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RobertJohnson

The Indie Stone
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Everything posted by RobertJohnson

  1. For some of you who can reproduce it easily, can anyone contact me? (here or discord) I have big trouble reproducing this (happend 1 time in 1h of testing :/) but I may have an idea why it does that, could use a tester Thanks!
  2. You guys can reproduce it everytime? Tried 3 times in a new game, still nothing
  3. Could you send me a PZmap link to the area it happend? Cheers (a lot)
  4. You mean it happend at the same place everytime? Could be handy to debug!
  5. Really weird... If you have anything that can help me reproduce it, that'd be awesome, i'll investigate tomorrow
  6. Hotfix Vehicle 25.2 [Bug Fix] Fixed save compatibility issue from build 24.
  7. Hotfix Vehicle 25.1: [Balance] Reduce number of random car crash on road. Improved car crash spawn mechanic. Divided by 2 the engine loudness of all car. Now engine loudness will depend on your engine RPM (the faster it goes: the more noise). [Bug Fix] Small items collision fixed. Note there: Once Mash has finished the damaged sprite i'll go over them all and implement more realistic crash with world items (maybe for next version!)
  8. Can someone provide me a vehicle build 24 save file so i can investigate this load problem? Thanks
  9. Build Vehicle 25: [New] Added new burnt car. Added random 2 vehicles crash on roads (quite a low possibility of this) Added vehicle collision to maiboxes/lampposts. Added Mechanic profession & related traits(icons are placeholder). Vehicle Mechanic UI can now be closed by pressing escape. Vehicle Mechanic UI will now be closed if you go too far away from the car. You now gain Mechanic XP when uninstalling and installing a car part, this can only happen once per 24 hours on the same car, but XP will be gained again on a new car. Uninstalling/Installing parts now depends on the part and your Mechanic skill. [Balance] Optimized Mechanic UI. Optimized some net code for vehicle. Optimized traffic jam spawning. Optimization in the Garbage Collection. Balanced car properties. [Bug Fix] Added missing translations for car names. Added suspension for taxi2. Fixed small burnt car "flying". Fix (Debug only) for GC triggering every 2-3 seconds. Fixed vehicles Build starting issues on Mac. Fixed some missing MP sync stuff on vehicles. Fixed keys that spawn on the ground were only seen by one player. Fixed memory leaks on server. Fixed burnt car having wrong collision body. Fixed numerous of bugs in vehicle scripts.
  10. So far no way to recharge a battery, but you can find new battery in mechanics, fossoil etc... @PriMan: would be really tough to do, my idea was more the famous "you cable 2 cars and start one"... i don't remember how it's called in english
  11. Glad to hear it! We're aware of the weird bug on crash, we can't reproduce it here so we're adding more debug line to the .dll to try to find what's going on there...
  12. Nope, pump to inflate will come but it's not in yet. It's a bug! Yaaay! Gonna fix it today, probably gonna release just a hotfix for this Edit: Released 24.4 hotfix to fix this inflate/deflate bug
  13. 1. Yeah, I need to add an option for this one, will be easy done. 2. It's intended, i'm not sure I want the modern sedan spawn in common parking stall tbh, they spawn in more rich neighbourgh tho, there's plenty of those around the map... Idk tbh, i'll wait to see if more balancing is needed Ask @Batsphinx
  14. Hotfix 24.3 Fixed some car having no trunk (hence the stuff dropping out of it). Fixed car gliding when trying to stop it. Fixed car spawning everywhere. Fixed engine being "Under Hood". Engine category is now "Under Hood".
  15. It does this only on this car? Could you give me your save file where you're in a car that does this? Can't reproduce here Also guys: how's car speed & gas consumption feel?
  16. Re item falling from trunk: could you screenshot me your mechanics UI?
  17. Hot fix 24.2: Added several missing parking stall in rosewood. Car parts now spawn in much more places (fossoil, shed, garage...) Fixed mechanics context menu sometimes showing not needed options. Now show in red when remaining battery charge is lower than 5%. Fixed missplaced weight in mechanics UI. Added missing cars.
  18. Could you give me direct pzmap link for the location without vehicles? For traffic jam, no all are added yet, but i'm waiting to see with the team where to add the hard-coded ones
  19. Released hotfix 24.1: Added back sounds. Balanced engineForce to be bit more powerfull (now condition is taken in calculation). Fixed being in "god mode". Fixed WP Giga mart parking stalls.
  20. What's the condition of the suspension on it? Shouldn't bump like that even at 0%... :/ Gonna check (is that a new game or a loaded save?) @DramaSetter nah, they should tear your car appart
  21. They'll spawn in new save, go check the big crossroad between Muldraugh & Rosewood Edit: how wait,t hey may not spawn 'cause of the new meta_zones.. mmph, guess we'll have to test i'm refering to this btw: https://map.projectzomboid.com/#0.4704744323935416,0.3340746729216971,69.50922315674495 All will be done for next version
  22. Build Vehicle 24: [New] Show engine volume as a visible stat in car part details. Added missing parking stall zones in Rosewood, March Ridge, Dixie and other locations. Player with relevant skills and items can now repair damaged trunks directly in the Mechanic UI. Deflated tires can now drop off your car instead of bursting. Vehicle control and behaviour now impacted when going off-road. Added suspension parts. Low condition suspension will make for a bumpier ride. Added missing mask and light to cars. Added in-game car manufacturer brands and model names. Added traffic congestion and wrecks. Some big traffic jams are hard-coded, you'll always see them and are part of the game lore. Others are spawned randomly, but will generally be smaller in scale. Balanced how traffic jams and wrecks spawn: extra randomization to positioning, vehicles at the front of the queue should appear in an orderly fashion, while those at the back are more haphazard. New sandbox option: Enable Car Wreck Congestion (default true), set it to false to remove all traffic jams spawning. Added several new car textures damage by Mash. Updated car's shadow. [Balance] Balanced parking stall zone vehicle spawn. Balanced West Point, Riverside and Muldraugh vehicle spwaning, rich houses have a higher chance of spawning higher quality vehicles. Removed ability to uninstall a trunk and other vehicle containers. Reduced chances of items falling from a damaged trunk. Updated naming: some old parts now of a 'Valu' brand, Modern becomes 'Performance' etc. Balanced how car stops when having no control (engine brake), should be more smooth now. Removed "Old Brake" item (they won't spawn anymore on a car but you can still install them). Polished Mechanics UI bit more. [Bug Fix] Fixed one of the compact cars not having a driver seat. Fixed car key duplication when switching seats. Fixed errors when loading a new save (Bullet wasn't present). Fixed opened trunk acting like there was no trunk when driving and all your loot falling out. Update physics when starting a Mechanic activity - previously when removing a tire on a stationary vehicle physics weren't updated. Fixed removing a tire releasing all air pressure. Add a null variable check in getChunkFromSquarePos function, this will hopefully fix bugs that occur after car crashes. Fixed some vehicles appearing too bright. Fixed compact car's missing shadow. Fixed a bunch of scripting errors for vehicles. Fixed not getting your keys back when running out of gas. Fixed being able to start a car for a few seconds while having no gas left. Fixing not being able to sleep in a car. Fixed a bug in part spawning inventory item calculation. Fixed some burnt cars not having textures. [Building rendering fixes] Player-built fences are now hidden correctly when on south or east side of the upper floor of a structure. Small roof tiles that overhang the edges of first floor roofs are now hidden when the player walks behind them. Slightly increased ‘window peek’ distance. Can now hide multiple buildings if they are blocking our view of the player. Previously only the closest to the player was hidden. Southeast corners of walls or thin pillars would be hidden incorrectly when not obscuring our view of the player. Improved detection of player-built floors for visibility culling. Stops walkways being wrongly hidden. Added back trove.jar to dedicated server.
  23. To get rosewood etc. cars nope, as zone are new they never spawned anything so you should have cars here without re starting a save
  24. Yup tomorrow, i'm finishing traffic jam atm The cars respawning is fixed
  25. As our glorious leader said. Next version will have way more zone (riverwood/march ridge, dixie..) still missing a few one (in smallish area), I may be able to do them tomorrow before the version
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