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Rass

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Everything posted by Rass

  1. Rass

    Slightly ajar

    Considering that you have so far been keeping the timeline of the game's events somewhat ambiguous, showing us that the cause of the zombie infection is doc Brown's and Marty's careless meddling is a bold move. I like it.
  2. Shouldn't be too difficult to implement, this mechanic already works with corpses.
  3. Given the way they look on the character, long denim shorts probably shouldn't protect the shins. As of now, they provide exactly the same protection as long jeans, except that they have no movement penalty. Nerf, please.
  4. Some of us only play brand new worlds though.
  5. Now we just need to find out how many generators are needed for an output of 1.21 gigawatts.
  6. Sleeping also used to keep your health up during a fever even if you were not well fed, but not anymore. I'm not sure if that's a bug or an intended change of mechanics. I'm pretty sure that "slow healer" is only supposed to affect wounds that show up on the health panel (bleeding, scratches, broken bones...), not things that only show up as moodles. "Prone to illness" should increase your rate of zombification (though I'm not sure whether it should affect the fever triggered by "hypochondriac") and increase the chances of getting ill from bad weather.
  7. If we're talking realism, wouldn't normal cigarettes be easier to find than rolling papers? It would be really cool if we could get a pipe though.
  8. I just instantly died during the day while I was standing alone in a closed room with the time sped up.
  9. The random button definitely has an effect. The bug appears even if you press random once and then manually select different profession/traits.
  10. There seems to be an issue with zombification right now. My character got bitten and the queasy moodle appeared during the night. The next day, he eventually became zombified without ever reaching the "fever" state. The character had the "hypochondriac" trait, not sure if that could've affected the situation.
  11. Rass

    Statedoid

    Will this feature work with player-built structures? It would be great if their visuals finally worked the same as those of standard buildings.
  12. That's weird. I can pick up sand and dirt normally, but it doesn't work with gravel for me.
  13. This is not related to the pick up function that other objects use, but it's quite odd that gravel still cannot be picked up despite the fact that this has been reported many times over the years.
  14. Really? I actually hope those kind of colors replace the in game text color in this IWBUMS.
  15. Try building a full sized wall on each side of the fence with sheet rope, it makes climbing down a lot safer.
  16. This is a surprisingly good starting base despite not having a second floor. You can barricade just a few places to drastically reduce zombie migration and later on expand. pzmap.bmp
  17. Both the alarm clock and digital watch have a random alarm time and whether it's turned on or off is also random.
  18. I say do it anyway, it would be interesting to see how the community plays (and therefore dies) vs how I play.
  19. Honestly, it sort of already has been changed. There are houses randomly dedicated to a profession. There are barricaded houses full of supplies (and zombies). You are still likely to visit the big warehouses and stuff, but now there are more randomly generated objectives along the way.
  20. Wouldn't this make stabbing weapons even more OP? A bat can chip and break, an axe can get dull, but you don't really have to do much to maintain a good knife as long as you only use it for stabbing.
  21. Right now the happiness/boredom system is set up in such a way that unless you're trying to survive on worms, you don't need to pay much attention to it. The idea is good, but there would need to be an overhaul of the whole system for it to affect gameplay in any way.
  22. Hygiene in general won't appear in the game because it takes too much micromanaging. With this in mind, growing hair would work well since you wouldn't have to cut it so often, but I'm not too sure about facial hair on male characters. Keeping your char clean shaven would be bit of a chore, though that might just add some immersion. As long as it doesn't influence the gameplay too much...
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