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MSKRod

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  1. It would probably not require much effort on the part of the dev team, since the 'Loot All' button in the UI is already there (top left corner of the Loot window), some people are good at taking only what they need from the world, but some can be hoarders (and who is to blame them, it's the apocalypse, right?) This would also go a long way to help prevent real life injuries such carpal tunnel syndrome because the player wouldn't have to micromanage the mouse so much while on looting expeditions!
  2. In 41.27, whenever I kill a zombie who has a carkey on them, the game won't let me take the key (all other items can be taken) until I pick up the corpse and put it back down. No errors show up on attempt to transfer key out of the initial state of the corpse. Dragging it to character inventory does not work, neither does right-clicking and selecting 'Grab' option.
  3. Yes, works for me on 41.16 too! Thanks a lot!
  4. There is a 'change owner' in the safehouse menu, much like in the faction menu, however unlike the faction (where you get a list of connected players to whom you can transfer faction ownership) the safehouse 'change owner' button just shows a blank box. Are there some server settings that need to be enabled for this to work, or is it turned off by default? The reason for not simply disbanding the safehouse and having another player claim it is to get owner + allowed alts into the same safehouse. Non-owner people can log in alts and owner adds them to the safehouse, however as only the owner is allowed to add people to 'allowed' list, no owner alts can possibly get in. Thanks for any help/tips/pointers. p.s. The admins on the server I play do not know what the problem is, and they also tried to take ownership of a safehouse/transfer it - did not work for them. p.p.s. the current settings (according to them) are: PlayerSafehouse=true AdminSafehouse=false SafehouseAllowTrepass=false SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=true SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=168
  5. Can someone confirm that Mechanics books are working for them? I went out of my way to find a mechanics book in my already started game (had to go to different town), read it and it just disappeared from my inventory, without giving any xp multiplier bonus. Figuring it's an existing-save bug, I started a new game, turned off zeds just to test that it works in a new start - same effect (no xp multiplier, book vanieshes after finishing) Is it a me bug, or a game bug?
  6. getting random freezes in linux, often in the same spot (seems to happen when moving from one map cell to another) - reloading the game and going the same way freezes it up again with character in the same spot (approximately) - reloading and moving around a bit, saving, quitting and reloading from a later save then allows me to move into the previously "freezing" map-cell. game freezes and has to be killed through sigterm process. If I can post some debug log, please let me know how to, will do.
  7. Confirm, same lack of all sounds for cars (except crashes, they produce a crash sound) for cars in linux.
  8. I've only downloaded the mod yesterday, from the link in this page, so I assume that yes? mod.info says: modversion=1.4.7 I've disabled all other mods and started a new game to see if I still get the pop-up, and I do. The full console.txt (if that is what you needed? Not sure) is here: http://pastebin.com/Erhd6Ygm One thing to note -- I have never installed Necroforge (noticed that entry at the bottom of the log and I don't have a character named "Bob") If I didn't do something right, would you please point me to the error and I'll be happy to re-upload or give other info. Thank you so much for your help! Cheers
  9. Hi, after installing this mod, every time I start up the game and continue my save (installed it and continuing to play my sandbox game btw) I get a red pop-up with a number in the lower-right corner that goes away after a few seconds. Is that some error, couldn't find anything in the description to match that behavior. By the way, thank you so much for making this game even better with your well-thought out mod! Screenshot: http://prntscr.com/b4e5cq
  10. That window is not over a floor, that's the problem. You can hang the sheet rope, but unless you build a floor tile inside the warehouse you will be falling to death every time.
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