leolvanov
    mads232
    Mainulainen
    Neutralnz1
    Project Zomboid (for 2 example buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    Z3759xy
    IndigoRebel
    zoeyflower
    For all your hard work and dedication!
     
    If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures.
     
    If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names.
     
    One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
     
     
     
     
     
     
     
     
     
     
     
     
     
  5. Like
    kaizokuroof reacted to Blackbeard06 in All player made Building Archives Verison: 3 - 4/7/2022   
    I now moved the Building Pool to steam. Building Pool V2 contains ALL buildings regardless of errors. Building Pool V3 is a collection of error-free verified buildings that work with the latest tiles & tilesets (March 2022).
  6. Like
    kaizokuroof reacted to n8atnite in Linux dedicated server management with systemd   
    hey FOR ALL LINUX SERVER OWNERS i made a systemd service that works with 64-bit PZ. If you aren't familiar with systemd, it's the process manager that most modern linux distros use. I have tested this on a server with an already-active save folder (I ran the start-server.sh script first, then started using this method).
     
    The service file should look like this:
     
     
    Replace [USER] with the user that first executed the server (it might be steam), otherwise the server will prompt for a nonexistent admin account, then quit without loading the world. Replace [DIR] with the *absolute* path to your "Project Zomboid Dedicated Server" game directory (i.e. /home/user/.steam/steamapps/common/Project Zomboid Dedicated Server).
     
    Save the file as pzserver.service, then copy it to /etc/systemd/system.
    Reboot systemd: systemctl daemon-reload
    Start the server: systemctl start pzserver
    Check its status: systemctl status pzserver. You should see a green active status with terminal output similar to that of start-server.sh.
    To stop the server: systemctl stop pzserver. This will kill it immediately, so make sure to save it first. I recommend using RCON for sending commands like "save".
    To restart the server: systemctl restart pzserver. This is the same as stop then start.
    To make the server run at bootup: systemctl enable pzserver.
     
    Here is an RCON client that will work with PZ: https://github.com/n0la/rcon.
    If you have not installed this, the "ExecStop" lines with rcon should be removed. The service should still work, but the server will stop ungracefully. With autosave this shouldn't be an issue but keep in mind some things may break if you shut down with players online.
     
    You can easily integrate these commands with any scripts or admin tools you have written. Happy admin-ing
  7. Like
    kaizokuroof reacted to Ciber Ninja in Making a Map, ideas/suggestions needed   
    A very long desert highway. Goal is to start at one end in a burnt out city and make your way to a less burnt city at the other end. But between traffic jams & broken bridges you are forced to make many detours into surrounding farmlands, forests, & small towns.
  8. Like
    kaizokuroof reacted to soytomsavini in Delete me   
    Yes, I saw the same problem on all warehouses of this type
  9. Like
    kaizokuroof reacted to tzaeru in Small Server Multiplayer sleeping   
    Been hoping for sleep in multiplayer for a long time now. As with the OP, I almost solely play with my spouse and frankly, the lack of sleep as a game mechanic makes the game too easy and streamlined. You can literally just stay on an endless looting spree, only using your base to dump stuff off and then run out again. Since you don't get fatigued, running almost non-stop is not an issue.

    I did look into if something like this could be modded in, but with speeding up the time the resulting sync issues seemed a little difficult to handle.

    Minecraft-like sleeping would be awesome. Have it disabled by default and let small servers enable it. I do believe this is in "things we'll eventually do" list.

    EDIT: Yup, "sleep in multiplayer" is on the list

     
  10. Like
    kaizokuroof got a reaction from Traya Aclus in "Shield" Buildings   
    Delete me
  11. Like
    kaizokuroof reacted to Traya Aclus in "Shield" Buildings   
    Poseidon (0.9)
    Description                                                      
    This is a freaking hyge hotel named Poseidon. Poseidon was a shelter for big group of survivors for a few years, All this time survivors doing upgrades for this hotel. Laboratory on the upper floors and walls surrounding the hotel, all this survivors made their own hands.
    Currently, it has several defects, but they will be fix in the near future.
    (I'm not good in english language)
     
    Screens                                                                                         

    https://www.dropbox.com/s/3zv0g2tym8ya5s7/Poseidon.tbx?dl=0
    Authors
    Traya Aclus
    Grand
    FreeColt
    Пользуйтесь, товарищи!
     
    Confederate house (1.0)
     
    Description                                                     
    Just a historical building
     
    Screens                                                                                         

    https://www.dropbox.com/s/zy7m48uy4hcga4k/confederate%20house.tbx?dl=0
    Author
    Grand
     
  12. Like
    kaizokuroof reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    ApCom [sP/MP]
    Apocalypse Communications
     

     
    code: TurboTuTone, artwork: Nasko
     

    Features:
    HAM Radio and 12 Walkie talkies with different properties. Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people. Small HUD element that displays your walkie talkie's status. 12 Frequencies to tune in on. A taperecorder and 5 different styled cassettes. Record speech on cassettes. Broadcast cassettes repeatedly via a HAM Radio. Power usage, devices need a battery to operate and drain power hourly. Interference due to bad weather, or when a device is bordering its maximum range. Players chatcolors are copied by all of the mods devices to dinstinguish "voices". Depending on type, the devices will attract zombies in certain radius.  
    Look at the information section at the bottom of this post for more detailed info and usage,
    it also showcases some of the awesome artwork Nasko made!
    Make sure to send him some love when he posts in this thread
     
     
     
    Thanks to:
    Twiggy for testing, suggestions, support, streaming, awesomeness
    Viceroy, for a bunch of cool suggestions made during one of our apparantly more serious convo's
    LogiHack, a fellow country man who helped out testing!
    EnigmaGrey, testing and correcting my grammar error's
    dko112, gameplay convenience suggestions
     
    A special thanks to:
    Both EasyP and RJ, various functionallity of the mod would not have been possible without help from your side, thanks guys! its awesome and very much appreciated
     
    [incase i forgot to mention someone, gimme a poke!]
     
    Thanks twiggy and subscribers for testing the mod with a bunch of people!
    A save of the stream can be found here:
    Project Zomboid | Subscriber Stream w/ ApCom (Radios) | Indie Hype*~!
    Twiggy @ twitch.tv
    Twiggy's twitter
     
    Download
     
    Requires build 27 and a fresh world for the items to spawn in containers.
    On a server to get best out of it set 'GlobalChat' to false serveroptions.ini.
    Also works in single player but chat is limited to the lines produced by pressing 'q'.
     
    Eventhough it has been tested, it's version 1.0 so there may be unforseen consequences.
     
    Apcom version 1.0
     
    Up to date version can be downloaded here. (last update 13 june 2015)
    Credit goes to Dr_Cox1911, who has tracked and fixed the incompatibility issues with new PZ versions!

    Also, a shoutout to ThatUser and Siriusx72 who posted a different approach for a fix in the thread, much appreciated!
     
     
    previous versions:

     
     
    Public servers running ApCom mod:
     
    Information

     
    HAM Radios



    This device can only be used when placed in the world, it can broadcast all over the map and thus is ideal for base to base communications. The ham radio has the ability to play cassettes as repeated broadcasts on a frequency, so they could be used to gather people or advertise a merchant outpost as well. (see tape recorder section for more info)
     

     
    A ham radio can be picked up and it will return the radio + optionally the battery or cassette inside the device.
    Whacking a ham radio with a weapon is not advised as it will destroy the radio and all in it.
     
    When receiving transmissions this device shows a animation.
     
    This device will attract zombies in a wide range, so secure your base perimeters, zombies will locate the sound coming from the machine but the cold steel confuses them so they wont destroy it
     
     
     
    Walker Talkers



    Worn in secondary item slot, the device can then be toggled on and frequencies be set. When the device is worn it will display a small UI element that displays the item icon and device info. When the battery power is low the item will start blinking a led to indicate this.
    When wearing a walker talker it will display up to 5 lines above your normal local chat area, as shown by "Another line".
     

     
    Walker talkers can also be placed down and picked up again to serve tactical purposes. When doing so, unlike the ham radio, this device will keep its battery, however make sure to turn it on each time you place it down.

    Lower tier walker talkers when placed in world are great for luring zombies due to their zombie attraction rate and low value. The higher tier devices when placed in world are great for spying, since their sound values make them hard to detect, especially the tactical army version which doesn’t display any text placed down, detects voice in 25 tile radius. The tradeoff is that these devices are very rare thus their discovery could be considered a big loss.

    Note that when a device is unequipped or picked up it is turned off.
     
     
     
    Walker Talker GUI

     
    When equiping a fresh found walker talker as secondary, a GUI like this will show up in left side of screen.

     
    Insert a battery and it will display battery status:

     
    When equiped as secondary, you can rightclick the inventory icon and turn the device on.
    When doing so, the sprite will show a green led, and more advanced models will light on their display, the frequency text will also be brighter when turned on:

     
    When the device recieves text it will also indicate it in the hud:

     
    The hud will display different stages of battery life as such:


    Finally when the battery is about to die, the item icon will start blinking a red led:

     
     
     
    About chat behaviour

     
    The mod follows a pair of rules to prevent spam and local duplication of text, they are:
     
    Firstly, when you are near multiple placed down devices and/or worn device, then for each frequency the system will pick the highest range device's values for broadcasting to prevent x times the same line popping up on the other end. Secondly, to prevent local duplication, the placed down devices will not display text coming from a source within a 5 tile radius. The devices that are worn do the same but for a 12 tile radius. Note: be aware that eventhough devices do not display the text cause of this rule, they will still attract zombies!
     
     
     
    Interference

     
    Interference will occur during bad weather, when its thundering the interference will be really bad. When interference is applied it will replace words or even multiple words at once with scrambled text.
    Interference will also occur at the last 10% of a device's range, the interference will become worse as you reach the limits of its range untill nothing is received anymore.
     

     
     
     
    Power consumption


    Done per hour for all devices that are turned on. Note that when you place a device in world and turn it on it will keep draining power even when that part of the world unloads.
     
     
     
    Cassette's

     

     
    These cool oldskool cassette tapes can be found all over the place, when rightclicking a cassette in your inventory it will display its ID and for convience the lines that are recorded on it. This menu has no functionallity, but the ID will come in handy.

     
     

    Tape Recorder

     


    Tape recorder needs a battery for power and a cassette to record. When having multiple tapes of the same type use the ID (see Cassette section) to indentify the correct one.
     

     
    When both are inserted wear the item as secondary, this will give another option in right click menu "record a line", click it and wait for the timed action bar to finish.
     

     
    The next line your character says will be recorded on the cassette.
    Cassettes can record a maximum of 5 lines.
    Also note that the players chatcolor is recorded on a tape as well, this is done per recorded line.
     


    After recording eject the cassette from the tape recorder. You can now add the cassette to a HAM Radio.
     

     
    When the radio has a cassette and is turned on you can start broadcasting the cassette on the frequency set for the device.
    Currently every 2 in game hours one line of the cassette is played.
     

     
     
     
    Device tiers and properties:

     
    The item properties below can be read as follows:
    - broadcast range is for outgoing signal only, to be clear a budget walker talker can only emit 500m but still receive chat from for example a ham radio which has global range. - voice detect range, the amount of tiles a player has to be near the device for it to pick up speech. - can hear range, the amount of tiles a player has to be near device to see "hear" its text. - loot chance, obvious. - zombie attraction, the displayed value for played devices, walker talkers have reduced attraction when worn as secondary item. Also note this value doesn’t always coincide with can hear range. - battery consumption, rate at which a device will consume power on hourly basis.  
    HAM Radio:

    broadcastrange: GLOBAL
    voice detect range: 5
    can hear range: 16
    weight: 15
    loot chance: very rare
    zombie attraction: extremely high
    battery consumption: extremely low

    Tier1: Walker Talker Budget

     
    standard
    broadcastrange: 500m
    voice detect range: 6
    can hear range: 12
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    colored
    broadcastrange: 1000m
    voice detect range: 8
    can hear range: 10
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    army
    broadcastrange: 1500m
    voice detect range: 10
    can hear range: 9
    weight: 1.0
    loot chance: normal
    zombie attraction: high
    battery consumption: very high
     
    Tier 2: Walker Talker Standard

     
    standard
    broadcastrange: 2000m
    voice detect range: 12
    can hear range: 8
    weight: 1.5
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium

    silver
    broadcastrange: 2500m
    voice detect range: 14
    can hear range: 5
    weight: 2.0
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium
     
    Tier 3: Walker Talker Black Edition

     
    standard
    broadcastrange: 3000m
    voice detect range: 16
    can hear range: 3
    weight: 2.25
    loot chance: low
    zombie attraction: low
    battery consumption: low

    army
    broadcastrange: 3500m
    voice detect range: 18
    can hear range: 2
    weight: 2.5
    loot chance: low
    zombie attraction: low
    battery consumption: low
     
    Tier 4: Walker Talker Tactical

     
    standard
    broadcastrange: 4500m
    voice detect range: 20
    can hear range: 1
    weight: 2.75
    loot chance: rare
    zombie attraction: very low
    battery consumption: very low

    army
    broadcastrange: GLOBAL
    voice detect range: 25
    can hear range: 0
    weight: 3.0
    loot chance: very rare
    zombie attraction: ZERO
    battery consumption: very low
  13. Like
    kaizokuroof reacted to hyperchondriac in [24/7][PvE][Aus][Hydrocraft][ApCom]Australian Zomboid Server[IWBUMS]   
    So far I've died between the police station and the northern Muldraugh warehouse, then made it to the warehouse with a scratch, dropped my stuff off in a corner, and died again trying to find my first self with my loot (police station and southern warehouse) still on, lol
     
    If you see a bald zombie in green, he's probably carrying some nice gear.
  14. Like
    kaizokuroof got a reaction from Atoxwarrior in Inspiration Builders - Atox request Buildings and houses   
    Delete me
  15. Like
    kaizokuroof reacted to srandiny in Srandiny's buildings collection   
    Modern House
    https://www.dropbox.com/s/k823mfl3ccrsm0h/modern%20house.tbx?dl=0
     
    Apartment for 12 people
    https://www.dropbox.com/s/rooy2gaomayf3pu/apartment%201.tbx?dl=0
     
    Small office 
    https://www.dropbox.com/s/uip12etd5rsvryd/office%201.tbx?dl=0
     
    Bunk House
    https://www.dropbox.com/s/a7bq872y6j2ca6w/bunk%20house.tbx?dl=0
     
    House 1
    https://www.dropbox.com/s/jj3tf85i22p7x4m/house%201.tbx?dl=0
     
    Monument 2 (maybe change the mannequin into soldier statues)
    https://www.dropbox.com/s/06xj3gsfs9h9s0f/monum%202.tbx?dl=0
     
    House 2
    https://www.dropbox.com/s/dtuuiw8g01lskma/house%202.tbx?dl=0 Police Stationhttps://www.dropbox.com/s/3wz3a7z6vn8bp5v/police%20station%202.tbx?dl=0 Park with food carthttps://www.dropbox.com/s/lmmy437zipttkiu/park.tbx?dl=0 Just the food carthttps://www.dropbox.com/s/dxriavtv7njq0e9/food%20cart.tbx?dl=0 Gondolahttps://www.dropbox.com/s/3k8yewqu71ln7c5/gondola.tbx?dl=0 Police Station with small courthttps://www.dropbox.com/s/q51kc4nj38v162n/police%20station.tbx?dl=0 Construction Sitehttps://www.dropbox.com/s/5f0shbk8ofw5y4k/construct.tbx?dl=0 
    More comming soon!
    Have fun !
     
    I have just fixed modern house, police with court, and house 2. Please download the new link.














  16. Like
    kaizokuroof reacted to EUDOXIO in Dock Warehouse   
    Hi, sometime ago i did this, and now its time to share
     
    Enjoy! https://mega.nz/#!Gh4GQRrb!Dgf_snFkOSZHC94LpdjLj7SvePuIheFvzdPUi361mqE
     

     
     

     

  17. Like
    kaizokuroof reacted to Xeonyx in New Denver, BC (V2.1)   
    New Denver is now available through Steam Workshop!!!  Thanks to RingoD for his mapping guides toward getting New Denver on Steam!  Enjoy!
  18. Like
    kaizokuroof reacted to Atoxwarrior in Delete me   
    Hello, I have taken the time to give some details to the apartment complex, fix the problem at the stairs and that having a ladder above the other there is a bug, add some details on the entrance doors and some missing , finally add some details on the roof to give more life and a reason to rise so high.
     
    Here I share the link building, good job and still so very good to see new buildings in these forums.
     
    https://mega.nz/#!bcRjWaBb!aZ8JVM2-83n91JHwvepCLhV5GD04-jiHHI37c5t2bk8
     
  19. Like
    kaizokuroof got a reaction from Z3759xy in Delete me   
    Delete me
  20. Like
    kaizokuroof reacted to EasyPickins in RELEASED: Build 32.30   
    Here's the Java version of PZServerSettings.  You can test it by extracting the attached ZIP file into ProjectZomboid/, then running PZServerSettings/PZServerSettings.bat or PZServerSettings.sh.
    PZServerSettings.zip
  21. Like
    kaizokuroof reacted to EasyPickins in RELEASED: Build 32.30   
    I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well.  I'll add it to the dedicated server after that.
  22. Like
    kaizokuroof reacted to Jela331 in Drayton's (Rebuild) Buildings   
    These buildings are from my map project Drayton (Rebuild): http://theindiestone.com/forums/index.php/topic/13529-drayton-rebuild-v101/
     
    I highly doubt I will work on the map anymore, since it was a huge drag. This building pack contains some unused buildings as well. I'm releasing it in hope that it helps with other people's map projects. If you do use any of the buildings from this pack, don't forget to credit me. Thanks.
     
     
    Download link: https://www.mediafire.com/?gwud0juh7081js5
  23. Like
    kaizokuroof reacted to Necromatic_Corgi in [TWD] Woodbury. (WIP)   
    Progress update:
  24. Like
    kaizokuroof got a reaction from Nitengal in Pet store building   
    Delete me
  25. Like
    kaizokuroof reacted to Jela331 in Delete me   
    Yeah "post" or "poststorage" works. I used that for every office room/building.
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