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StarworksArt

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  1. Short gameplay video from community member: https://www.youtube.com/watch?v=19DkAV4zlm4
  2. Hey guys, This is my game project on which I worked alone for 3 years: WARSHIFT is an indie experimental project where Action, RTS and RPG gameplay elements are combined in one space epic. You can build bases, manage armies, and then come down to keep the enemies at gunpoint, gain experience in dynamic battles and customize your main characters and vehicles. What it currently has: •Switching between Action/RTS mode on the battlefield •Dynamic battles in the action mode •NODE-based strategy gameplay •16 types of units: 6 customizable combat avatars, 9 AI soldiers, 1 heavy-unit •7 types of building •Powerful orbital strikes •Evolving system for customizable combat avatars that are designed to add to the game some RPG elements. •Dozens of weapons and upgrades •Super-abilities and transformations •Heavy unit "Dreadnought" is designed to add to the game some elements from classic “wargame” genre, such as tactical management of heavy orbital/atmospheric battleships. •Grounded, air, water, underwater, outer space CUSTOM SKIRMISHES vs AI 4 playable maps for customizable skirmishes against AI: •Orbital sector is designed especially for battles in the outer space •Naval sector is a mix of 4 playable environments •Sector “Frontier” has ruins of bastion that located between the dense jungle and desert •Wide sector is designed to show full potential of strong armies and battleships SINGLE PLAYER CAMPAIGN •10 linked single player missions for the human faction campaign shows almost all the current features and modes of the game. •Basic LAN multiplayer. Official site: http://warshift.com/ Steam store page: http://store.steampowered.com/app/392580 Please let me know if you have any questions, suggestions or feedback. I'm currently working on joystick controls implementation in my game. And I need advice regarding key mapping for RTS mode. Because I'm really don't have much experience with controllers. Also, I will be glad to discuss anything regarding creation and improvement of strategic AI, best practices of that. Also, if anybody has questions regarding creating rts-based games using Unity3d engine I will be glad to help with advices.
  3. This is a new joke video, that made just for fun when experimenting with the settings of visual effects and physics for tactical nuclear weapons in game: http://youtu.be/3eAFX1iYct4 In future, all large objects should be destroyed or moved (for example flying islands), also will be fire on trees and for some time will remain radiation after a nuclear explosion. But don't worry, this weapon will be balanced by not a less powerful and interesting opponents weapons. And it will be available only at the highest levels of character skills. Also, you cannot use this weapon as recklessly as shown in the video, because it destroy not only the enemies but your troops too if they are too close to explosion center. Unless you are going to make joke/surprise for your allies Hope you like it, and dont forget support this project on Kickstarter: http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space
  4. Despite the fact that Cyril focused on the Kickstarter campaigns, he has some progress in the development process also. So, let's take a look at his latest work on the main menu and on system of change quality settings on-fly. Here is video demonstration: http://youtu.be/h2EaNIZrXEg
  5. Hello everyone, When you played MOBA or RTS, do you ever wished to come down and keep the enemy at gunpoint in dynamic battles? In Universum you can: - Command your troops on high or come down and keep the enemy at gunpoint in dynamic battles. - Fight in 5 dimensions: ground, air, underground, open space, underwater. - Play infantry, vehicles, mechs or alien creatures. - Customize your character and researching new technologies. - Enjoy beautiful graphics, realistic physics and incredible visual effects. And all of this, on the beautiful landscapes of alien planets with their unique nature environment, physics and disasters, in the huge world of Universum. Much more? Explore a global map of the universe, where your space troops will be able to resolve the dispute who will rule the Earth and the galaxy tomorrow.. http://youtu.be/xZDXZz_TkrI So Universum: War Front is a new indie Sci-Fi Multiplayer Battle Arena project developed by only one person – Cyril Megem. Having a lot of work done, Cyril planning to raise enough funds on Kickstarter to expand the team and release game faster and make it better than if he continue to develop it alone. Kickstarter link: http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space Also, please vote for project on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=182740106 Official site: http://universumwar.com
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