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Ferodaktyl

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  1. idk, make a little experiment : walk backward or sideways for some distances while keeping your eyes on something else than your direction of movement, see how many times you trip Also don't forget to spin around from time to time.Weeeee
  2. one way to implement this "horde attacks your base" thingie would be to use a scent map. Having a permanent base implies going to and from lots of times, thus leaving a scent trail behind you. Zombies could sniff your scent when it grows strong enough, and follow it to your base. But since they're active only in a small area around the player, maybe just have a horde spawn along those routes every now and then would simulate good enough the fact that they're supposed to follow that scent from wherever they are. (all scent map idea is actually borrowed from CDDA, but i'm sure no one would mind )
  3. that's a nice thing. If you could add the same for the window, using a crowbar with a chance to break it, it would be even better. And if you can make locked windows impossible to open otherwise than breaking/forcing open, it would be best
  4. i find it strange that the player can force open locked windows. Based on my meager experience (aka being left outside without a key) the only way to force a window open is to break the glass, or to use a crowbar, breaking the glass in the process . It wouldn't make a large difference (maybe in the very first hours of the game), but it would be a nice touch.
  5. Bug report : stairs up in both buildings not working http://pzmap.crash-override.net/?desc=BedfordFallsV2#0.15912300080461778,0.18437228219432872,56.74324322093635 Edit : also here (invisible wall in front of stairs) http://pzmap.crash-override.net/?desc=BedfordFallsV2#0.14889124030279308,0.1708344090059358,101.6606498194946
  6. the FPS dives badly in this map (which is beautiful otherwise, even those houses without doors ). I've disabled the shaders, but i still take a bad hit when zoomed out. Someone else mentioned this also a few pages ago.
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