Jump to content

Joshnpk

Member
  • Posts

    135
  • Joined

  • Last visited

Posts posted by Joshnpk

  1. 7 hours ago, Masmassu said:

    ex Z´s shud spawn whit events as the helecopter event and other events, spec on cleard areas and so..

     

    And to be able to change time speed on MP is needed to. 

     

    + atleast some basic goal to go to plases, atleast as an option!

    How are you gonna make it possible to speed up time in a multiplayer game? Unless everyone on the server all fast forward it's not going to work.

     

    And Zombies should never spawn, they only do if you turn on the setting now to compensate for the limitations of the Zombie Meta. I'd hate it if whenever there was a scream or a gunshot, helicopter event etc the game just spawned loads of zombies. What makes this game cool is the zombies that appear due to a noise actually wandered over from another part of the map, not just spawned in like in every other game.

  2. When you are in debug you have the ability to add levels or xp but not the ability to increase the xp boost for your skills even though it displays your current xp boost. Could we please have an option in debug to increase this? So for instance you could increase the long blade xp boost from 50% to 125%.

     

    Pretty please with sugar on top :)

  3. 4 hours ago, Sedgwick said:

    I've been using a crowbar on the studio challenge, so I'm in combat a lot every day. I probably see this half a dozen times an in game day. In my old 41.50 games I was mostly using a machete or 2-handed axe and saw it with some regularity.

     

    I've ran into this issue in the past myself, not noticed any pattern in terms of which weapon I use.

  4. Zed numbers increase without respawn.

     

    Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day.

     

    Variable zed migration.

     

    Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now

  5. On ‎01‎/‎07‎/‎2017 at 5:24 AM, trombonaught said:

    This is an offshoot of the "Nerf Helicopter" thread by @mengvang04

     

    How could the helicopter event be freshened up a bit? I thought this might warrant its own thread. Ideas so far on helicopter feautres that could be added (and one I've added at the bottom):

     

    1. Hidden radio frequencies which detail when a heli is coming, and clues as to its purpose (see below).

    2. Armed chopper. Guns, explosives, napalm, whatever. It has come to kill zeds and you with them. Late game and rare.

    3. Observation chopper. It's come to follow you around to study how you engage the horde and survive (see present chopper event).

    4. Flyover. Comes and goes quickly, perhaps several staggered passes in one direction.

    5. Supply drop. A chopper is present long enough to drop a stash package.

     

    6. My wish: "Extraction." Radio transmissions pointing to a secret location where a plucky survivor can be rescued. Could be randomly generated similar to safehouses/burnt houses and stash maps.

    But if you get there, they kill you, assuming you're a carrier. An optional "end game" in which you die.

     

    Thoughts? Comments? Additions?

    I like these ideas. would be good if the helicopter didn't just show up between day 6 - 12 but instead could should up from day 1 onwards and additionally could show up more than once.

     

    Would be cool if you got a helicopter event on day 3, day 17, day 117 and day 256 for example.

  6. Would be good if when the map is created the devs just allow some zombies to be spawned in random patches around the country side and on the borders of areas covered by tree's. Currently as the original author of the post states there is literally no threat if you're out in the country side as it would seem no zombies spawn there. Additionally even if you have the setting that dictates how far zombies can be attracted to you turned right up it's still not far enough to draw in any zombies in even if you stand there doing nothing more than constantly firing a shotgun over and over again.

  7. 2 hours ago, Svarog said:


    I think it actually works like that by default. Zombies will increase their numbers until peak population is reached even with respawn being off. I could be wrong but I played with that kind of settings a lot and zombies increased until peak and then just didn't respawn if it was off.

    Edit: Tested, zombie population will reach peak population in unseen cells without respawn but will remain at initial levels in visited areas. So I wasn't entirely right.

    Yes I last played a few months ago and the numbers of zombies would only increase if I had respawn on.

  8. 3 hours ago, EnigmaGrey said:

    So, effectively, add a "Disable respawn after peak-day" check box?

    I'd be down with that. @RobertJohnson

    Yes exactly that as well as variable migration. So zombies will migrate at 24 hours and then the next time at 72 hours for instance instead of it just being a static time.

  9. Don't know if I'm too late to suggest some extra sandbox option but I have two suggestions.

     

    Zed numbers increase without respawn.

     

    Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day.

     

    Variable zed migration.

     

    Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now.

  10. 10 hours ago, Miguel Arce said:

    Well,  The end of the road for Paul Jones.

     

    WHAT A RUSH!!!!!!!!   that game mode deserves some more attention.

     

    i died because two simple things, my barricades were destroyed finally and i lost sound so i didn't noticed zombies attacking my until it was too late..  nevertheless pure addrenaline!!!!

     

    from my 15 day surviving i went on and kept shooting at them until my last canned food, then i actually got away and gathered more supplys only to meet my end and 19 days 19 hours and 5,324 zombies later... (plus 3 burned to ashes hords B| ohhh yeah...

     

    helluva way to die Jones, helluva way to die.

     

    this game is amazing.

     

     

    Oh my the frame rate is terrible, to be fair though that's just how it is no matter the computer with a very large horde like that one. Little bit off topic but are there any plans or idea's on how to optimize large numbers of zombies on screen at once while maintaining decent frame rates? I have a quad core processor overclocked to 3.8GHz, a GTX 970, 8GB of ram and an SSD and even I cant maintain anything above 20FPS when in the presence of a reasonably large group of zombies.

  11. On 8/19/2016 at 8:56 AM, RobertJohnson said:

    Build IWBUMS 35.9:

    • If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.

    When you've killed zero zombies it should say "zero zombies". It saying "zero zombie" makes no sense. When you've killed one zombie, saying " one zombie" would make sense.

  12. As the title says could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day.

  13. On 6/21/2016 at 8:59 PM, Geras said:

    It's been suggested a few times, but yeah, we need:

     

    a) random zombies

    b) option to fine tune zombies manually

    c) random zombie migration and group sizes

    d) basically to have an option to random everything

     

    Random Zombie migration and group sizes is a must for me too. Zombies being able to react to sounds from further away would be good as well.

  14. The reason zombies are so attracted to doors is there programmed to be, they will start thumping on doors providing they are close by even if they don't hear a nose on the other side. If you go into zombie options in the sandbox setting and deselect the option "Environmental Attacks" then zombies will only attack doors/windows in response to a nose they hear or an object that's in there way, which is how it should be by default in my opinion.

  15. 49 minutes ago, NagashUD said:

    I don't know how it happened and you gameplay style, you probably didn't spend much calories on early game, like in real, if you don't pay attention at the beginning, fat comes more fast than you think and when you want to start a diet , it's hard, and even running some few days are not enough; you need to spend more calories than you eat, you should lose weight slowly, very slowly; i try myself to not get over 85 kg, i'm around 79kg actually, so i don't know your character traits but even with hearty appetite i don't reach over 80kg :/
    Can't really help you more, maybe you should check on the nutrition forum section :/

    Oh everything's alright, I'm not in any dire trouble. Its because I ate a few jars of mayonnaise as I had just raided a pharmacy and had lots of antidepressants and wanted to get rid of the mayonnaise as I had no bread and there fore no use for it. The fact that lots of food now represents more than it previously did hasn't helped, chocolate bars for instance. Meant that when I was eating all of one item instead of half I ended up piling on the pounds hahaha.

  16. 20 hours ago, Alexandre Lange said:

    About Nutrition: I started the game with Overweight (95 kg), and I kept a low calories diet until I droped to 80 kg (losing the negative trait). After that, I start to maintain a regular diet, trying to keep my weight around 80 kg, but it keeps droping, regardless my efforts. Now I am Underweight and, even eating high calories food like a pig, I keep losing weight everyday. Im around 72 kg now.

     

    Its an old save (from 34.19). Could it be a bug with my save and the new build (that comes with Nutrition off by default)?

    I'm having the opposite problem I cant stop piling the weight on. Having to starve my self to get rid of the overweight trait, just half a carrot daily for me now :(

  17. Radio broadcasts should last for 14 days and not 7 days (The main stream ones). Love the idea but the problem is the first week is often the time where its hardest to spend any length of time listening to broadcasts as you tend to be pretty desperate for shelter/food/tools etc. Having the demise of humanity play out over a two week period would give more time for the player to listen and get immersed but also more time to flesh out the story.

     

    Would be cool if the hidden broadcasts lasted much longer as well. Maybe after a few months you could find a broadcast every night at 9pm for a limited period of a guy documenting his struggle to survive, an the things that have happened to him as a way for him to cope but also to warn others or something along those lines. You could write lots of little story's (lets say 64) of survivors or news presenters who've not got the sickness etc, and have it so a set number of them (16 for example) could be able to be discovered in the game at varying points through out time. Would make things much more interesting but would also give more of a reason to use your radio/ham radio after the first week.

     

    I understand that a lot of this could be changed through mods due too that WorldZed thing, but the lore and story isn't quite the same if it's not from the devs.

×
×
  • Create New...