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Kajin

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  1. Like
    Kajin got a reaction from DaydreamDaveyy in Commonly Suggested Suggestions   
    Maybe sex could be substituted for such things as cuddling on a sofa or simply sharing the same bed during sleep? It would achieve more or less the same thing in finding comfort and happiness in the touch of another human being that you're fond of. Not really sure what the devs have said on that particular note.
  2. Like
    Kajin got a reaction from yarald in Commonly Suggested Suggestions   
    That's not the kind of atmosphere the game devs are going for?
  3. Like
    Kajin got a reaction from Zombadger in Eastoid   
    Can confirm. Am currently scattered amongst the stars.
     
    Send help.
  4. Like
    Kajin got a reaction from DramaSetter in Commonly Suggested Suggestions   
    Bear Grylls is an idiot. You don't ever do that. Urine is filled with poisonous substances.
     
    Double post? What?
  5. Like
    Kajin got a reaction from Blackbeard06 in Monroeville   
    Moved to Mapping WIP.
  6. Like
    Kajin got a reaction from Kuren in Ultima Warrior   
    I support the leaping through windows initiative if only because I want to drink all the delicious tears of people who've died trying to escape zombies "like how they do in the movies".
     
    Also it would be a good way to escape zombies, both if the window is already open and if you're willing to take numerous bleeding cuts over taking a bite/being eaten alive.
  7. Like
    Kajin got a reaction from Jericoshost in Bring electricity back!!   
    Buddies of mine and myself were talking about Gasifiers recently. Basically take wood or coal and turn it into synth gas. They were apparently very common in world war two thanks to gasoline shortages and a lot of people ran their cars and powered their homes off of them.
  8. Like
    Kajin got a reaction from DresdenBBQ in Ultima Warrior   
    I support the leaping through windows initiative if only because I want to drink all the delicious tears of people who've died trying to escape zombies "like how they do in the movies".
     
    Also it would be a good way to escape zombies, both if the window is already open and if you're willing to take numerous bleeding cuts over taking a bite/being eaten alive.
  9. Like
    Kajin reacted to Batsphinx in Ultima Warrior   
    Man...
     
    Climbing through a window full of glass shards is bad enough in this game, god only knows what damage you'd do if you tried to launch yourself through a closed window...
     
     
  10. Like
    Kajin reacted to Kirrus in Ultima Warrior   
    When it looks better.
  11. Like
    Kajin got a reaction from Footmuffin in The Ascent of Kajin   
    Yay!
  12. Like
    Kajin got a reaction from Jericoshost in Turning plastic bottles into cordage   
    That is pretty genius... but why would you destroy a perfectly good bottle to make a cord when there's so much other stuff out there you can make it out of?
  13. Like
    Kajin got a reaction from Geras in The Missing Railroad   
    I'd like it if the tracks supported those hand pump rail carts, if we're talking vehicles. Not sure how difficult they are to move but I imagine it's quicker and easier than running.
  14. Like
    Kajin got a reaction from Kuren in The Missing Railroad   
    I'd like it if the tracks supported those hand pump rail carts, if we're talking vehicles. Not sure how difficult they are to move but I imagine it's quicker and easier than running.
  15. Like
    Kajin reacted to Batsphinx in Small but Important Suggestions Thread   
    Just a general request - but I'm going through this thread several times a week to harvest suggestions, and it gets a bit tricky when there's a bunch of discussion and back and forth in here. As there is above.
     
    If we could keep it to numbered suggestions, and discussions in separate threads, it'd be a lot more helpful, if at all possible. It's getting a bit unwieldy currently. Thank you!  x
  16. Like
    Kajin reacted to Geras in Small but Important Suggestions Thread   
    90. Boil clean ripped sheets and bandages to sterilize them.
  17. Like
    Kajin reacted to nasKo in Hello ladies   
    The ladies have finally made it into the animation build! After a couple of weeks of puzzling incompatibilities and glitches across the export chain, we got everyone together and finally winkled numerous bugs out of the system. So now all the female models are working with the animations that’ve been exported and thrown into the PZ mainframe so far.
    As we mentioned before, until the animation build is good to go we’re not going to do Mondoid videos as the time they take to produce/edit/whatever diverts us away from cranking the actual new systems out into the open. That said, we can still show you a few images of the new lady survivors in action.




    This should stand as the last technological hurdle for the getting the anims out into testing, although there could possibly be some multiplayer sync issues to work out that would make us consider a single player anim branch initially if that were to turn out to be the case.
    Since we’ve been focused on getting the female models working in-game for a fair wedge of the last little while we still have some of the ‘tying in’ of the new animation and combat system to finish off. There’s still a fair few fixes and things to add ahead of us too, but getting the women into the game was by far the biggest.  So we’re definitely edging much closer to getting this stuff out there to you all but, as usual, will refrain from putting a specific ETA on it.
    Build 35 IWBUMS
    The release of the combat/anims/clothing build will open up the path to plugging in the big pile of work we’ve done for our remaining feature milestones. It will also, meanwhile, provide coders like RJ with a deluge of fun new jobs like zoning the ‘career zombies’, adding in new weapons, sounds etc.
    As such, in the remaining time before the anims go in, the Build 35 IWBUMS will be used to do lots of ‘small job, big impact’ jobs that we’ve been meaning to do since forever – many of them community and mod team suggestions that’ve been stacking up. As IWBUMS public beta testers are aware – from build 35.9  zombies will be able to tear down sheet ropes, while in future builds we’ll tie sheet rope breakage and fall damage to player weight and attributes.
    We’ll also be finally letting towels dry, giving some foods a thirst value, making rotten food disappear rather than be a permanent fixture – that sort of thing. It’s basically ticking off a bunch of ‘small stuff’ that’s been nagging on players in one big go before the animations arrive with all the extra (and awesome) potential that they bring. If you have any such suggestions,like this one nudging us towards tying the ‘E’ button to TVs and channel changes, then please drop ‘em in the forums.
    Insomnia
    Just a quick note to say that PZ will have a presence at this weekend’s Insomnia gaming event at the Birmingham NEC, and a few members of the team who aren’t banging upcoming builds with spanners will be present on the Sunday and Monday if you want to come over and say hello.
    This week’s topless survivor by Eden404 of Steam. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!
  18. Like
    Kajin got a reaction from Keshash in Animated Antics   
    Development hasn't stopped on NPCs. NPCs are almost finished. Only thing left to do is integrate them into the Animations build after it gets finished, which itself is progressing quite nicely from the looks of things.
     
    That was the last bit of news I've heard on NPCs and I haven't heard anything that's contradicted it since, so I assume it's still true.
  19. Like
    Kajin reacted to Scyoni in Rename Skill Books to Provide 'Better' Grouping   
    I would love this. I'd never keep books in a series in the weird order they come up on the shelf - this would solve that issue.
  20. Like
    Kajin got a reaction from Kuren in Dying of old age   
    As an actual long term mechanic, I'm not a fan.
     
    As a selected trait? I'd go for it. Character has decreased fitness and strength or maybe constant pain from arthritis and old injuries. They also have a random chance to get a heart attack or collapse from heart failure, followed by RNG rolls to see if it actually kills you or if it passes. A good diet and lots of exercise to raise fitness could mitigate the chances of it killing you and a sufficiently advanced medical doctor could also save you. Heart pills meds would also help push the odds in your favor all around.
     
    A debilitating condition like that would give you lots of skill points to use, in reflection of someone who has lived a long life.
  21. Like
    Kajin reacted to nasKo in Thirty fivin'   
    Something of an intermediary Mondoid this week, while RJ cranks out Build 35 features and fixes – while the wires of the new animation, clothing, model and combat systems we’ve developed are hooked up to the PZ mainframe.
    BUILD 35 IWBUMS
    The public IWBUMS test of some of Build 35’s features (reworked building, metal defences, big trees, nutrition, revamped sleeping system, night events etc) is ongoing and people seem to be liking it. We’ve now run through 35.1, 35.2 and 35.3 and recent changes include new skill books, clearer recipes, new sounds, object deconstruction balance, welding rods, sleep/pain balance and a bunch of other bug fixes.
    We need especially need feedback on how the sleeping system and welding change/improve the feel of the gameplay, so if you’re taking the IWBUMS build for a spin then please deposit your thoughts in this thread. The bug tracker, meanwhile, lives here.
    ANIMS BIT
    As discussed last week, all the relevant tech and anims are now in our dev branch – and what’s going on behind the scenes is tying all together.
    The ladies have been finished by Binky and have been passed over to Animator Martin to do the final stage of integrating the women, getting the clothing sized appropriately for them, making sure all the anims work okay with them etc. Here’s a WIP lady model vid, with a quick image for good measure. (Martin’s only received the female stuff today, so it’s all fairly rough at the present time.)

    Meanwhile Lemmy been working on the remainder of integrating the anims and clothing into the gameplay, making sure opening/climbing through windows works, getting the weapon models integrated with the inventory etc, and is currently working on getting the clothing items working with the inventory system. There’s still more to do but we’re getting there.
    MAP WORK
    We haven’t expanded the PZ map in a while, and with Louisville still a ways off we’re currently building a new residential area to the south for Build 35. We’ll leave the specifics as a surprise, but it’ll add an engaging new option to the usual WP/Muld spawn decision. While we’re back in the map, too, we’ll look at additions such as a body of water for Muld so ardent fishermen and fisherladies (for example) get more choice in their play area.
    Till next week gang! Cheers for reading!
    This week’s featured image by Большой Ник in Steamland. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!
     
    Text link to the Youtube video:
    https://www.youtube.com/watch?v=O4a_HePFYnM
     
  22. Like
    Kajin reacted to Demonic_Kat in Wall cracking/erosion happens too quickly, need a way to repair cracks.   
    No one would be able to experience these erosion changes if they were set to realistic time frames.
     
    To play one year you would have to survive 7.6 days of continuous game play on 30 min days. If you played 2 hours a day it would take 3 months to complete that. So a few years would literally be an entire year of playing the same map.
     
    I do have to disagree with the plant growth though. I have a neighbor who hasn't mowed in a couple of months and their house is completely overrun with vegetation. It is actually quite hard to see their house from the front now.
     
    I would like to see a way to fix the cracks though as well.
  23. Like
    Kajin reacted to Rathlord in RELEASED: Build 35.26   
    Please remember that we'd prefer people use unmodded versions of PZ for IWBUMS, especially if you're going to report a bug. If it's caused by your mod and you report it you can potentially waste hours or more of dev time trying to fix something that's not broken. 
     
    If you wanna play with mods that's fine, just try to confirm bugs with an unmodded version if you can, or at the very minimum tell what mods you're using when you report problems. Thanks everyone!
  24. Like
    Kajin reacted to LeoIvanov in IWBUMS AWAY!   
    Zomboid GO?
     
    So instead of walking around the city and collecting pokemons, you have to run around the city avoiding the zombies? With public places being "lootable stores", and gyms being "safezones" that are constantly attacked by zombies and that you have to lend a hand in order to defend?

    Having your house capable of being upgraded, with items stored inside and increasing barricades strength?
     
    Oh.. Did I say too much?
  25. Like
    Kajin reacted to lemmy101 in IWBUMS AWAY!   
    Zomboid GO is supposed to be a secret Kirrus! Does that NDA mean nothing to you?
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