Yup, everything is in SandboxVars.lua But you can check SandboxOptions.lua to see what the number does (check season.lua for example, I use some of the SandboxVars in it) Just tried it. Seems like the SandboxVars stores the values selected on SandBox Options screen. After saving and reloading the world, as we do not go through the SandBox Options screen anymore, the values are set as default, not as the world current set options. I also tried to go through the getSandboxOptions() global function, but then the Lore field is nil (as I did not go through the options screen). Setting SandboxVars on world loading is missing implementation, isn't it? (reported it on tracker) BR, neatfire