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PrPleGoo

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Everything posted by PrPleGoo

  1. How about a dream mode where you can practice mechanics? Like: fighting zombies unarmed, getting the knife timing right or (a less nightmare-ish dream) fishing. I think there was a game that did this kind of stuff in load screens but that game had combos to perfect.
  2. I only use unarmed combat if I am against a single zombie. 3 zombies would be pretty hard to brawl I guess. You need to land the foot smashes while they're down. And the "unattended" ones tend to get up pretty early. This would be a long fight, and would cost a lot in terms of daily stamina. If one zombie goes down you can use it as a shield against the other two and just hold your LMB down to shove them away and stomp. You can shove twice between stomps without the downed zombie getting up. Ergo: fighting three zombies is fine. Sure you use up a bunch of stamina but always sneaking instead of walking does a lot to bring this back up.
  3. Have you guys considered unarmed combat? It may be a little slower than using weapons but it costs no durability and as long as you are fighting no more than three zombies it's 100% safe.
  4. No tension. I don't need to be anywhere near my safe house. Any nearby house is sufficient for resting. I know that if the exertion moodle appears I can walk into the nearest house, pick the least exposed corner and rest. If zombies are following me and I'm too exerted to kill them I can get them stuck on a building or fence. They can't catch up to me even at walking pace. This leaves a system that fails to make zombies more threatening whilst also creating more intermittent downtime for your character whenever you're performing physical activity. As I've said several times, I don't think putting a lot of downtime in a game is good for it. As I've also explained, the previous system allowed players to recover from exertion too quickly and needed tweaking, but it didn't require intensive resting to overcome and did a better job of modelling short term fatigue than the new system. The main issue I have with the new exhaustion system is similar to Florin's. As you stockpile your safe house the distance you need to travel from home to "the front" increases. Walking that increasing distance is just boring and stopping every fifth house you see to pull up a chair so you can sprint the distance isn't better, more challenging or fun. Then once you do hit the front line you run into the same issues while looting. Zombies guard loot because area's you haven't visited still have loot and zombies, so you have to do combat in order to loot. Stopping after every small pack, which are with the new clumping mechanic definitely more challenging, is not fun or challenging. The old "pull back for 10 seconds to wait for exertion" system wasn't good either. You could spend all day every day clearing zombies and snatching up loot. But now even getting to the point in gameplay where I kill zombies and loot stuff is tedious and the combat itself is easier as long as you take it in small bursts with downtime in between. It reminds me of having to drink water back when I played WoW vs timing your spell casts to get some spirit regen. I understand this is all experimental due to the nature of the IWBUMS branch and I still love the game. This is just my two cents on the three page discussion. Keep up the good work devs!
  5. I think I miss explained it: you can be infected directly by a wound, let's say you cut yourself on a window, get infected, so yes, it's good to disinfect before doing anything, to prevent just in case. But then also, during the healing, if you put a bandage it's better to disinfect the bandage, to be sure you don't caught an infection during the process. But you have way more chance to get infected if you don't put any bandage on the wound, disinfect bandage is again, a matter of prevent, you could still not do it and deal with infection if it appear, you'll just have a longer healing time and more pain, depend on how the wound is critical.. Painkiller was bugged, I just fixed it Does the infection chance start once your bandage gets dirty or does it only increase? Do disinfected bandages take longer to become dirty?
  6. "Or was it? I better check that code..."
  7. Wha- Ho- Wh- There is another way to splitscreen without being on a MP server?
  8. But you don't get tired in MP, right? Is there a special way I need to configure a server for coop? I do believe that is specific for splitscreen multiplayer. But the splitscreen multiplayer still runs on a MP server.
  9. But you don't get tired in MP, right? Is there a special way I need to configure a server for coop?
  10. Disinfectant should be found in bulk in any food processing establishment, I hope.
  11. Will the split screen work with a multi-monitor setup?
  12. But think of all the happy people.
  13. Awesome news AliceCooper! I think we all had a blast on your server and were sad to hear it shut down. So happy to hear you decided to get it back on the horse!
  14. Aye. Drake and I cleaned out a nice big horde with just a shotgun and 40 rounds. Won't work if on insane zombies, though . . . don't even try it. Can confirm that it does, just start out with 2 boxes of 9mm ammo to draw the zombies in. Then use about ~3 boxes of shells to clear out most of the horde. Maybe use 2 more boxes of 9mm so you can be comfortable in killing off the remnants with an axe. Protip: bring 2 axes, 2 pistols and a bunch of extra ammo just in case.
  15. java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:66) at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:568) at zombie.iso.IsoWorld.init(IsoWorld.java:1010) at zombie.network.GameServer.main(GameServer.java:156)45, 33Exception in thread "main" java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:498) at java.nio.HeapByteBuffer.getInt(HeapByteBuffer.java:355) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:325) at zombie.iso.IsoWorld.init(IsoWorld.java:1030) at zombie.network.GameServer.main(GameServer.java:156)D:\Steam\SteamApps\common\ProjectZomboid>PAUSEPress any key to continue . . .This is the error I'm getting when restarting the server after one or more people have joined. The EOFException seems to happen every time but it never crashes anything. Resetting the server completely is the only way for me to host again. I followed your instructions as in: http://theindiestone.com/forums/index.php/topic/7897-build-26-custom-maps-spawn-locations/?p=104630 The server runs on 8GB ram on windows 7.
  16. So the lotpack/lotheader files go into what folder? Zomboid\mods\Bedford Falls\media\maps\Bedford Falls, KY result: http://pastebin.com/HQdYTpjM or ProjectZomboid\media\maps\Muldraugh, KY result: the server starts but only once, basically this: http://theindiestone.com/forums/index.php/topic/7882-server-crash-on-restart/ or ProjectZomboid\media\maps\Muldraugh, KY result: DrCox1911's issue
  17. Must have made a mistake backing up my media folder. Deleted local content and redownloaded PZ via steam. Changed to the IWBUMS branch. Changed the batch file to allocate 4096M ram. Starting up the server with the old save: crashes as expected Starting up the server after deleting the old saves. Connect to server with client, disconnect after. Shut down the server and starting it back up again: works! Yay!What a stupid oversight on my part.
  18. Hi everybody, Long time lurker first time posting here. I tried to use the search for this error but nothing came up. So here's the issue I'm experiencing: I can run a server finefriends can connect through hamachi (something wrong with my router, ports won't open)we can play together finewhen I close the server and start it back up I get this error: http://pastebin.com/XhPEUyMEdeleting the save files will allow me to start up a new server (but that is undesirable)Here's what I've tried: deleting save files (works but undesirable)allocating more ram: 2048M to 4096Mdeleting media folder and restoring it from back up (doesn't work)Has anyone experienced a similar issue? Edit: forgot to mention the build we are all using, it's 26 (iwillbackupmysave).
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