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sumguy720

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Everything posted by sumguy720

  1. The head should NEVER break. It should dull though. maybe the axe damage could go down over time with durability, and when it breaks you could be left with a "dull axe" that could still be used for bashing. In the event that the handle broke you could be left with a "dull axe head" or a "sharp axe head". But maybe that's too complicated.
  2. You have to be eaten. You can't just be bitten and bleed out. It's there. I'll edit with a video. EDIT: http://www.youtube.com/watch?v=U4xv9CeGkTI&feature=youtu.be That's a pretty useless contribution, Mr sir.
  3. I'm not saying there shouldn't be screaming. There are death screams and sounds in lots of games I play. But what I'm saying is I am not getting "creeped out" by the screaming right now, just repulsed. It's not scary or creepy. It just disgusts me. It's something I don't want to listen to. I guess the first point is debatable though. Depends on what the developers intended, which I do not pretend to know.
  4. I would like to request that the screaming/voice effects that are played when the player dies be replaced or removed. Hear me out ye naysayers because I have actually two points that are somewhat valid. When I play this game, I AM the character. What I do is what the character does, and any time my character does something that I don't do, it alienates me from the game. Imagine if when you played Half Life if gordon freeman would cry out in pain whenever he got shot or killed. There is a reason why he doesn't. There's also a reason why he doesn't talk at all. It's so that the player can put themselves into the character without interruption. The player screaming on death in project zomboid is an interruption in my immersion. This point applies only to the player character. This applies more to all the characters, and the screaming in general. I find it to be actually quite disturbing. I never like listening to people screaming in agony and fear when they die, and the death screams in project zomboid are just too visceral and realistic. I don't play this game because I actually want to experience the horrors of watching people die, I want to experience the thrills of a zombie apocalypse, the excitement of anarchy, and perhaps the pangs of loss and sadness at seeing someone I know get zombified. I do not want to be disgusted/horrified/made to feel rather sick whenever my character dies. The game should be realistic, but there's a reason why it's a video game and not a simulation: So we can experience the event without the discomfort of actually experiencing the event.So please, please Devs, change the effect, remove it, or give an option to turn it off? It disrupts the immersive aspect of controlling a character first of all, but I don't want to listen to it in general. Especially when NPCs are added and there are more people dying all the time. I really wouldn't mind NPCs screaming when they die, but I would really like it to be less realistic. It IS possible to make non-realistic sounds that are still believable. I play lots of violent games, and they all manage to be complete experiences without turning my insides around. I might be like, the only person to have this issue, but it is such an issue that I actually have started quitting the game before I die because I don't want to listen to the sounds.
  5. So I read that sewers will be implemented. Is it safe to say that subways, basements, cellars, and other subterrainian fare will come with that? If so, cool. If not, suggestion.
  6. Secretly I just want to add minecraft to this game.
  7. Well there is mod support, so I bet if there's a demand for it there will be a mod for it. Have you checked out the 'Murica mod that gives you a bunch of guns and ammo to fight with? I think some of the weapons were modified to perform differently too. I don't think the devs would go for intelligent zombies, but they sure as hell wouldn't discourage a mod for it.
  8. I hope this is a planned feature for the sake of it being a cool feature, but I also hope it isn't for the sake of this post's validity. Anyway, I was hoping for two three things that sort of don't lead to one another. That the time and date would not be shown in the upper right corner. That the player could start with a watch or would have to have one to see the time of day, which would actually be seen only when the watch is examined. That the player would have to keep track of the days by A. Looking at a digital clock with date or B. Marking days on a calendarMarking dates on a calendar would require the calendar to store that info, I know this is kind of a big deal, but I don't exactly know all the details as to why. BUT, if you could store marks on a calendar it would also be cool if you could store text in a notebook etc. which is sort of a half hearted extra bonus suggestion.
  9. There are some ideas here that are listed in the "Do not suggest" threadHello! A lot of these ideas are vague(How would recoil work in an isometric game like this?) (What do you mean by bandits?) A lot of these ideas are not exactly micro. (more: macro!)Some of these ideas are plannedHello again! Some of these ideas are already ingame.It's true we don't want you to make 30 threads, but you could have eliminated most of the 30 by reading the appropriate read-me-first topics. Then you could make a topic with the one or two ideas that have survived the culling! That has the added bonus of giving you some time to flesh out some of your ideas so we have something to read other than a list. We like reading cool fleshed out ideas. Personally I would like to see a topic about the aiming system or sunburn ideas.
  10. This is a cool idea. Perhaps this could be implemented as a "drop-in" multiplayer feature, where someone is hosting a game in progress and a new player joins up. That way you don't have to disrupt the game universe to add a player. EDIT: Also this would save players from the "Oh god my friend died in multiplayer but I'm still alive, guess he gets to sit around for twenty minutes." problem.
  11. Yo yo. http://theindiestone.com/forums/index.php/topic/75-early-beginning-still-not-possible/
  12. I wonder if the devs chose this theme intentionally.
  13. Looking forward to this! Thanks for taking the time to work on a tutorial.
  14. Well I, for one, would love to have the camera follow my AI controlled zombie around after I die so I can sit and think about my game for a while. Plus, it could be like having an ant farm after that. Wouldn't take much more programming or anything to just have the camera follow a new target after death would it? You could then have scenarios where you watch yourself die in a safehouse with your party/companion and you could watch the aftermath. Do they kill you? Do you bite someone? What happens? EDIT: Is that what I'm talking about? I didn't see this feature.
  15. Man. I mean... I've been hanging around a lot of rocks lately. It'd be super tough to make useful tools out of them, but as far as throwing weapons are concerned they sure do work well. Get a nice 10-15 pound rock and chuck it at something - and "whatever it is" becomes "whatever it was", if you get my drift. A lighter stone (less than one pound) can be chucked at significant speed, too. Albeit it'd be hella tough to aim it right unless you were used to pitching stones.
  16. Idea: Mod that lets you beat the game. How about those pickled muffins, Mr. Sir?
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