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Eddy63

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  1. Like
    Eddy63 got a reaction from getstoopid in Zombies eating corpses   
    I would like to bump this idea because I think it could be an interesting game mechanic, if it was implemented a little differently ...

    At the moment zombies eating corpses is rather a "first contact" thing almost like a scripted event. 
    However they never do it again on their own, like deciding to sit against a wall.

    Imagine if they do would eat even dead zombie corpses. Hey the bodies are not moving anymore so they wouldn't be considered as "fellow zombies" anymore,
    but as the only low grade flesh source around. Better this than nothing ey?
    This could lead to lots of dead bodies lying around attracting even more zombies to that location by smell for a feast.
    Making it even more critical to remove dead bodies from your base than just sickness, but also to not lure any more Zombies to your location.

    This of course should be an optional setting in the zombie lore for those who want it.

    On the other hand this way zombies could even assist with the "garbage collection" in the game world, by stripping bodies to the bones, making the decomposing time faster "naturally".
    Of course this could also be done once wild animals get introduced.
  2. Pie
    Eddy63 got a reaction from WrittenInBlood in Zombies eating corpses   
    I would like to bump this idea because I think it could be an interesting game mechanic, if it was implemented a little differently ...

    At the moment zombies eating corpses is rather a "first contact" thing almost like a scripted event. 
    However they never do it again on their own, like deciding to sit against a wall.

    Imagine if they do would eat even dead zombie corpses. Hey the bodies are not moving anymore so they wouldn't be considered as "fellow zombies" anymore,
    but as the only low grade flesh source around. Better this than nothing ey?
    This could lead to lots of dead bodies lying around attracting even more zombies to that location by smell for a feast.
    Making it even more critical to remove dead bodies from your base than just sickness, but also to not lure any more Zombies to your location.

    This of course should be an optional setting in the zombie lore for those who want it.

    On the other hand this way zombies could even assist with the "garbage collection" in the game world, by stripping bodies to the bones, making the decomposing time faster "naturally".
    Of course this could also be done once wild animals get introduced.
  3. Like
    Eddy63 got a reaction from Mkartush in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  4. Like
    Eddy63 got a reaction from TheMitu97 in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  5. Like
    Eddy63 got a reaction from ZAMNPlayerD in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  6. Like
    Eddy63 got a reaction from iuridosanjos in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  7. Like
    Eddy63 got a reaction from sprqn in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  8. Like
    Eddy63 got a reaction from Magic Mark in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  9. Like
    Eddy63 got a reaction from Tails in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  10. Like
    Eddy63 got a reaction from numbersixthecat in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  11. Like
    Eddy63 got a reaction from Faalagorn in More situations for first aid skill   
    At the moment there is not much use for the first aid skill. Investing into that skill as a main char is rather a waste of trait points since most of us try to avoid getting injured by zombies anyways, and you either get lucky  scratched or lacerated and survive or you get bitten Z- infected ... and simply die anyways so first aid becomes pointless then.

    And this is where I would like to see more situations were you can get "domestic injuries" that don't seal a death sentence like a zombie bite. I know you can get cut damage from broken glass and even running through bushes can give you scratches, but I would love to see (and that may be optional in the sandbox settings) every day household injuries due to low experience in any field.

    -You are bad at cooking? How about you cut your finger when cutting vegetables or a dead animal, or you burn your finger when cooking / touching a hot pot.
    -If you are bad a carpentry, there could be a chance that you hit your own hand/finger with a hammer when building something. 
    -Get a splinter under your skin (use tweezers) from sawing logs.
    -bad at tailoring? prick your finger on the needle
    ... and so on.

    It could also be countered/mitigated by wearing protective gloves/clothing.

    The chances for such injuries should be fairly low, like 0.1 - 5% based on your respective skill, or completely optional.
    Situations like these would make the first aid skill a lot more needed overall while adding to the immersion, without an immediate life or death situation from a zombie injury.
     
  12. Like
    Eddy63 got a reaction from TelegaOvoshey in Overly dramatic music all the time   
    V 41.34
    I remember the music used to be situational some years ago. Nowadays it seems to play like a playlist.
    When starting the game the music is calm. When encountering zombies the music gets dramatic, BUT it never stops with the dramatic music.
    Its really getting annoying sitting at home reading a book in your bedroom in a secure base, with no zombie around for 3 screens and the music is hammering you as if a massive horde is approaching, but its not.
    If i stop the game there and reload the music is calm again, which leads to the assumption the dramatic music triggers, but never ends. Maybe the game still simulates some zombies far away and takes this as reason for the dramatic music.
    -tiered zombie updates is off
    -music selection is set to early access.
  13. Like
    Eddy63 reacted to Count Awesome in Small but Important Suggestions Thread   
    357. Just a small detail but when buildings are burned out, it is impossible to see anything inside cuz the ground and walls are literally black
  14. Like
    Eddy63 reacted to BoogieMan in Desensitization   
    I remember making a post much like this on the old forums, it would be nice to see some psychological effects make an appearance. Maybe even hallucinations for the particularly unhinged. Hear a sound of a zombie coming up behind you, a footstep around the corner, a glimpse of a zombie though the window of a building across the street.. Things like that would be pretty nifty.
  15. Like
    Eddy63 reacted to OprahWinfrey in Desensitization   
    I have seen people talk about this before, but I don't think it has ever had its own post.
     
    The panic system needs to be revisited. Things like killing zombies and escaping hordes, successfully performing first aid, and other survival moments should contribute towards the overall acclimation of the character to the new, dangerous environment.
     
    Just like strength and fitness, gaining a level in this category should take a long time. Eventually, someone starting out with no mental conditioning should end up the same as someone with the veteran profession (desensitized).
     
    In my opinion, desensitization should occur much more quickly than gaining fitness or strength levels; the mind adapts much more quickly than the body.
     
    Either way, after my character has killed hundreds of Z's and survived broken bones and mega hordes, he/she shouldn't be panicking at the sight of five zombies.
  16. Like
    Eddy63 reacted to nolanri in RELEASED: Build 38.22   
    At least you got to see that beautiful roof before that zombie right in front of you became visible, right before eating you...worth it.
  17. Like
    Eddy63 got a reaction from Kuren in RELEASED: Build 38.22   
    I'm having a huge issue with that. That approach for removal is way too short! I am constantly running blindly around corners, because the higher level is being removed too late (when the player character touches the outline of the building). It wouldn't be a problem if it would get removed earlier in the event when there are zombies present, as stated. But I just had 3 zombies 5 meters away from me and still hidden by the second floor and I was almost running into them. This is terrible, I don't care to see the roof tops that much,  the roof needs to be removed from farther away as it used to be, not when I pass the outline of the upper floor.
  18. Like
    Eddy63 got a reaction from trombonaught in RELEASED: Build 38.22   
    To give an example
     
    Player char almost disappears behind the building

     
    SURPRISE! >_<

  19. Like
    Eddy63 got a reaction from trombonaught in RELEASED: Build 38.22   
    I'm having a huge issue with that. That approach for removal is way too short! I am constantly running blindly around corners, because the higher level is being removed too late (when the player character touches the outline of the building). It wouldn't be a problem if it would get removed earlier in the event when there are zombies present, as stated. But I just had 3 zombies 5 meters away from me and still hidden by the second floor and I was almost running into them. This is terrible, I don't care to see the roof tops that much,  the roof needs to be removed from farther away as it used to be, not when I pass the outline of the upper floor.
  20. Like
    Eddy63 got a reaction from Ankhr in Sleeping Overhaul (DOES NOT WORK WITH STEAM FFS)   
    I like your mod, but passing out happens way too fast since it can happen within one day. It should only happen if you haven't slept for 2 or more days. Waking up at 6am and passing out at 10 pm the same day is a bit harsh imho. I just had such great shotgun run with 20+ zombies in front of me, when the lights went out. -__-
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