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RobertJohnson

The Indie Stone
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  1. Spiffo
    RobertJohnson got a reaction from Kurogo in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  2. Like
    RobertJohnson got a reaction from Cool_Fox in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  3. Spiffo
    RobertJohnson got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  4. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  5. Like
    RobertJohnson got a reaction from halkaze in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  6. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  7. Spiffo
    RobertJohnson got a reaction from DedpaUrvor in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  8. Like
    RobertJohnson got a reaction from MaxD12 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  9. Like
    RobertJohnson got a reaction from Blasted_Taco in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  10. Spiffo
    RobertJohnson got a reaction from DramaSetter in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  11. Like
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Just to be sure with that, when you said battery, you were talking about it's condition or it's charge? Gonna do a few balancing today on it anyway
  12. Spiffo
    RobertJohnson got a reaction from GoodOldLeon in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  13. Spiffo
    RobertJohnson got a reaction from Kurogo in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  14. Like
    RobertJohnson got a reaction from halkaze in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  15. Spiffo
    RobertJohnson got a reaction from trombonaught in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  16. Spiffo
    RobertJohnson got a reaction from Jere in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  17. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  18. Like
    RobertJohnson got a reaction from NorthRoad in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  19. Like
    RobertJohnson got a reaction from MaxD12 in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  20. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 41

    [New]
    Added new foraging/parking zones - specifically close to Rosewood. Added Moveables.txt translation file (for moveable-object names). Added MultiStageBuild.txt translation file (for creating/upgrading walls). UI now displays multi-stage build options even if a required recipe is unknown. Solid objects, trees and vehicles prevent double-doors from opening and closing. Added cheat Get Key / Repair Vehicle to context menu when clicking outside any part.
    [Balance]
    Changed SafetyCooldownTimer and SafetyToggleTimer server options to seconds. Force player to exit vehicle when using Mechanics UI.
    [Bug Fix]
    Fixed overly-long physics box on the Dash Rancher. Fixed burned vehicles sometimes floating off the ground. Fixed UI confusion by renaming "Generator" to "Generator Maintenance", "Herbalist" to "Herbal Remedies" Fixed crafting UI rendering parts of itself when collapsed. Fixed gunshots/screams/dog-bark events happening when MetaEvent sandbox options is set to 'Never' Fixed move-furniture tooltip texture position. Fixed some untranslated controller prompts. Fixed translations not being used for "Basic Mechanics" etc in mechanics UI. Fixed car battery being simply called "Battery" and causing confusion. Fixed engine-volume calculation for splitscreen. Fixed action progressbar not rendering for split-screen player. Fixed vehicles not working for split-screen players in multiplayer. Fixed old double-door code being present. Fixed physics not updating on the server when double-doors were closed. Fixed there not being a check for null sprite in IsoThumpable.syncIsoObjectSend() Fixed sprite properties: railings, street-crack grass, double-door lighting. Fixed syncIsoObject() sometimes sending truncated packets to the server. Fixed issues with double doors. Fixed lighting not updating when player is walking a path. Fixed lighting not updating after a character wakes up. Fixed RadialMenu sometimes staying transparent at certain framerates. Call UITransition.UpdateAll() in render() instead of update() Fixed player avatar animating slowly in character-creation ui. Fixed RPM in MP to improve fluctuating gears and ear-splitting audio. Fixed hood being closed when closing mechanics UI when the player was out of range. Fixed player exiting a vehicle without opening/closing the door sometimes. Fixed TutorialPanel.prerender() error. Fixed VehicleManager.clientReceiveUpdate() exception. Fixed random two vehicle wrecks sometimes putting a vehicle on the wrong chunk.
  21. Like
    RobertJohnson got a reaction from junglistjim in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 40

    [New]
    Moved EnableVehicles from being a Game Option to being a Sandbox Option. Doors can now be locked from inside without a key. Commercial building doors can be locked from the inside as well. Added crafting recipes for double wooden doors/gates (still WIP) & double metal doors/gates. Player now walks to engine hood/bonnet and opens it before starting Mechanic skill tasks. It will close it automatically when you're done. Updated vehicle masks (fixing green outlines). Added PerformanceSettings.getUIRenderFPS() to fix rates of animating UI elements Added saving/loading/translations for the UI rendering options. Added "Fill Grave" command to fill a grave to its capacity of five corpses. Added many new items to spawn in vehicles (cigarettes, tissue, etc in glove box, clothings in truck bed..). Added several new specific 'owner profession' loot spawns for vehicles (construction worker, taxi driver, painter etc) Added "CHEAT: Remove Vehicle" menu for burned vehicles in the mechanics ui.
    [MODDING]
    Ability to disable/check player animations through setForceOverrideAnim(bool)/isForceOverrideAnim()
    [Balance]
    A few changes to speed up zombies responding to sound. Hopefully will reduce the amount of lag from zombies when in car. Stores sounds heard on chunks, so will be less iterating and testing sounds per zombie. Slightly lowered long range car sound triggers to further ease on it without hopefully ruining zombie attraction. Sometimes a battery will spawn almost fully charged, no matter your difficulty or time since outbreak, to simulate a more recent use. This should make finding a working vehicle in Six Months Later less of a pain. Nerfed the impact of world age on the battery remaining delta, also to help with the above. Lowered default car's speed limit in MP from 70 to 50. [Can still change this if you want in Server Options]
    [Bug Fix]
    Fixed Mercia & Offroad masks not being present so you can now see uninstalled parts. Fixed visual flaws by updating small car shell texture. Fixed Small car having a flipped mask - meaning that uninstalling the left window would show the right one removed etc. Fixed the slow flashing rate of aspects of the Mechanic Skill UI. Fixed there being a rear door on the Small Car 02 texture. Fixed an unneccesary XP bug crashing some mods. Fixed exception for using iterator in IsoObject.FindExternalWaterSource Fixed vehicles colliding with flattened trash cans in MP. Fixed wrong textures showing for burnt/cooked/rotten food. Fixed physics not updating after creating solid objects. Fixed Carpentry objects that block player movement not blocking vehicles. Fixed physics debug-rendering Fixed pressing Escape key in chat cancelling actions. Fixed path-smoothing for zombies to improve performance of hordes. Fixed duplicate "hunting" entries in Distributions.lua Fixed not being able to right-click on other players in multiplayer. Fixed key icon over player appearing when vehicle is behind wall or on another level. Fixed position of item textures in crafting window. Fixed possible NullPointerException in BodyDamage.UpdateWetness. Fixed IsoPlayer.dirtyRecalcGridStackTime never going to zero after mouse-looking. Fixed ISVehicleSeatUI exception Fixed some debug ui rendering out-of-sync with UI FBO. Fixed walking-on-the-spot when zombies move through hedges. Fixed assert being hit in old code. Fixed walking-on-the-spot when two path nodes are at the same location. Fixed lighting not updating when turning a lightswitch on/off.                                        Fixed lighting not updating after climbing through a window. Fixed right-clicking on 3D corpses. Fixed exception with radio sine-wave display. Fixed exception with vehicle heater UI. Fixed squares with dumpsters or other solid objects sometimes not being rendered. Fixed malformed SuburbsDistributions causing exceptions in ItemPickerJava Fixed some controller issues with map UI. Fixed inventory highlight color when using a controller with offscreen rendering. Fixed zombies playing multiple idle sounds in multiplayer. Fixed vertical position of vehicles at 1x scale. Fixed engine condition not being synced in MP after repairs. Fixed engine condition not being synced in MP after removing engine parts. Fixed rendering issues with map UI. Fixed context-menu tooltips hiding/showing every time the mouse moves. Fixed exception right-clicking a Mug of Water with Sugar in inventory. Fixed UI colors so that they're closer to what's seen when not drawing the UI into an offscreen image. Fixed vehicle gauages not pointing at zero. Fixed speed dial going past 120 and not scaling with server's SpeedLimit option. Fixed vehicle steering getting slower when the framerate is below the chosen framerate. Fixed station-wagon rear being clipped by too-small offscreen texture. Fixed rendering issues in ServerDisconnectState. Fixed blue/green swapped colors in UIElement.DrawTextureCol Fixed number of corpses in a grave not being synced in multiplayer. Fixed ArrayIndexOutOfBoundsException after player teleports. Fixed missing vehicle loot distributions. Fixed zombies not responding to sound in multiplayer. Fixed world sounds not getting added to all chunks they touch. Fixed bug with SpeedLimit option. Fixed NullPointerException after teleporting. Fixed display not updating for zombified player after death. Fixed black screen when trying to create a new character after dying in MP. Fixed vehicles being assigned unique ids on the server when they hadn't been added to the world. Fixed infinite loop in WorldSimulation. Fixed the Shout key not working for passengers in vehicles. Fixed Passengers being able to use the vehicle horn with the radial menu. Fixed vehicle sound issues. Fixed exception opening mechanics ui with burned vehicles. Fixed issue when vehicle zones overlap a chunk for optimization reasons Fixed siren sound abruptly cutting out 10 tiles away. Fixed and adjusted alpha of more UI elements when using offscreen rendering. Fixed 2D/3D switching of vehicle backing-up/horn/siren sounds. Fixed framerate issue for CarController throttle. Fixed engine sounds for vehicles driven by other clients not being synced.
  22. Pie
    RobertJohnson got a reaction from NorthRoad in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 40

    [New]
    Moved EnableVehicles from being a Game Option to being a Sandbox Option. Doors can now be locked from inside without a key. Commercial building doors can be locked from the inside as well. Added crafting recipes for double wooden doors/gates (still WIP) & double metal doors/gates. Player now walks to engine hood/bonnet and opens it before starting Mechanic skill tasks. It will close it automatically when you're done. Updated vehicle masks (fixing green outlines). Added PerformanceSettings.getUIRenderFPS() to fix rates of animating UI elements Added saving/loading/translations for the UI rendering options. Added "Fill Grave" command to fill a grave to its capacity of five corpses. Added many new items to spawn in vehicles (cigarettes, tissue, etc in glove box, clothings in truck bed..). Added several new specific 'owner profession' loot spawns for vehicles (construction worker, taxi driver, painter etc) Added "CHEAT: Remove Vehicle" menu for burned vehicles in the mechanics ui.
    [MODDING]
    Ability to disable/check player animations through setForceOverrideAnim(bool)/isForceOverrideAnim()
    [Balance]
    A few changes to speed up zombies responding to sound. Hopefully will reduce the amount of lag from zombies when in car. Stores sounds heard on chunks, so will be less iterating and testing sounds per zombie. Slightly lowered long range car sound triggers to further ease on it without hopefully ruining zombie attraction. Sometimes a battery will spawn almost fully charged, no matter your difficulty or time since outbreak, to simulate a more recent use. This should make finding a working vehicle in Six Months Later less of a pain. Nerfed the impact of world age on the battery remaining delta, also to help with the above. Lowered default car's speed limit in MP from 70 to 50. [Can still change this if you want in Server Options]
    [Bug Fix]
    Fixed Mercia & Offroad masks not being present so you can now see uninstalled parts. Fixed visual flaws by updating small car shell texture. Fixed Small car having a flipped mask - meaning that uninstalling the left window would show the right one removed etc. Fixed the slow flashing rate of aspects of the Mechanic Skill UI. Fixed there being a rear door on the Small Car 02 texture. Fixed an unneccesary XP bug crashing some mods. Fixed exception for using iterator in IsoObject.FindExternalWaterSource Fixed vehicles colliding with flattened trash cans in MP. Fixed wrong textures showing for burnt/cooked/rotten food. Fixed physics not updating after creating solid objects. Fixed Carpentry objects that block player movement not blocking vehicles. Fixed physics debug-rendering Fixed pressing Escape key in chat cancelling actions. Fixed path-smoothing for zombies to improve performance of hordes. Fixed duplicate "hunting" entries in Distributions.lua Fixed not being able to right-click on other players in multiplayer. Fixed key icon over player appearing when vehicle is behind wall or on another level. Fixed position of item textures in crafting window. Fixed possible NullPointerException in BodyDamage.UpdateWetness. Fixed IsoPlayer.dirtyRecalcGridStackTime never going to zero after mouse-looking. Fixed ISVehicleSeatUI exception Fixed some debug ui rendering out-of-sync with UI FBO. Fixed walking-on-the-spot when zombies move through hedges. Fixed assert being hit in old code. Fixed walking-on-the-spot when two path nodes are at the same location. Fixed lighting not updating when turning a lightswitch on/off.                                        Fixed lighting not updating after climbing through a window. Fixed right-clicking on 3D corpses. Fixed exception with radio sine-wave display. Fixed exception with vehicle heater UI. Fixed squares with dumpsters or other solid objects sometimes not being rendered. Fixed malformed SuburbsDistributions causing exceptions in ItemPickerJava Fixed some controller issues with map UI. Fixed inventory highlight color when using a controller with offscreen rendering. Fixed zombies playing multiple idle sounds in multiplayer. Fixed vertical position of vehicles at 1x scale. Fixed engine condition not being synced in MP after repairs. Fixed engine condition not being synced in MP after removing engine parts. Fixed rendering issues with map UI. Fixed context-menu tooltips hiding/showing every time the mouse moves. Fixed exception right-clicking a Mug of Water with Sugar in inventory. Fixed UI colors so that they're closer to what's seen when not drawing the UI into an offscreen image. Fixed vehicle gauages not pointing at zero. Fixed speed dial going past 120 and not scaling with server's SpeedLimit option. Fixed vehicle steering getting slower when the framerate is below the chosen framerate. Fixed station-wagon rear being clipped by too-small offscreen texture. Fixed rendering issues in ServerDisconnectState. Fixed blue/green swapped colors in UIElement.DrawTextureCol Fixed number of corpses in a grave not being synced in multiplayer. Fixed ArrayIndexOutOfBoundsException after player teleports. Fixed missing vehicle loot distributions. Fixed zombies not responding to sound in multiplayer. Fixed world sounds not getting added to all chunks they touch. Fixed bug with SpeedLimit option. Fixed NullPointerException after teleporting. Fixed display not updating for zombified player after death. Fixed black screen when trying to create a new character after dying in MP. Fixed vehicles being assigned unique ids on the server when they hadn't been added to the world. Fixed infinite loop in WorldSimulation. Fixed the Shout key not working for passengers in vehicles. Fixed Passengers being able to use the vehicle horn with the radial menu. Fixed vehicle sound issues. Fixed exception opening mechanics ui with burned vehicles. Fixed issue when vehicle zones overlap a chunk for optimization reasons Fixed siren sound abruptly cutting out 10 tiles away. Fixed and adjusted alpha of more UI elements when using offscreen rendering. Fixed 2D/3D switching of vehicle backing-up/horn/siren sounds. Fixed framerate issue for CarController throttle. Fixed engine sounds for vehicles driven by other clients not being synced.
  23. Like
    RobertJohnson got a reaction from halkaze in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 40

    [New]
    Moved EnableVehicles from being a Game Option to being a Sandbox Option. Doors can now be locked from inside without a key. Commercial building doors can be locked from the inside as well. Added crafting recipes for double wooden doors/gates (still WIP) & double metal doors/gates. Player now walks to engine hood/bonnet and opens it before starting Mechanic skill tasks. It will close it automatically when you're done. Updated vehicle masks (fixing green outlines). Added PerformanceSettings.getUIRenderFPS() to fix rates of animating UI elements Added saving/loading/translations for the UI rendering options. Added "Fill Grave" command to fill a grave to its capacity of five corpses. Added many new items to spawn in vehicles (cigarettes, tissue, etc in glove box, clothings in truck bed..). Added several new specific 'owner profession' loot spawns for vehicles (construction worker, taxi driver, painter etc) Added "CHEAT: Remove Vehicle" menu for burned vehicles in the mechanics ui.
    [MODDING]
    Ability to disable/check player animations through setForceOverrideAnim(bool)/isForceOverrideAnim()
    [Balance]
    A few changes to speed up zombies responding to sound. Hopefully will reduce the amount of lag from zombies when in car. Stores sounds heard on chunks, so will be less iterating and testing sounds per zombie. Slightly lowered long range car sound triggers to further ease on it without hopefully ruining zombie attraction. Sometimes a battery will spawn almost fully charged, no matter your difficulty or time since outbreak, to simulate a more recent use. This should make finding a working vehicle in Six Months Later less of a pain. Nerfed the impact of world age on the battery remaining delta, also to help with the above. Lowered default car's speed limit in MP from 70 to 50. [Can still change this if you want in Server Options]
    [Bug Fix]
    Fixed Mercia & Offroad masks not being present so you can now see uninstalled parts. Fixed visual flaws by updating small car shell texture. Fixed Small car having a flipped mask - meaning that uninstalling the left window would show the right one removed etc. Fixed the slow flashing rate of aspects of the Mechanic Skill UI. Fixed there being a rear door on the Small Car 02 texture. Fixed an unneccesary XP bug crashing some mods. Fixed exception for using iterator in IsoObject.FindExternalWaterSource Fixed vehicles colliding with flattened trash cans in MP. Fixed wrong textures showing for burnt/cooked/rotten food. Fixed physics not updating after creating solid objects. Fixed Carpentry objects that block player movement not blocking vehicles. Fixed physics debug-rendering Fixed pressing Escape key in chat cancelling actions. Fixed path-smoothing for zombies to improve performance of hordes. Fixed duplicate "hunting" entries in Distributions.lua Fixed not being able to right-click on other players in multiplayer. Fixed key icon over player appearing when vehicle is behind wall or on another level. Fixed position of item textures in crafting window. Fixed possible NullPointerException in BodyDamage.UpdateWetness. Fixed IsoPlayer.dirtyRecalcGridStackTime never going to zero after mouse-looking. Fixed ISVehicleSeatUI exception Fixed some debug ui rendering out-of-sync with UI FBO. Fixed walking-on-the-spot when zombies move through hedges. Fixed assert being hit in old code. Fixed walking-on-the-spot when two path nodes are at the same location. Fixed lighting not updating when turning a lightswitch on/off.                                        Fixed lighting not updating after climbing through a window. Fixed right-clicking on 3D corpses. Fixed exception with radio sine-wave display. Fixed exception with vehicle heater UI. Fixed squares with dumpsters or other solid objects sometimes not being rendered. Fixed malformed SuburbsDistributions causing exceptions in ItemPickerJava Fixed some controller issues with map UI. Fixed inventory highlight color when using a controller with offscreen rendering. Fixed zombies playing multiple idle sounds in multiplayer. Fixed vertical position of vehicles at 1x scale. Fixed engine condition not being synced in MP after repairs. Fixed engine condition not being synced in MP after removing engine parts. Fixed rendering issues with map UI. Fixed context-menu tooltips hiding/showing every time the mouse moves. Fixed exception right-clicking a Mug of Water with Sugar in inventory. Fixed UI colors so that they're closer to what's seen when not drawing the UI into an offscreen image. Fixed vehicle gauages not pointing at zero. Fixed speed dial going past 120 and not scaling with server's SpeedLimit option. Fixed vehicle steering getting slower when the framerate is below the chosen framerate. Fixed station-wagon rear being clipped by too-small offscreen texture. Fixed rendering issues in ServerDisconnectState. Fixed blue/green swapped colors in UIElement.DrawTextureCol Fixed number of corpses in a grave not being synced in multiplayer. Fixed ArrayIndexOutOfBoundsException after player teleports. Fixed missing vehicle loot distributions. Fixed zombies not responding to sound in multiplayer. Fixed world sounds not getting added to all chunks they touch. Fixed bug with SpeedLimit option. Fixed NullPointerException after teleporting. Fixed display not updating for zombified player after death. Fixed black screen when trying to create a new character after dying in MP. Fixed vehicles being assigned unique ids on the server when they hadn't been added to the world. Fixed infinite loop in WorldSimulation. Fixed the Shout key not working for passengers in vehicles. Fixed Passengers being able to use the vehicle horn with the radial menu. Fixed vehicle sound issues. Fixed exception opening mechanics ui with burned vehicles. Fixed issue when vehicle zones overlap a chunk for optimization reasons Fixed siren sound abruptly cutting out 10 tiles away. Fixed and adjusted alpha of more UI elements when using offscreen rendering. Fixed 2D/3D switching of vehicle backing-up/horn/siren sounds. Fixed framerate issue for CarController throttle. Fixed engine sounds for vehicles driven by other clients not being synced.
  24. Like
    RobertJohnson got a reaction from Shinjitsu noDeshi in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 40

    [New]
    Moved EnableVehicles from being a Game Option to being a Sandbox Option. Doors can now be locked from inside without a key. Commercial building doors can be locked from the inside as well. Added crafting recipes for double wooden doors/gates (still WIP) & double metal doors/gates. Player now walks to engine hood/bonnet and opens it before starting Mechanic skill tasks. It will close it automatically when you're done. Updated vehicle masks (fixing green outlines). Added PerformanceSettings.getUIRenderFPS() to fix rates of animating UI elements Added saving/loading/translations for the UI rendering options. Added "Fill Grave" command to fill a grave to its capacity of five corpses. Added many new items to spawn in vehicles (cigarettes, tissue, etc in glove box, clothings in truck bed..). Added several new specific 'owner profession' loot spawns for vehicles (construction worker, taxi driver, painter etc) Added "CHEAT: Remove Vehicle" menu for burned vehicles in the mechanics ui.
    [MODDING]
    Ability to disable/check player animations through setForceOverrideAnim(bool)/isForceOverrideAnim()
    [Balance]
    A few changes to speed up zombies responding to sound. Hopefully will reduce the amount of lag from zombies when in car. Stores sounds heard on chunks, so will be less iterating and testing sounds per zombie. Slightly lowered long range car sound triggers to further ease on it without hopefully ruining zombie attraction. Sometimes a battery will spawn almost fully charged, no matter your difficulty or time since outbreak, to simulate a more recent use. This should make finding a working vehicle in Six Months Later less of a pain. Nerfed the impact of world age on the battery remaining delta, also to help with the above. Lowered default car's speed limit in MP from 70 to 50. [Can still change this if you want in Server Options]
    [Bug Fix]
    Fixed Mercia & Offroad masks not being present so you can now see uninstalled parts. Fixed visual flaws by updating small car shell texture. Fixed Small car having a flipped mask - meaning that uninstalling the left window would show the right one removed etc. Fixed the slow flashing rate of aspects of the Mechanic Skill UI. Fixed there being a rear door on the Small Car 02 texture. Fixed an unneccesary XP bug crashing some mods. Fixed exception for using iterator in IsoObject.FindExternalWaterSource Fixed vehicles colliding with flattened trash cans in MP. Fixed wrong textures showing for burnt/cooked/rotten food. Fixed physics not updating after creating solid objects. Fixed Carpentry objects that block player movement not blocking vehicles. Fixed physics debug-rendering Fixed pressing Escape key in chat cancelling actions. Fixed path-smoothing for zombies to improve performance of hordes. Fixed duplicate "hunting" entries in Distributions.lua Fixed not being able to right-click on other players in multiplayer. Fixed key icon over player appearing when vehicle is behind wall or on another level. Fixed position of item textures in crafting window. Fixed possible NullPointerException in BodyDamage.UpdateWetness. Fixed IsoPlayer.dirtyRecalcGridStackTime never going to zero after mouse-looking. Fixed ISVehicleSeatUI exception Fixed some debug ui rendering out-of-sync with UI FBO. Fixed walking-on-the-spot when zombies move through hedges. Fixed assert being hit in old code. Fixed walking-on-the-spot when two path nodes are at the same location. Fixed lighting not updating when turning a lightswitch on/off.                                        Fixed lighting not updating after climbing through a window. Fixed right-clicking on 3D corpses. Fixed exception with radio sine-wave display. Fixed exception with vehicle heater UI. Fixed squares with dumpsters or other solid objects sometimes not being rendered. Fixed malformed SuburbsDistributions causing exceptions in ItemPickerJava Fixed some controller issues with map UI. Fixed inventory highlight color when using a controller with offscreen rendering. Fixed zombies playing multiple idle sounds in multiplayer. Fixed vertical position of vehicles at 1x scale. Fixed engine condition not being synced in MP after repairs. Fixed engine condition not being synced in MP after removing engine parts. Fixed rendering issues with map UI. Fixed context-menu tooltips hiding/showing every time the mouse moves. Fixed exception right-clicking a Mug of Water with Sugar in inventory. Fixed UI colors so that they're closer to what's seen when not drawing the UI into an offscreen image. Fixed vehicle gauages not pointing at zero. Fixed speed dial going past 120 and not scaling with server's SpeedLimit option. Fixed vehicle steering getting slower when the framerate is below the chosen framerate. Fixed station-wagon rear being clipped by too-small offscreen texture. Fixed rendering issues in ServerDisconnectState. Fixed blue/green swapped colors in UIElement.DrawTextureCol Fixed number of corpses in a grave not being synced in multiplayer. Fixed ArrayIndexOutOfBoundsException after player teleports. Fixed missing vehicle loot distributions. Fixed zombies not responding to sound in multiplayer. Fixed world sounds not getting added to all chunks they touch. Fixed bug with SpeedLimit option. Fixed NullPointerException after teleporting. Fixed display not updating for zombified player after death. Fixed black screen when trying to create a new character after dying in MP. Fixed vehicles being assigned unique ids on the server when they hadn't been added to the world. Fixed infinite loop in WorldSimulation. Fixed the Shout key not working for passengers in vehicles. Fixed Passengers being able to use the vehicle horn with the radial menu. Fixed vehicle sound issues. Fixed exception opening mechanics ui with burned vehicles. Fixed issue when vehicle zones overlap a chunk for optimization reasons Fixed siren sound abruptly cutting out 10 tiles away. Fixed and adjusted alpha of more UI elements when using offscreen rendering. Fixed 2D/3D switching of vehicle backing-up/horn/siren sounds. Fixed framerate issue for CarController throttle. Fixed engine sounds for vehicles driven by other clients not being synced.
  25. Spiffo
    RobertJohnson got a reaction from Kurogo in RELEASED: Vehicle Test 41   
    Vehicle Beta Build 40

    [New]
    Moved EnableVehicles from being a Game Option to being a Sandbox Option. Doors can now be locked from inside without a key. Commercial building doors can be locked from the inside as well. Added crafting recipes for double wooden doors/gates (still WIP) & double metal doors/gates. Player now walks to engine hood/bonnet and opens it before starting Mechanic skill tasks. It will close it automatically when you're done. Updated vehicle masks (fixing green outlines). Added PerformanceSettings.getUIRenderFPS() to fix rates of animating UI elements Added saving/loading/translations for the UI rendering options. Added "Fill Grave" command to fill a grave to its capacity of five corpses. Added many new items to spawn in vehicles (cigarettes, tissue, etc in glove box, clothings in truck bed..). Added several new specific 'owner profession' loot spawns for vehicles (construction worker, taxi driver, painter etc) Added "CHEAT: Remove Vehicle" menu for burned vehicles in the mechanics ui.
    [MODDING]
    Ability to disable/check player animations through setForceOverrideAnim(bool)/isForceOverrideAnim()
    [Balance]
    A few changes to speed up zombies responding to sound. Hopefully will reduce the amount of lag from zombies when in car. Stores sounds heard on chunks, so will be less iterating and testing sounds per zombie. Slightly lowered long range car sound triggers to further ease on it without hopefully ruining zombie attraction. Sometimes a battery will spawn almost fully charged, no matter your difficulty or time since outbreak, to simulate a more recent use. This should make finding a working vehicle in Six Months Later less of a pain. Nerfed the impact of world age on the battery remaining delta, also to help with the above. Lowered default car's speed limit in MP from 70 to 50. [Can still change this if you want in Server Options]
    [Bug Fix]
    Fixed Mercia & Offroad masks not being present so you can now see uninstalled parts. Fixed visual flaws by updating small car shell texture. Fixed Small car having a flipped mask - meaning that uninstalling the left window would show the right one removed etc. Fixed the slow flashing rate of aspects of the Mechanic Skill UI. Fixed there being a rear door on the Small Car 02 texture. Fixed an unneccesary XP bug crashing some mods. Fixed exception for using iterator in IsoObject.FindExternalWaterSource Fixed vehicles colliding with flattened trash cans in MP. Fixed wrong textures showing for burnt/cooked/rotten food. Fixed physics not updating after creating solid objects. Fixed Carpentry objects that block player movement not blocking vehicles. Fixed physics debug-rendering Fixed pressing Escape key in chat cancelling actions. Fixed path-smoothing for zombies to improve performance of hordes. Fixed duplicate "hunting" entries in Distributions.lua Fixed not being able to right-click on other players in multiplayer. Fixed key icon over player appearing when vehicle is behind wall or on another level. Fixed position of item textures in crafting window. Fixed possible NullPointerException in BodyDamage.UpdateWetness. Fixed IsoPlayer.dirtyRecalcGridStackTime never going to zero after mouse-looking. Fixed ISVehicleSeatUI exception Fixed some debug ui rendering out-of-sync with UI FBO. Fixed walking-on-the-spot when zombies move through hedges. Fixed assert being hit in old code. Fixed walking-on-the-spot when two path nodes are at the same location. Fixed lighting not updating when turning a lightswitch on/off.                                        Fixed lighting not updating after climbing through a window. Fixed right-clicking on 3D corpses. Fixed exception with radio sine-wave display. Fixed exception with vehicle heater UI. Fixed squares with dumpsters or other solid objects sometimes not being rendered. Fixed malformed SuburbsDistributions causing exceptions in ItemPickerJava Fixed some controller issues with map UI. Fixed inventory highlight color when using a controller with offscreen rendering. Fixed zombies playing multiple idle sounds in multiplayer. Fixed vertical position of vehicles at 1x scale. Fixed engine condition not being synced in MP after repairs. Fixed engine condition not being synced in MP after removing engine parts. Fixed rendering issues with map UI. Fixed context-menu tooltips hiding/showing every time the mouse moves. Fixed exception right-clicking a Mug of Water with Sugar in inventory. Fixed UI colors so that they're closer to what's seen when not drawing the UI into an offscreen image. Fixed vehicle gauages not pointing at zero. Fixed speed dial going past 120 and not scaling with server's SpeedLimit option. Fixed vehicle steering getting slower when the framerate is below the chosen framerate. Fixed station-wagon rear being clipped by too-small offscreen texture. Fixed rendering issues in ServerDisconnectState. Fixed blue/green swapped colors in UIElement.DrawTextureCol Fixed number of corpses in a grave not being synced in multiplayer. Fixed ArrayIndexOutOfBoundsException after player teleports. Fixed missing vehicle loot distributions. Fixed zombies not responding to sound in multiplayer. Fixed world sounds not getting added to all chunks they touch. Fixed bug with SpeedLimit option. Fixed NullPointerException after teleporting. Fixed display not updating for zombified player after death. Fixed black screen when trying to create a new character after dying in MP. Fixed vehicles being assigned unique ids on the server when they hadn't been added to the world. Fixed infinite loop in WorldSimulation. Fixed the Shout key not working for passengers in vehicles. Fixed Passengers being able to use the vehicle horn with the radial menu. Fixed vehicle sound issues. Fixed exception opening mechanics ui with burned vehicles. Fixed issue when vehicle zones overlap a chunk for optimization reasons Fixed siren sound abruptly cutting out 10 tiles away. Fixed and adjusted alpha of more UI elements when using offscreen rendering. Fixed 2D/3D switching of vehicle backing-up/horn/siren sounds. Fixed framerate issue for CarController throttle. Fixed engine sounds for vehicles driven by other clients not being synced.
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