Jump to content

PrPleGoo

Member
  • Posts

    27
  • Joined

  • Last visited

Profile Information

  • Gender
    Man

PrPleGoo's Achievements

  1. How about a dream mode where you can practice mechanics? Like: fighting zombies unarmed, getting the knife timing right or (a less nightmare-ish dream) fishing. I think there was a game that did this kind of stuff in load screens but that game had combos to perfect.
  2. I only use unarmed combat if I am against a single zombie. 3 zombies would be pretty hard to brawl I guess. You need to land the foot smashes while they're down. And the "unattended" ones tend to get up pretty early. This would be a long fight, and would cost a lot in terms of daily stamina. If one zombie goes down you can use it as a shield against the other two and just hold your LMB down to shove them away and stomp. You can shove twice between stomps without the downed zombie getting up. Ergo: fighting three zombies is fine. Sure you use up a bunch of stamina but always sneaking instead of walking does a lot to bring this back up.
  3. Have you guys considered unarmed combat? It may be a little slower than using weapons but it costs no durability and as long as you are fighting no more than three zombies it's 100% safe.
  4. No tension. I don't need to be anywhere near my safe house. Any nearby house is sufficient for resting. I know that if the exertion moodle appears I can walk into the nearest house, pick the least exposed corner and rest. If zombies are following me and I'm too exerted to kill them I can get them stuck on a building or fence. They can't catch up to me even at walking pace. This leaves a system that fails to make zombies more threatening whilst also creating more intermittent downtime for your character whenever you're performing physical activity. As I've said several times, I don't think putting a lot of downtime in a game is good for it. As I've also explained, the previous system allowed players to recover from exertion too quickly and needed tweaking, but it didn't require intensive resting to overcome and did a better job of modelling short term fatigue than the new system. The main issue I have with the new exhaustion system is similar to Florin's. As you stockpile your safe house the distance you need to travel from home to "the front" increases. Walking that increasing distance is just boring and stopping every fifth house you see to pull up a chair so you can sprint the distance isn't better, more challenging or fun. Then once you do hit the front line you run into the same issues while looting. Zombies guard loot because area's you haven't visited still have loot and zombies, so you have to do combat in order to loot. Stopping after every small pack, which are with the new clumping mechanic definitely more challenging, is not fun or challenging. The old "pull back for 10 seconds to wait for exertion" system wasn't good either. You could spend all day every day clearing zombies and snatching up loot. But now even getting to the point in gameplay where I kill zombies and loot stuff is tedious and the combat itself is easier as long as you take it in small bursts with downtime in between. It reminds me of having to drink water back when I played WoW vs timing your spell casts to get some spirit regen. I understand this is all experimental due to the nature of the IWBUMS branch and I still love the game. This is just my two cents on the three page discussion. Keep up the good work devs!
  5. I think I miss explained it: you can be infected directly by a wound, let's say you cut yourself on a window, get infected, so yes, it's good to disinfect before doing anything, to prevent just in case. But then also, during the healing, if you put a bandage it's better to disinfect the bandage, to be sure you don't caught an infection during the process. But you have way more chance to get infected if you don't put any bandage on the wound, disinfect bandage is again, a matter of prevent, you could still not do it and deal with infection if it appear, you'll just have a longer healing time and more pain, depend on how the wound is critical.. Painkiller was bugged, I just fixed it Does the infection chance start once your bandage gets dirty or does it only increase? Do disinfected bandages take longer to become dirty?
  6. "Or was it? I better check that code..."
  7. Wha- Ho- Wh- There is another way to splitscreen without being on a MP server?
  8. But you don't get tired in MP, right? Is there a special way I need to configure a server for coop? I do believe that is specific for splitscreen multiplayer. But the splitscreen multiplayer still runs on a MP server.
  9. But you don't get tired in MP, right? Is there a special way I need to configure a server for coop?
  10. Disinfectant should be found in bulk in any food processing establishment, I hope.
  11. Will the split screen work with a multi-monitor setup?
  12. But think of all the happy people.
×
×
  • Create New...