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Kajin

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Everything posted by Kajin

  1. I... don't think I'd want to use it for home defense. Starting the barbecue, maybe, but not home defense.
  2. To be fair, that would be pretty fun. I don't know about "concealed", though. That might hurt a little.
  3. Well, when your wounds have the bleeding status in PZ that's typically a really bad, heavy bleed. I can see scratches breaking the skin and bleeding a little bit but not bad enough to incur the bleeding penalty.
  4. We already CAN do that. It's called character creation. I'd say whichever one is better depends on what you're hoping on doing. The first one would be better if you're going to be relying heavily on building your own crap. The strength will come from all the tree cutting, so taking the strong trait would be wasted points.
  5. Yeah, but it lacks the same satisfying CRUNCH I'd get from blasting them apart with a pulse rifle, minigun, or the x-buster. Really, just not the least bit cathartic.
  6. I've always hated using flamethrowers in games, whether it be burning aliens, spies, or robots I just can't get into it. They just feel very unsatisfying for some reason.
  7. I had an idea similar to this a while back. It was a higher degree of simulation in food and the decay thereof, such that fresh food lasts a lot longer (particularly most unblemished fruits and vegetables) but any food that does spoil will quickly spoil all the other food in the container with it. Not only that, but it would attract all sorts of pests such as rats and insects looking to devour your food stocks. Have a look: http://theindiestone.com/forums/index.php/topic/10796-one-bad-apple/\\ /shameless plug But yeah, even without that it'd be nice if rotten food just rotted away to nothing after a while. It takes up too much space
  8. I've never understood the "zombies can grab shields" argument against it. I mean, that's what you'd want them to do. Gives you a good vantage point to stab them in the skull and if they prove too strong or a bunch of other zombies show up from behind you can just drop the shield and hightail it.
  9. Hippie commune simulator? The world has ended and you're complaining about needing to farm your own food? That's... a unique way of looking at it, I suppose. Not a view I'd call true, but to each their own.
  10. We already have health traits for Healing (Fast Healing and Slow Healing), Toughness (Thick Skinned and Thin Skinned) and frequency of illness (Resilience and Prone to Illness). With the new health system, I'd suggest we add a fourth series of health traits: Superior Immune Response and Immunodeficiency. Basically, these two new traits would govern our body's ability to fight off infection and disease. Superior Immune Response would give your character a champion immune system that responds to wound infections and illnesses faster and deals with them quicker. With it, your character will recover from ailments faster and can even power through the work day with less rest and recovery needed over other characters who get sick. Immunodeficiency, conversely, makes every little problem much worse. An infected cut will trouble you longer and get worse before it gets better. Food sickness or even a run of the mill flu can leave you bedridden easily, making it harder for you to get things done from all the time you need to spend resting to try and get over your illness.
  11. Dude, this is THICK copper we're talking about. I drive that stuff into the ground with a freaking sledgehammer whenever I have to install a ground into an electrical grid. It'd last a lot longer than whatever crappy alloy is in a kitchen knife, that's for sure. It'd be prone to deformation after moderately heavy use, but I'd still consider using it as a spearhead in the short term. Dunno how heavy rebar is, so I'm unsure how easily one could use it. But if you could, I imagine it'd be pretty durable.
  12. I was thinking long sticks of copper ground. They're these long rods of copper you can get in any electrical store. Supposed to drive them into the ground and hook your house's electrical grid onto it in case something shorts out. They're pretty long and would probably be easier to work with than rebar. Would have less durability, though. Rebar would likely be the superior metallic rod for all your spearhead needs. Heck, it might even outlast you if you keep it clean.
  13. If I was going to make a spear that I was planning on using for some zombie slaying, I'd put a LOT more effort into it than those guys on that video did. At the very MINIMUM, I'd find a long slender trunk and carve it into a sharp, fire hardened point that I could use to stab into the zombie skull. That alone would be far more effective than the "knife+broom" that they did in the video. If I had time to prepare and the proper materials, I'd put a lot more effort into it. I'd go out and find myself some manner of metal. Preferably eighteen inches long. I would then grind the first six inches to a point slim enough to pierce an eye socket but still thick enough to maintain its form under stress. I'd then take the file and grind a number of notches into the remaining twelve inches. I might go for anywhere between three or six. I will then carve an equal measure of notches into the slender trunk I mentioned above. If I'm going all out, I may even carve a slight, twelve inch long groove into the opposite side for the metal to rest in. I'd then take some twine and, lining the notches in the trunk and metal up with each other, fasten it together as tight as possible. THEN I would apply the duct tape, if only as an added measure to help absorb shock and hold the spear head in place. If I didn't have the duct tape, I'd likely apply an extra layer of twine over the haft of the spear from the bottom of the metal all along the twelve inches where it meets the wood.
  14. Might be a good idea to keep dishes in a separate container like keys and have a general "wash dishes" option that washes all the dirty ones in the stack.
  15. This is something I've thought about on and off. Eating with forks and spoons off of plates and out of bowls would be one of those things. You know, a sign of civilization. That we've evolved beyond our need to eat off the ground like savages. So a good cutlery set could indeed be a decent happiness boost while also helping keep you healthy by not making you eat with your nasty hands. The only problem would be implementation. How do you do this without it feeling cumbersome?
  16. Museum? Dude, crossbows are still in active use across America. I've seen a dozen of them in a dozen different houses across Kentucky, not to mention the dozen or so on sale at the archery store down the street from my house.
  17. In the event of a post apocalyptic future ruled by the undead, a lot of things will be lost. We live a very convenient lifestyle where everything we need is basically given to us without all of the hard work, sweat and toil that would normally have gone into acquiring such items in the past. Weapons. Tools. Cloth. Leather. Electronics. Mechanics. Everything we use was made, but few of us know how to make it. Should humanity experience a catastrophic extinction event such as a zombie apocalypse, much of our ability to provide for ourselves will be lost as those few who survive won't possess the necessary knowledge to make what they need. Thus, my suggestion is this. Crafting recipes draw from various pools of knowledge. Before we can craft those recipes, we must first expand our knowledge. Various recipes that require prerequisite knowledge need to first be researched before they can be effectively made. Something as simple as a wall would require little or no research, but something more complex would require a great deal more effort. Using bows and crossbows as an example, one would first need to research how to make quality string that has high durability and doesn't fray or break. Then one would need to research about wood crafting and how to make it so that the carved wood in question doesn't warp under stress and provides the right amount of tension necessary to fling the arrow. This would require a lot of materials for trial and error experimentation before we even get a finished product that works halfway decently. And that's just for a simple bow. If one wants to go more advanced and make a crossbow, one would need to put further research into metal crafting to create proper components to let you mount the bow and hold/release the string upon the pull of the trigger. Further research would also need to be put into wood and string that holds up well under stress because the crossbow needs a lot more tension held in the string to fire properly. Those are my thoughts on it for now. Will add more later when I think of it. Thoughts?
  18. Or maybe have large groups eventually splinter off into smaller sub groups that wander off in random directions.
  19. ?_? But the comb is quite useful as well. Empty of honey and you've got beeswax that can be used to make candles and seal jars.
  20. Let's experiment - when you have a spare time, try to ask a random person on the street (or someone you know) to explain in detail how to plant crops. The rules - they are not allowed to ask you, anyone else or search on the internet on how to do it. If they explain it properly and you won't find any mistakes in their words - I rest my case and admit defeat First person I found stated that you buy the seeds, dig a hole in the ground with a shovel, and place the seeds within. I'm sure a farmer would have a better idea of how to go about doing it, but a regular person definitely knows the most basic of the information you need to know in order to start planting seeds. Which is a moot point anyway, since every packet of seeds I've ever seen has had detailed instructions on the packaging telling you exactly how to plant the seeds in order to get the best result. So the instruction manual you're saying we should read before we plant the seeds already comes with the seeds we intend to plant. I don't mean to sound harsh if I'm coming across as such, but I really think it's not a very good idea. I'd suggest nerfing farming in other ways, is all.
  21. I agree - I think you shouldn't be able to plant seeds at all without the "learnt recipe/skill", similar to generators/trap. No. I'm all for nerfing farming to make long term survival a little more difficult but I cross the line at needing to read an instruction manual before you can put seeds in the ground.
  22. I'd be fine with beekeeping as a hobby, really. It makes a little more sense I think. Also, idea. Wild Flower crop seeds. A seed mixture containing a bunch of different flowering plants that flower at different times of year ensuring that the bees always have something to feed on. Also, clover seeds for adding clover to regular grass tiles, because bees apparently REALLY love clover.
  23. You can find tyvek full body suits in hardware stores. Wear those and some goggles and maybe some thick clothing underneath. You'll definitely prevent the majority of stings that way, I imagine. But yeah, bee keeping is something I'd love to see in the game. Honey is an excellent survival food.
  24. I'd save the broad head arrow tips for hunting animals, definitely. For zombies, I'd probably suggest a wooden arrow with a fire hardened tip. Save those good arrows for hunting. Might not penetrate the skull, but it could definitely cause some cracks and fractures. Especially if the zombie is in an advanced state of decomposition, which might weaken the bone and make it easier to destroy. I could see an arrow destroying the brain in these circumstances, definitely. Would definitely be a better alternative over using guns or approaching in melee to dispatch zombies in small amounts.
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