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Joshnpk

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Everything posted by Joshnpk

  1. Does this mean that when I load my current save up its going to turn nutrition off? If so i'd appreciate it if you'd change this. I'm having fun and the fact that I cant just survive of crisp/chips is a big part of it, so i'd appreciate not having my save ruined by unwanted changes. If this is not the case then please ignore me but I'm not best pleased if it is the case.
  2. I think I've found another bug with the zoom levels. You cant have the closest zoom level (even if you have it selected) unless you have every zoom level selected. so if I uncheck just the 50% an 75% levels I cant then get the closest zoom level anymore.
  3. What about the zoom options, any chance of polishing them? I still have an extra zoom level even though I didn't pick it, if I pick two levels I can always zoom out 3 levels and if I pick 3 levels I can always zoom out 4 levels. Also on some of the zoom levels everything looks out of focus.
  4. This is a good idea, but it shouldn't just be "spawned in" and should instead be an available behavior for an NPC to adopt given the right criteria. So it might not just be your character who get's stalked, you could stumble across an NPC who is spying on another NPC. What you don't see, and which happened in the back ground in the land of RnG was that the stalker rolled unstable and jealous personality traits on spawn when the map was first created and eventually encountered an NPC who rolled charismatic and confident personality traits on spawn. After lets saying forming a group with other NPC's and seeing the NPC who eventually get's stalked getting close with other NPC's of the group, the NPC who eventually becomes the stalker triggers a roll due to having the jealous trait, a roll that determines that the NPC would become jealous long term of this individual instead of potentially just in the short term. Then lets say after there hole group was killed by zeds, due to the stalker having the unstable perk that event then triggers another roll that determines that the stalker would become permanently unstable as opposed to just potentially distressed in the short term. Because the stalker has now fulfilled the criteria of being unstable and jealous that then triggers another roll that determines that this individual will now stalk the NPC in question, there could even be another roll to determine the exact reason, cause he thinks it's the NPC's fault the hole group died (when it wasn't), the NPC was bad news etc. So if you where to speak to the stalker and where rather charismatic you the player could find out why he's doing it. I know that's all rather convoluted but I hope the NPC system works along these lines as opposed to that of "spawning in" characters like stalkers. Because what makes the idea of a stalker like character following you around cool isn't just the fact that an NPC is following you, it's about the context and the background as to why he's following and a system that allow's for such a thing to exist is what makes that idea and NPC's in general cool.
  5. I think I've found a bug with the zoom options. If I check just one zoom level I can still scroll out, and if I check just two zoom options I can scroll through 3. There's this one far out zoom level that never goes away. And if I selected the 3rd and 5th level of zoom and then swap the 5th level for the 4th level, it doesn't seem to change anything, or doesn't feel like it's the right level. Also why does all the grass look fuzzy at higher zoom levels? it's really annoying. On some of the zoom levels, number 2 for example your character looks out of focus, whys that?
  6. OMG, YEEEEEEEES. As sad as it sounds I've wanted this feature since I pretty much started playing, PZ devs are the best!
  7. I hope they add this zoom option, as sad as it sounds it's one of the things I've wanted most for quite a long time hahaha
  8. I think the last two levels of zoom should be removed, both of those levels cause the grass and trees etc to look blurry, it puts this blurry haze on all the grass etc, is rather annoying. How about making an option where you have lets say 7 check boxes, each one relates to the various levels of zoom, if you uncheck box 5 lets say then it will remove zoom level 5 from your game so you go straight from level 4 to level 6. This would let everyone customize the level of zoom to there liking, I personally would like to just have level 2, level 5 and level 7. no more fiddling about trying to get the right level of zoom then.
  9. If the slow downs aren't being caused by a drop in FPS then its due to a quirk with the games engine, It try's to draw a frame slower that your GPU can process it or something along those lines. I've experienced this issue in the past when trying to play at 60FPS, if you change the FPS limiter in the option to 30FPS that should fix your problem. I've had this issue in the past but currently I've not got it, it seems to be temperamental and appears when it fancy's it, try fiddling with some of the option if you want higher than 30FPS that might fix it as well.
  10. Metal working? This isn't Minecraft it's Zomboid. An average Joe (which is who you are in Zomboid) couldn't set up a working forge in the middle of the deep south, I hope this is a joke or something cause this is honestly stupid and doesn't fit with Zomboid at all.
  11. I have a GTX 970 and I struggle to get above 40fps outside when there are zombies about. And I never get over 30fps in Westpoint when there are zombies in any small groupings so your 950 won't make a blind bit of difference. On that note whats going on with the optimization of this game? Because I'm very happy with the new animations but lets be honest we all know the performance of this game is pretty terrible, very few people can play at 1920x1080 and get 60fps and with the updated graphics, new animations and especially with the introduction of Louisville it's just going to get worse, a lot worse. The new lighting engine and the changes to how the game renders the map (not rendering the empty space above a player(which i'm not sure has been implemented yet)) doesn't seem to have made that massive of a difference performance wise, so is there anything else planned to get the game better optimized?
  12. At this point, it can be considered part of Zomboid's lore: They hear a noise or see their refelction, or otherwise tricked / accidently bump into it, and they must destroy. While it may be balanced one way or another, it's not going to be removed, just like spawning/migraition isn't going to be removed, only tweaked. I've played this game for quite a while now and belong to the group of "this game is too easy". And even though the difficulty of this game isn't a problem for me even I think the zed's just "magically" being drawn to windows/doors with no noise or movement on the other side is pretty lame. Its the wrong way (IMO) to increase difficulty or should I say a cheap way. It's like how they handle difficulty in Fallout, just increasing enemies health and making them into bullet sponges is a lame technique, and making zombies magically attracted to doors/windows/walls when there was no noise or movement on the other side is cheap and lame. Just watch Ecky man's latest videos and you'll see how genuinely poor this technique is.
  13. Maybe have text size directly related to the volume of the tv?? That way you can risk turning it up so you "hear" it better. Also it would make sense if max volume changed everything to all caps +1 this, very good idea.
  14. I have also found that "survivors" houses have way to much stuff in them. One had enough canned food to last me until the end of time, and also had 3 shotguns and 3 boxes of shells, plus a screwdriver and lots of other useful little bits. This needs reducing (as does non-perishable food). I've also found loot that is half used, I found a water bottle that was only about 10% full.
  15. Played a bit more, I like zombies being able to come from far and wide, is very cool. However due to the frequency of meta game noises the zombies never "settle" and are just constantly bouncing around the map. In my opinion we should have an option in sandbox mode to increase/decrease the frequency of meta game noises.
  16. The devs said something about re-balancing zombie distribution in this build (I think). My opinion on zombie distribution is it's exactly the same as it always been i.e every neighborhood full to the brim with zombies, and neighborhoods on the outskirt literally being devoid off all zombies. This is fine for me as I've been playing for a long time, however am I the only one getting really bored of every area of the game being absolutely rammed with zombies? I've played with the setting for months and I can't make it so you go to one neighborhood and its full of zeds, you then run to the next neighborhood and it the same, full to the brim. You then go to the next neighborhood and its sort of quite a few zeds hear and there but nothing too bad. You then run to the next area and it looks the same, you run round the corner and get your face eaten by the world largest horde. Basically what I want is variety, currently the world feels the same I.e full to the brim with zombies or absolutely devoid of zombies.
  17. So far the sound system doesn't seem to work very well, most sounds activate with there associated action half of the time. I've nearly been killed 3 times in the last hour from windows breaking in the room I was stood in and no noise being played. As other's have reported i'm having the same issue with meta noise's being incredibly loud. A meta noise was triggered and instead of me hearing the noise it just kept making this constant computer sounding beep, it stopped when I went back to the main menu. Also on custom sand box with the zombie settings as there are no matter how many times I spawn the door's and windows to my spawn house keep getting smashed within literally 1 min of me spawning. I tried turning the population down to default (1.0) but it still happens over and over again.
  18. The day we have dynamic zombie distribution will be IMO the greatest day in Zomboid history.
  19. The bleach issue could be solved by just increasing the amount you get from each bottle, would be easier than adding in a hole new building.
  20. Joshnpk

    SNOW!

    I didn't think it actually snowed in the same way it rains. When ever I've been in winter I've just woke up one morning to a blanket of snow on the ground but I've never seen it actually snow, I'm pretty sure it can't.
  21. Another change I propose is the ability to edit titles of topics you've created.
  22. I propose a change to how the cooking systems works, it goes as follows. If you are a character who starts with a high cooking skill nothing really changes for you, its business as usual, if you have no/low cooking skill then things change. if you start with 0 points in cooking you don't know many if any of the recipes that you do now, for instance you'll know how to make a sandwich/salad (because who doesn't) but you won't know how to make a stir fry lets say. If after making lots of salads/sandwiches you've gained a few points in cooking, instead of just magically knowing new recipes what if you had to learn/find new recipes? You could find a recipe for a steak pie in a kitchen draw, if you had lets say 4 points in cooking you could learn it and make your self a lovely steak pie (mmmmmmmmmmmmm). But if you had 0 points in cooking your character wouldn't be able to make head nor tail of it and would have to hold on to it till he/she had a higher cooking skill. You could also expand this by making different traits, for instance a trait you could pick is amateur baker which would give you 2 points in cooking and some cake/sweet based recipes. Another one could be BBQ Dad which would give you various meat based recipes, and the job chief could give you a broad mix of recipes.
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