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EUDOXIO

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  1. Like
    EUDOXIO got a reaction from Albie in Art Print Poll!   
    Dont know where exactly put this, but ive made this for myself, and maybe more people want one, so this is an idea for a merchandising t-shirt
     

  2. Like
    EUDOXIO reacted to Tooks in Art Print Poll!   
    I made myself a similar shirt for the first rezzed i went to a few years back
    Cant wait to get my hands on official ones if they ever start making them
  3. Like
  4. Like
    EUDOXIO reacted to ErgoProxy in Death & Decay - DARK TIMES - "Season 4 - 14-03-17" [Public-RP][ENG-ESP][PVP][24/7][Mods][Maps]   
    It`s very familiar to me, streets of WP all around covered with zeds blood, when me and Turbo erasing hordes of zeds with shotguns, riffles  and pistols.
  5. Like
    EUDOXIO reacted to Rathlord in Released: Build 32.27   
    Well, basically, no. No one is saying that. This is a limitation from Steam- it's not possible to have Steam and non-Steam people playing on Steam based servers (you connect with Steam ID). Non-steam users can still play multiplayer, and Steam users can still play multiplayer with them by toggling the -nosteam option.
  6. Like
    EUDOXIO reacted to Slashnine in Released: Build 32.27   
    Im all lost now... I dont know how to make my paid/hosted server to work with the new steam(pzgame) can you upload a tutorial for peoples hosting server from a host compagny plz? nobody can log into the server since the new pz update ;(
  7. Like
    EUDOXIO reacted to EasyPickins in Released: Build 32.27   
    Yay, I figured out why the server can't download Workshop items.
  8. Like
    EUDOXIO reacted to EasyPickins in RELEASED: IWBUMS 32.27   
    Another update:
     
    Putting quotes around arguments to server commands is now optional.  This required changes to a few commands:
    /changeoption option="value" is now written /changeoption option "value" (without the =). /kickuser -r="reason" and /banuser -r="reason" is now written without the =, i.e., /kickuser -r "reason". "/teleport player1 player2"  teleports player1 to player2.
     
     
    The plan is to release this to the public tomorrow, any last-minute bug finding is appreciated.
  9. Like
    EUDOXIO reacted to Magic Mark in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  10. Like
    EUDOXIO reacted to ErgoProxy in Death & Decay - DARK TIMES - "Season 4 - 14-03-17" [Public-RP][ENG-ESP][PVP][24/7][Mods][Maps]   
    Good news, I`m in clip again. Let`s ROCK.
  11. Like
    EUDOXIO reacted to mads232 in No NPC mentions policy   
    Oh the things you have to deal with!
     
    I mean, you're some of the developers that have created and founded the best game and community ever.
    Why do you have to be tormented this bad?
     
    It doesn't make sense to me! 
     
    Keep being so passionate about your game!
    I mean, why the big rush? The sooner the game reaches 1.0 the sooner all the good features we're hyping so bad ( NOT ME! ) will stop.
    I enjoy every mondoid wether or not it brings an update!
     
    I can't describe my love to you guys! Keep doing what you're doing! As someone mentioned, you got 92% of the players on your side!
  12. Like
    EUDOXIO reacted to lemmy101 in No NPC mentions policy   
    Thank you but since we don't delete or over moderate the steam forums, where some devs would delete or quickly lock that post so it drops off, we instead need to defend ourselves on it. Even if we can't change the OPs mind, or if the OP was just trolling, to newcomers to the forum they would be forgiven for taking that post seriously and avoiding purchasing on account of it. I know we got a lot of support in that thread (though this was after my post) but some really shitty horrible Early Access games get a lot of support and defence in reply to posts too, it doesn't necessarily make it so, so I personally would temper my belief in defenses as well as I would overly aggressive complaints. It also serves to be linked to when future complaint threads, troll or no, come out.
    Besides, I'm not going to sit here and claim we've not fucked up when it comes to the NPCs, regardless of how sure I am they will come eventually and be awesome, or that us holding them back is the best thing. I need to own up to that as much as defend myself.
  13. Like
    EUDOXIO reacted to lemmy101 in No NPC mentions policy   
    NEVER mentioning NPCs in a Mondoid ever again until they are like a week away. No more APZDTISA questions on it will be answered. Never shall those three letters leave my keyboard. This is why we don't mention NPCs.
     
    The amount of shit we need to deal with far far outstrips the appreciation we get for NPC updates. It's a shame but it's the only way we can go cause damned if I feel like working after today.
     
    *hides under a rock and cries*
     
    APZDTISAEANPC
     
    If anyone complains in future please send them here and maybe here to explain this isn't because we're dropping them or anything crazy. I got all manner of conspiracy theories for hiding all the NPC videos on my personal youtube to stop the unending nasty comments spilling into my gmail notification bar and pretty much instantly making me want to climb into bed for a week   just the emotional toil from dealing with post mondoid NPC complaints does nothing but hurt the development of them.
  14. Like
    EUDOXIO reacted to Higgy in iwillbackupmysave not working but   
    -nosteam works fine!
     
    Thank you EUDOXIO
  15. Like
    EUDOXIO reacted to ModdedTibby in DDOS Attacks   
    So for the past 2 weeks or so my server have been hit with several attacks ranging from a couple minutes to a couple hours long.  With my hosting company OVH they are pretty good at mitigating these attacks so no major downtime. Ive removed the IP from our server listing on indiestone but then when i launch the game you can see all the direct IPS to the servers there. 
     
    Is it possible to have those removed all together in the listing? That information doesn't need to be public really to make a successful connection.
     
    This may sound like a selfish request but its for the better good
  16. Like
    EUDOXIO reacted to Jab in Blender 3D Scripts   
  17. Like
    EUDOXIO got a reaction from Footmuffin in Ask Project Zomboid Developers TIS Anything 5!   
    I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future?
  18. Like
    EUDOXIO got a reaction from poodude28 in Ask Project Zomboid Developers TIS Anything 5!   
    I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future?
  19. Like
    EUDOXIO got a reaction from _Gold_ in Ask Project Zomboid Developers TIS Anything 5!   
    I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future?
  20. Like
    EUDOXIO got a reaction from Talksintext in Ask Project Zomboid Developers TIS Anything 5!   
    I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future?
  21. Like
    EUDOXIO reacted to daylanb in Ask Project Zomboid Developers TIS Anything 5!   
    Not exactly a directly zomboid question but..... kinda.
    TIS has been working on this game for a very long time, and feels to me like your not taking many vacations. What do you do to stay motivated or what motivates you to work on the game?
  22. Like
    EUDOXIO reacted to EasyPickins in RELEASED: IWBUMS 32.23   
    HOW DO I GET THIS?
    http://theindiestone...my-save-branch/
    A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the number of exceptions that have occurred. Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list. PublicName and PublicDescription are updated for Steam servers after /reloadoptions. Fixed fast-forward keys working in the menu screen. (Issue #002055) Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051) Added "Mute" button to the player's list.  This stops that player's chat messages appearing. Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already. Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder). Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey). It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows.  The console says "Could not reserve enough space for object heap".  Let me know if that works or doesn't work for you.  You might try disabling the Steam Overlay and see if that helps.  I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space.
  23. Like
    EUDOXIO reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    + new textures (and coconut shells can be used in some new recipes or for making fire)
     

  24. Like
    EUDOXIO reacted to ErgoProxy in Death & Decay - DARK TIMES - "Season 4 - 14-03-17" [Public-RP][ENG-ESP][PVP][24/7][Mods][Maps]   
    Oxi, there may be need to update the first post in this topic with my method of starting game and play on the Death and Decay server. I have steam version of game.
    To open game without steam I use this file: ProjectZomboid64.bat (if u use 32 bit OS[windows 7, vista] u need to edit ProjectZomboid32.bat). You can locate it by path: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid . You need replace all it content for this:
    ".\jre64\bin\java.exe" -Xms1024m -Xmx1024m -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;uncommons-maths-1.2.3.jar;./ zombie.gameStates.MainScreenState  -nosteam
    PAUSE
     
    Or you can find this record in ProjectZomboid64.bat/ProjectZomboid32.bat  file: -Dzomboid.steam=1 and replace it -Dzomboid.steam=0
     
    PS Don`t forget make backup of mentioned files. This kind of files you can edit by simple windows native text editor.
  25. Like
    EUDOXIO reacted to ShadowJustis in Death & Decay - DARK TIMES - "Season 4 - 14-03-17" [Public-RP][ENG-ESP][PVP][24/7][Mods][Maps]   
    Ok, just going to say this to start. If you ever need help go to the developers. If you are having the same error as me here is the fix http://theindiestone.com/forums/index.php/tracker/issue-2062-forever-contacting-server/
     
     
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