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RobertJohnson

The Indie Stone
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  1. Like
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.50
     
    [Bug Fix]
    Removed the debug.lua file making you invincible.  
     
  2. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  3. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  4. Like
    RobertJohnson got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.50
     
    [Bug Fix]
    Removed the debug.lua file making you invincible.  
     
  5. Spiffo
    RobertJohnson got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  6. Like
    RobertJohnson got a reaction from LieutenantMaster in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  7. Spiffo
    RobertJohnson got a reaction from trombonaught in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  8. Like
    RobertJohnson got a reaction from trombonaught in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.50
     
    [Bug Fix]
    Removed the debug.lua file making you invincible.  
     
  9. Like
    RobertJohnson got a reaction from halkaze in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  10. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.50
     
    [Bug Fix]
    Removed the debug.lua file making you invincible.  
     
  11. Spiffo
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  12. Like
    RobertJohnson got a reaction from Geras in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  13. Spiffo
    RobertJohnson got a reaction from Pandorea in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  14. Spiffo
    RobertJohnson got a reaction from Snakeman in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  15. Like
    RobertJohnson got a reaction from MaxD12 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  16. Like
    RobertJohnson got a reaction from Zorak in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  17. Like
    RobertJohnson got a reaction from Lexx2k in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  18. Like
    RobertJohnson got a reaction from Minnigin in RELEASED: IWBUMS Build 39.67.3   
    Yep, it's based on current speed, you still gonna damage it, but by going slow, it should be ok.
     
     
    Yep, it's probably gonna end up being true by default btw
  19. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  20. Like
    RobertJohnson got a reaction from Keshash in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  21. Like
    RobertJohnson got a reaction from Christophlette in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  22. Like
    RobertJohnson got a reaction from ditoseadio in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.49

    [New]
    Now always able to start cars in debug mode. Opening the Mechanic UI now happens instantly in debug mode. "Seat Occupied" notification shown in Mechanic UI if someone is sitting on the seat you're inspecting. Added an AllowExteriorGenerator Sandbox option. This allows generators to power exterior tiles, and for example can get gas pumps working after the electricity has turned off. For now it's false by default. Added Mechanic UI cheat command to set exact gas/pressure levels Added a new 'Press 'R' to rotate during construction' tool tip to minimise Sasha's rotation despair
    [Balance]
    Balanced damage on various car parts. Foraging previously caused both fatigue and sleepiness, but the sleepiness has now been reduced. Updated the 'Save cannot be loaded' text before the game for players with Build 38.30 saves to make it more readable. Made microwave/oven ui background a bit darker to improve visbility. Changed IsoWorld.emitterUpdate from OnceEvery to counting milliseconds to avoid built up sounds. Made vehicle travel through forests bumpier compared to open countryside. Nerfed damage to parts when driving off-road. It now also takes into account whether you're in a forest zone, countryside zone etc
    [Bug Fix]
    Fixed mod .tiles sprite property values being wrong (Issue 1376) Fixed more vehicle-related translations. Fixed collision/pathfinding/vision when loading chunks. Fixed Moveables.txt translations not being used in Disassemble menu or inventory window. Fixed player's "Survived For" time, which was increasing twice as fast as it should in MP. Fixed visibility/pathfinding glitch along chunk boundaries. Fixed roof-hiding code not updating when players build new floors. Fixed PZArrayList iterator exception in IsoGridSquare.explodeTrap() Fixed position of skull icon in load-game UI. Fixed map-loading errors when there are unknown types of items on the ground. Fixed nullPointer when uninstalling a vehicle part. Fixed a bug with -dnosave. Fixed a wrong calculation in the CarSpawnRate sandbox option. Fixed car part condition drops while driving not being synced in MP. Fixed game freezing when hundreds of nearby zombies play footstep sounds. Fixed metal-barricade sound not playing in MP, or for IsoThumpables. Fixed missing parts of double doors not being repairable by building a new one over the old one. Fixed keys being put into the ignition leading to them losing their favorite status. Fixed chop-tree action stopping too soon when the player's endurance is low. Fixed radio sine-wave UI updating while paused and at different rates depending on fps. Fixed food cooking for too long once it has been removed from heat. Fixed Hardcore difficulty using the wrong XP multiplier on Beginner/FirstWeek. Fixed hood being closed twice when the Use key was pressed with the Mechanic UI open. Fixed failed-to-start engine sound not playing in MP. Fixed some vehicle sounds playing at full volume for distant players. Fixed prone zombies being pushed by non-prone zombies on the client. Fixed solidtrans objects adjacent to window frames (without windows) blocking movement.
  23. Spiffo
    RobertJohnson got a reaction from Kurogo in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  24. Like
    RobertJohnson got a reaction from Cool_Fox in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
  25. Spiffo
    RobertJohnson got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.45
     
    [New]
    Added 2 rear seats for the small cars. Load .lotheader files in threads to reduce savefile load times. Player is now notified when trying to enter and vehicle seat is missing or occupied. Clicking the "Turn Off" or "Turn On" button now closes the vehicle ac/heater UI. Added translations for remaining vehicle menu options. Added context menu option to toggle ISVehicleMechanics.cheat in debug mode. Server softreset now resets vehicle key spawns, container loot and shuts off engines. Increased performance when generating a burnt building. Vehicles don't fade out until plahyer is 15 squares away, or enters a pre-existing building. Equipped umbrellas prevent player from getting wet when out in the rain. Player can remove glass by hand - takes double the amount of time to accomplish than tweezers. Initial Gas sandbox option has now more options (very low, low, normal, high, very high, full). Added a Chance of Gas sandbox option (before that, Initial Gas governed the chance of a fuel tank to have gas), options are: low, normal, high. Updated burnt car texture & added new burnt cars.  
    [Balance]
    Adjusted appearance of the vehicle heater/ac and lightbar UI. Balanced Mechanics XP gain. Increased the odds of spawning the car keys directly in the car/nearby container/zombies instead of on the ground. Increased loot spawn of shovels, cigarettes and lighters. Increased the chance of a vehicle spawning items. Increased the chance of spawning ammunitions in container.   [Modding]
    Can now get HandWeapon.RunAnim with getRunAnim(). IsoGameCharacter now has an avoid damage variable that will negate hitting. getAvoidDamage() & avoidDamage().  
    [Bug Fix]
    Fixed being able to access Mechanic UI while driving. Fixed irregular rear windows by updating Van texture. Fixed exception in ISVehiclePartMenu.getNearbyFuelPump() if a square is null Fixed exception when removing corpses that spawn in vehicle trunks. Fixed exceptions during server softreset. Fixed exception with Use key when checking for doors. Fixed IsoMetaGrid.processZones() taking a long time to do nothing. Fixed overly-long map names appearing on LoadGameScreen. Fixed clicking on 1x sprites that are scaled to 2x. Fixed rendering a 2x sprite attached to a 1x sprite. Fixed pathfinding glitch caused by failing to update a vehicle's poly. Fixed Wire Fence and Big Wire Fence not being buildable with ISBuildMenu.cheat=true Fixed lighting not updating when climbing over a fence. Fixed vehicle keys spawning in water, under trees, or in solid objects. Fixed vehicle hood being open when it is uninstalled or locked. Fixed fake-dead zombies attacking players in vehicles. Fixed digging graves not being allowed on level 7. Fixed double doors being buildable through perpendicular walls. Fixed -debugtranslation not replacing - with _ in DisplayName. Fixed container overlays not updating when rotten food is destroyed. Fixed ItemPickerJava.updateOverlaySprite() not getting called from some places. Fixed ItemPickerJava.updateOverlaySprite() not clearing overlay from empty containers. Fixed vehicles with unlocked doors and full gas tanks not being available in debug mode. Fixed damage to zombies and height of vehicles bouncing at higher framerates. Fixed player being able to build and place objects on squares occupied by vehicles. Fixed the Van using VanSeats texture. Fixed saves from build 38.30 being able to load, problematically, into vehicle build. Fixed small car burnt 02 using the small car burnt model. Fixed various health-panel actions not being possible in a moving vehicle. Fixed radio/TV broadcasts not giving bonuses to all players in splitscreen. Fixed TV broadcasts not always giving bonuses like radios do. Fixed vehicle keys spawning on zombies - they were previously being lost when the zombie dies. Fixed randomized buildings/stash not being spawned. Fixed installing/uninstalling lights & battery not giving any XP. Fixed mechanics XP in MP being given even when the action fails. Fixed grocerystorage garbage being stocked with fresh food. Fixed missing mechanics UI hitboxes for SportsCar. Fixed missing overlay sprite on corner shelf furniture_shelving_01_8 Fixed various map bugs by placing a floor tile on level 0 if there isn't already one Fixed zombie visibility not working right in splitscreen. Fixed car color mask.
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