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EUDOXIO

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  1. Like
    EUDOXIO got a reaction from Bejasc in Small but Important Suggestions Thread   
    770
    Its time to give some love to the Barrels. To store liquids like water or fuel. With a bit of metalwork skill you can use them as barrel bonfires. And also make scraps for Metalwork from them.
     

  2. Spiffo
    EUDOXIO reacted to Dr_Cox1911 in New Denver, BC (V2.1)   
    Any plans on moving the map? With the newly added towns and little things in the wilderness New Denver overrides a lot of it.
  3. Spiffo
    EUDOXIO reacted to EnigmaGrey in RELEASED: IWBUMS Build 39.67.3   
    Jumper cables don't need to be a physical thing that attaches both cars together. They can just be an object in the player's inventory.

    Park your car in front of the car needing a jump, facing it.
    Leave the car running
    Stand between the two cars with jumper cables in inventory.
    Press the V key
    Click the "Jump Start" action
    The car with the dead battery starts and runs.
    Battery charges over time.
     
    Not overly realistic, but I don't think we need to be in this case.
  4. Like
    EUDOXIO got a reaction from Sexual_Zombie in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  5. Like
    EUDOXIO got a reaction from halkaze in UI is too small and I can't see it.   
    Try this https://steamcommunity.com/sharedfiles/filedetails/?id=1308392484
  6. Spiffo
    EUDOXIO got a reaction from MadDan in Small but Important Suggestions Thread   
    770
    Its time to give some love to the Barrels. To store liquids like water or fuel. With a bit of metalwork skill you can use them as barrel bonfires. And also make scraps for Metalwork from them.
     

  7. Like
    EUDOXIO got a reaction from ZombiesLoveBrainiacs in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  8. Like
    EUDOXIO got a reaction from LuckerLuke in Small but Important Suggestions Thread   
    770
    Its time to give some love to the Barrels. To store liquids like water or fuel. With a bit of metalwork skill you can use them as barrel bonfires. And also make scraps for Metalwork from them.
     

  9. Spiffo
    EUDOXIO reacted to EnigmaGrey in Small but Important Suggestions Thread   
    Yeah, I'd like the fire-in-a-barrel back. A sad casualty of metalworking.
  10. Like
    EUDOXIO got a reaction from DanSolo in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  11. Like
    EUDOXIO got a reaction from Massi in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  12. Like
    EUDOXIO got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Only wooden floor? What about player-made metal floors? They work as roads already?
  13. Like
    EUDOXIO got a reaction from Tails in RELEASED: IWBUMS Build 39.67.3   
    Only wooden floor? What about player-made metal floors? They work as roads already?
  14. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.67.1

    [NEW]
    Changed default UI Render FPS to 30. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added proper physics to open double doors. Added "Pan camera while aiming" display option. Cell grid now drawn in the lua debugger map. Pressing 'T' in the lua debugger map now teleports player 0 to that location. Added the ability to smash the car window that a player is facing using right click in the car's context menu. Added "remove vehicle" using the right click context menu if you are in debug or an admin. Admins or people in debug mode can now open the Vehicle Mechanics screen instantly while inside a car. Added a Car Battery Charger item. It is used to charge your car battery if you have electricity around you (generator included). Added PZBullet and trove.jar to various Steam build scripts. Added 32bit PZBullet for Linux
    [BALANCE]                                       
    Increased the spawn rate of mechanic tools in car trunks.         Lowered the panic increase caused by zombies when player is in a vehicle. Increased the knockback done to car when ramming zombies.
    [BUG FIX]
    Fixed VOIP not working. Fixed issues with players riding shotgun in MP being teleported to elsewhere on the map by preventing drivers from entering areas of the map that haven't been loaded in their passengers' game. Fixed client doing collision checks for zombies that should only be done on a server. Fixed zombie positions not updating on the client correctly. Fixed zombie animations not updating on the client when near a vehicle. Fixed trove.jar not being on Mac StartServer scripts. Fixed Server not directing admins to 38.30(pre-vehicles) branch when trying to load an old world. Fixed potential slowdown by not calling getResourceAsStream() in IndieFileLoader. Fixed "Bad file descriptor" bug on Linux (hopefully, please let us know if you see this) Fixed linux issues by rebuilding Linux libZNetJNI64.so Fixed "Auth failed response" message on server when a client disconnects. Fixed issues around server sending map_zone.bin to clients. Fixed pzbullet/CMakeLists.txt Fixed linux issues by updating Linux PZBullet.so and PZBulletNoOpenGL64.so Fixed unpinned inventory/loot window time auto-collapsing at different framerates. Fixed zombies near player 1 overlapping each other when player 2 was far away in split-screen. Fixed longstanding visual glitch when climbing over something onto a staircase below. Fixed potential infinite loops by adding sanity checks when loading map_zone.bin. Fixed VoiceManager.DeinitVMClient() not terminating the thread properly. Fixed exception cooking items with both BadInMicrowave and ReplaceOnCooked. Fixed line spacing in the in-game changelog. Fixed exception causing return to main menu with Bedford Falls and other maps with buggy .lotheader files. Fixed missing RCON .class files. Fixed clothes becoming dirty even if the sandbox option was disabled. Fixed some debug messages players don't need. Fixed checking doors to enter a vehicle checking hood/bonnet. Fixed checking windows to enter a vehicle not seeing if a window had been smashed. Fixed car batteries being created at 50% charge on most spawns. Fixed Driving on player-made wood floor being considered as offroad and damaging vehicle. Fixed VehicleInterpolationData objects not being reused. Fixed in-game changelog not displaying changes to previous versions of the game. Fixed issues with vertical force to vehicles after collisions with objects/zombies. Fixed vehicle headlights being slow to turn on and off. Fixed vehicle positions not updating for passengers after a collision. Fixed Multi-core rendering not working on Linux. Fixed linux server issues by removinf -XX:-CreateCoredumpOnCrash from Linux server .json. Fixed seeing key icon above another player's head when near a vehicle. Fixed further linux issues by adding -XX:-CreateMinidumpOnCrash -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow to server .bat/.json. Fixed collisions between vehicles and zombies being counted when the vehicle is stationary.
  15. Spiffo
    EUDOXIO reacted to RingoD123 in User Created Lots   
    Done
  16. Spiffo
    EUDOXIO reacted to EnigmaGrey in When did you join pz   
    tl;dr Joined in 2011. I've annoyed everyone since.
     
    I joined around the tail-end of September 2011 -- just in time for the dark clouds of despair to descend on the community and rail against the additional month or two, it took for build 1.5d to come out. I was in a general diploma program at the local community college and writing my own isometric, tile-based engine as a side project, as I loved the original Fallout games (not to mention all the other ones of the 90s). My passion for that transferred to PZ.
     
    I later started helping people out with their support issues. I also commented excessively in the suggestions threads and stewed, waiting. When the Nothing came during 2012, I was offered a moderator seat and kept the forums clean, along with several others including Rathlord, Nasko, and Kirrus. I kept myself busy spelunking through the game's code, releasing a few paltry. half-finished mods and helping others.
     
    In 2014, ready to move on, I told TIS they should look at hiring someone to do their tech support, as it was time for me to move on. Instead of hiring someone else, they offered Rathlord and I a job (Mac for him, Windows for myself), which later expanded into my day job. 
     
    Since I've grown to encompass the Steam and Reddit communities, half a dozen servers at one time or another, and release a few more serious mods (cleaning up blood, putting out fires, scaled fonts). As an operations manager, I do anything and everything I can to make TIS a better company and to improve PZ, spanning everything from design to QA.
  17. Spiffo
    EUDOXIO reacted to titica in An auto-walk button would be great for players with hand issues like carpal tunnel, arthrosis, arthritis and who are disabled   
    Hello, i searched the forum and didn't find a suggestion like this one, but i found something similar, coming from people with the same problem as me. The toll that walking in zomboid takes in the hands. I have arthrosis and playing the game makes my hand really hurts with all the "wasd" spamming. found people citing this same problem here :
    https://steamcommunity.com/app/108600/discussions/0/133257636775230864/
    https://theindiestone.com/forums/index.php?/topic/12169-movement-mod/&tab=comments#comment-155125
    https://theindiestone.com/forums/index.php?/topic/10188-mouse-movement-controls/&tab=comments#comment-130799
    https://steamcommunity.com/app/108600/discussions/2/133258092238092922/
     
    the suggestion i have is to have a button that toggles walk by following the mouse, it can be a mod too, i know it can be mess up multiplayer because the running skill will be easier to farm, but i used to do that by just jamming a coin into the keys and running along the roads. its more of an acessability issue but really, i can't keep up playing the game like this
     
    Sorry for the bad english, it's not my first language, love the game, been playing it since 2014 and hope it grows and become greater that it already is
     
  18. Like
    EUDOXIO got a reaction from Bejasc in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  19. Like
    EUDOXIO got a reaction from Faalagorn in Small but Important Suggestions Thread   
    749
    The ability to build wooden fence doors for carpentry and double doors on both building professions
     

  20. Spiffo
    EUDOXIO reacted to Legoland99 in Back to Making Buildings! -Union City Project- Explanation   
    I've been away since I had to finish 12 grades of school and got myself a place at a Physiotherapy Course in Groningen, The Netherlands. I only have a month left until the big exams to get my Bacalaureat Diploma, so I was really busy to finish well in school and study for them. I hope ya'll can understand this. I do have a bit more free time until the last week of the exam and can work on PZ buildings. After that I have even more free time to work on PZ, so get ready peeps!
     
    Here is an Office Building I've just made.


  21. Spiffo
    EUDOXIO reacted to Connall in When did you join pz   
    Bought the game back when you had to buy another game to get it. Maybe 2011-2012, was only occasionally on the original forums but was on the fringe of the community. Contributed to sites like pz-guides and such, eventually taking a break until I saw a tweet asking for people to contribute to the wiki. Joined the new forums at the end of 2013, contributed to the wiki eventually taking it over. When Multiplayer came out I offered support to people who needed it, writing guides until eventually I was made a moderator. Continued contributing before being made an Administrator, contributing to their site and writing their bug tracker.  Moved to Newcastle and became a dev, a year-year and a half ago now.
  22. Spiffo
    EUDOXIO reacted to B33ware in Death Cab for Zombie   
    Very sexy vid <3
  23. Spiffo
    EUDOXIO reacted to Geras in RELEASED: IWBUMS Build 39.67.3   
    I support this.
    Pretty please.
  24. Spiffo
    EUDOXIO reacted to Ayrton Orio in Custom tiles for Building Editor   
    Hello,
     
    I would like to know if anyone could point me at a tutorial/other topic that would explain how do you add custom tiles and define them so that you can use them in the building editor?
    On the image I have highlighted in red the living areas and in green the piece i need to define in the building editor to create new sloped roof. The top could be simplified with a 45deg slope.
     
    and is it possible to make a dormer like this, would the window be working? (see second picture)
     
    side note: updating the tools for map modders was really rad and motivating!


  25. Spiffo
    EUDOXIO reacted to trombonaught in Bridge of Dies   
    Woooo!
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