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hozzdutch

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  1. Just found another quite minor thing... As you fill a car boot and it passed the 100 mark, the Transfer All button then overlaps the weight.
  2. Another thing I just noticed, not sure if it's new to this build or not. When in a house, I disassembled all the doors on the top floor of house, now when it rains, I get wet. I don't get wet on the bottom floor though EDIT - never mind, I get wet on the top floor of other buildings as well.
  3. Didn't I do well! I've edited the post and fixed it.
  4. Specs - I7 6700k @ 4Ghz 16Gb Memory ATI Radeon R9 295x2 Windows 10 Pro 64bit Performance Standard play (running around like normal) is great as always. The first time I jumped into a car, i was driving for around a minute (if that). Then within a couple of seconds, the game slowed down the stopped responding altogether. Bugs found - - When my character dies, if I quit the game, it crashes to the desktop. This doesn't happen with Exit to desktop If I quit the game whilst still alive, the crash doesn't happen (I can't find the crash log, if anyone can tell me where it is, I'll attach it to this post). - Once the engine of a vehicle has been started, any open windows (vehicle info, player health etc) can't be closed. Until you get out of the vehicle. Once this problem has happened once, any other vehicle you then get in experiences the same problem until you get out whether or not it has been started. - The collision detection between vehicles is a little screwy when one vehicle is upside down. See this image for details - When zoomed right out, although I didn't see any trees popping in, I did notice Zombies would pop in. - Other vehicles would also pop in when the entire vehicle could be seen on screen, it doesn't seem to like displaying just part of it when some is off screen.
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