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Nelolis

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About Nelolis

  • Birthday 02/16/1981

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  • Gender
    Man

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  • Yahoo
    shadowlichlord@yahoo.com
  1. Just wanted to say i encountered a zombie with 2 large weapons on its back.
  2. Do bobby pens spawn in the current version?
  3. Really good fix but it is a shame about the equipment icon.
  4. It´s weight is 0.01 so I would say its lighter
  5. Nelolis

    Unable to import

    I did some poking around and I was able to get the first mod to work (just called it base and added them together.) . But I am still unable to import anything from camping I wanted to use a WoodenStick in a recipe but i have to add that item to the module im making to get it to work just seems like a strange wok around to me.
  6. Nelolis

    Unable to import

    Yes that works too. But I still cant get it to import more then one module. I had a recipie that i need items from Hunting and camping for but it wont let me import them. I was able to get just Hunting to import into furnfood
  7. Hey whats the zombie apocalypse with out eating and drinking from thoes old tin cans? But I do think i need to redo the weight. A Mugs weight empty is 0.1, 0.2 with water, holding 1 water unit and a staggering ammount of 1 with coffee or tea (sweetened with lead i guess). A bowl has 0.5 empty weight, full 1.2 and holds 2 water units. A waterbottle and popbottle has an empty weight of 0.1 and a full weight of 0.8 and holds 10 water units. The Kettle is probly the best with a empty weight of 1 full weight of 0.3. A Pot is 1 empty 3 full and holds 25 water units. The bucket empty weights 1, full 4, and has 32 water units. I was thinking of changing the weight of my cants to Pop/tuna cans too 0.05 empty 0.15 full, and 1 water unit. Tin cans to .1 empty, .2 full with 2 water units. Right now they are at Pop/tuna 0.1 empty, 0.2 full, and 1 water unit.Tin cans 0.2 empty and 0.5 full, and 2 water units.
  8. Nelolis

    Unable to import

    I was able to import items from another mod but not those two. I named them both module Base and they worked fine.
  9. Nelolis

    Unable to import

    No it kind of looked that away, but my other post had to do with how the game loaded the base files and loading new items over the old ones(took a long time but I figured it out). In that one I was trying to get my rewored itmes to be used insted of the games. My problem here is that it will not load my items from the other module.
  10. Nelolis

    Unable to import

    I seem to be unable to import items from other modules. I just cant figure out why it wont work tryed it a few ways but dont know why it wont work. Maybe someone else can see what I have done wrong. This is my code module one: module two:
  11. Ok I have now figured out how it works. And got it to work. Figured it out by changing the names between a and z. 1. I had changed the name of my orginal file from TinCans to emptycans 2. This put it under the newitems.txt file so when it loaded the files it loaded newitems.txt first then TinCans.txt so the item from TinCans.txt was the active item. 3. Sub folders under media/scripts changes the load order. Again thanks everyone for all the help. Now I can eat my Dogfood (or dump out rotten food for the can) and get my can too!
  12. LOL. Yeah thats why that that isnt working.
  13. Nope tryed that. Every time i tryed to name a mod something other then Base it never works. I just reinstalled PZ and now i cant get any new mods i make to work even something thats just one recipe like this.
  14. And I was wrong it did not fix it I still had newitems.txt renamed saw it changed it back still does not work.
  15. Yeah that about sums it up. But i have "Fixed" it. Works: Will not work any of the module: I have done it to a few vanilla items and I had no problems up untell this point. Guess I will mark it solved. Thanks everyone for the help on trying to solve it.
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