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Joshnpk

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Everything posted by Joshnpk

  1. How are you gonna make it possible to speed up time in a multiplayer game? Unless everyone on the server all fast forward it's not going to work. And Zombies should never spawn, they only do if you turn on the setting now to compensate for the limitations of the Zombie Meta. I'd hate it if whenever there was a scream or a gunshot, helicopter event etc the game just spawned loads of zombies. What makes this game cool is the zombies that appear due to a noise actually wandered over from another part of the map, not just spawned in like in every other game.
  2. When you are in debug you have the ability to add levels or xp but not the ability to increase the xp boost for your skills even though it displays your current xp boost. Could we please have an option in debug to increase this? So for instance you could increase the long blade xp boost from 50% to 125%. Pretty please with sugar on top
  3. I'm struggling with towing as well. wasn't the best to begin with but seems much worse now.
  4. I've ran into this issue in the past myself, not noticed any pattern in terms of which weapon I use.
  5. Overall good patch, the sound issues, balance, reverb etc just need addressing. The new panic noise when a zombie appears is amazing! The sound of swinging a weapon and stomping on a zombie, not so much…
  6. I agree, The combat sounds aren't the best either. The sound when you stomp on zombies or swing your weapon is very cartoonish and feels like a downgrade compared to the old sounds to me. The general direction the new sounds are going is great, just needs a few tweaks.
  7. Zed numbers increase without respawn. Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day. Variable zed migration. Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now
  8. Bump. Is there any word on having zed number increase without having to have respawn on and variable zombie migration as detailed in the original post being implemented?
  9. I like these ideas. would be good if the helicopter didn't just show up between day 6 - 12 but instead could should up from day 1 onwards and additionally could show up more than once. Would be cool if you got a helicopter event on day 3, day 17, day 117 and day 256 for example.
  10. Would be good if when the map is created the devs just allow some zombies to be spawned in random patches around the country side and on the borders of areas covered by tree's. Currently as the original author of the post states there is literally no threat if you're out in the country side as it would seem no zombies spawn there. Additionally even if you have the setting that dictates how far zombies can be attracted to you turned right up it's still not far enough to draw in any zombies in even if you stand there doing nothing more than constantly firing a shotgun over and over again.
  11. Any word on having zombie numbers increase without having to have respawn on?
  12. Yes I last played a few months ago and the numbers of zombies would only increase if I had respawn on.
  13. Yes exactly that as well as variable migration. So zombies will migrate at 24 hours and then the next time at 72 hours for instance instead of it just being a static time.
  14. Don't know if I'm too late to suggest some extra sandbox option but I have two suggestions. Zed numbers increase without respawn. Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day. Variable zed migration. Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now.
  15. Oh my the frame rate is terrible, to be fair though that's just how it is no matter the computer with a very large horde like that one. Little bit off topic but are there any plans or idea's on how to optimize large numbers of zombies on screen at once while maintaining decent frame rates? I have a quad core processor overclocked to 3.8GHz, a GTX 970, 8GB of ram and an SSD and even I cant maintain anything above 20FPS when in the presence of a reasonably large group of zombies.
  16. Been a smoker most my life, wanted smoking trait in game for years, just quit smoking, smoking trait added to Zomboid, FML.
  17. When you've killed zero zombies it should say "zero zombies". It saying "zero zombie" makes no sense. When you've killed one zombie, saying " one zombie" would make sense.
  18. So whats the possibility of having an option to have repsawn on until what ever day the player sets as peak day and then shut off? Does the system allow for this?
  19. As the title says could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day.
  20. Random Zombie migration and group sizes is a must for me too. Zombies being able to react to sounds from further away would be good as well.
  21. The reason zombies are so attracted to doors is there programmed to be, they will start thumping on doors providing they are close by even if they don't hear a nose on the other side. If you go into zombie options in the sandbox setting and deselect the option "Environmental Attacks" then zombies will only attack doors/windows in response to a nose they hear or an object that's in there way, which is how it should be by default in my opinion.
  22. Oh everything's alright, I'm not in any dire trouble. Its because I ate a few jars of mayonnaise as I had just raided a pharmacy and had lots of antidepressants and wanted to get rid of the mayonnaise as I had no bread and there fore no use for it. The fact that lots of food now represents more than it previously did hasn't helped, chocolate bars for instance. Meant that when I was eating all of one item instead of half I ended up piling on the pounds hahaha.
  23. I'm having the opposite problem I cant stop piling the weight on. Having to starve my self to get rid of the overweight trait, just half a carrot daily for me now
  24. Radio broadcasts should last for 14 days and not 7 days (The main stream ones). Love the idea but the problem is the first week is often the time where its hardest to spend any length of time listening to broadcasts as you tend to be pretty desperate for shelter/food/tools etc. Having the demise of humanity play out over a two week period would give more time for the player to listen and get immersed but also more time to flesh out the story. Would be cool if the hidden broadcasts lasted much longer as well. Maybe after a few months you could find a broadcast every night at 9pm for a limited period of a guy documenting his struggle to survive, an the things that have happened to him as a way for him to cope but also to warn others or something along those lines. You could write lots of little story's (lets say 64) of survivors or news presenters who've not got the sickness etc, and have it so a set number of them (16 for example) could be able to be discovered in the game at varying points through out time. Would make things much more interesting but would also give more of a reason to use your radio/ham radio after the first week. I understand that a lot of this could be changed through mods due too that WorldZed thing, but the lore and story isn't quite the same if it's not from the devs.
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