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Buzing

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  1. The mod allows another bag (or two depends on you guys) te be "equipped" by equipped I mean that it will make use of its weight reduction even if it`s in your inventory. It does not allow "all" bags in the inventory to work It bases the bags on pick up order Example Bag 1,2,3 I picked up bag 1 and placed it on my back and I picked up bags 2 and 3 NORMAL: Only bag 1 will have weight reduction but not 2 and 3 MODDED: Bag 1 and 2 have weight reduction but not 3 Unless i picked up bag 3 first then 2 (I already have it working but i want suggestions on how i should implement it, Do i keep it like the example up here?) In Theory, in the future I will create a menu to actually select which bags are equipped but for now ill just see if the community will agree to this.
  2. MRE`s were made for the army to live on with 210 calories per 227Grams. but as the real game is based on real values (as stated by lead developer of Nutrition system) I suggest just googling the values . although id love if mres sustain me (HAHA)
  3. With my summer starting soon. I would love to help in this project. If ever continued or will be passed on to anyone else. I have good understanding of coding and am learning how zomboid works.
  4. This mod is a major change in coding to make sure its Multiplayer Compatible I have made the server and client interact with each other which in turn gives a more accurate zombie blindness during the day and zombie madness during the night Verbatim: The gameplay goes like this: You don't sleep. You don't even get tired.You start with a hiking bag, a flashlight, some batteries, a hammer and some nails. - Haven't Incorporated this.During the day, zombies are blinded. You can walk right past them. They will react to sound. (They will only go to where the sound is but not attack you if you are no longer where the sound is)When night falls, not only do zombies go from being blind to eagle eyed - most of them will probably know where you are. Hopefully you spent the day wisely. (REEEAL WISELY) TLDR: This is just a multiplayer version of the mod without starting gear and stuff This uses the Insomnia ID which will conflict with the original mod (Can fix as per request) https://drive.google.com/file/d/0B6doanGHHDqkNUpPMHFCemllaVE/view?usp=sharing This is WIP as i am not fully sure if im done with it. I am not the owner of the original Insomnia and i will bring this down as per request.
  5. I have read from a previous thread that you could use SendClientCommand and OnClientCommand to receive the command that was sent Although my server seems to not receive anything I would love to have an example on server and client interaction Edit: i also get errors like Attempted index: character of non-table:null or The server just doesn't detect the event.
  6. @smegolas put it in C:\project zomboid directory\media\lua\client\mods or something like that
  7. Im not sure but i think this is where the zombies vision is limited. It works in single player sandbox but when it comes to servers it wont seem to click in. Is there a way to fix this or are servers using another thing for it?
  8. i think you got the wrong thread..... Im actually quoting your code for this xD well when i read up he need to stop players from using this in multiplayer so being admin only would be great.
  9. What about the code that allows only admins to use the mod or else it will kill the user ?
  10. Woah.. Thats cool cant wait for next version
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