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About the-phil

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  1. Radio/Walkie presets only allow even numbers in the floating points. Automated Emergency Broadcast System (AEBS) can generate odd floating point numbers. It looks like radios and walkies allow you to add frequencies ending with an even floating point number. Such as #.0 #.2 #.4 #.6 etc. One of my saved games came up with the AEBS frequency as 96.1, however I can only set the radio/walkie frequencies to 96 or 96.2. Spawned in radios will show a preset of "96.1 MHz Automated Emergency Broadcast Syst" set properly and function as intended. My workaround: In the ~/Zomboid/Saves/<Type>/<Savedgame>/radio/data/RADIO_SAVE.txt the last entry shows the AEBS frequency "96100,1,1,GEN-155944,-1" The 4th field would be replaced with a new string when in game broadcasts occurred. I attempted to modify the first field only to have it overwritten at the turn of the hour. Played around and found a not human friendly sequence in map_t.bin code block was really hard to read... tried to delete... it must be sentient... deleted the data... it might repopulate... 00000090 45 00 6D 00 65 00 72 00 67 00 65 00 6E 00 63 00 E.m.e.r.g.e.n.c. 000000A0 79 00 20 00 42 00 72 00 6F 00 61 00 64 00 63 00 y. .B.r.o.a.d.c. 000000B0 61 00 73 00 74 00 20 00 53 00 79 00 73 00 74 00 a.s.t. .S.y.s.t. 000000C0 65 00 6D 00 00 00 00 04 00 66 00 72 00 65 00 71 e.m......f.r.e.q 000000D0 01 40 F8 12 80 00 00 00 00 00 00 00 00 08 00 63 .@.............c The save with the frequency 96.1 looked like this 000000D0 01 40 F7 76 40 modified it to match the frequency 98.6 000000D0 01 40 F8 12 80 This allowed me to set the frequency to 98.6 with the radios and walkies. Version 41.29 - IWBUMS (Steam) OS Debian Linux
  2. EDIT: Fixed itself, steam glitch or bad steam update? Checked to see if there were any updates through steam client which it said there were none. Rebooted steam to see if it would update which it didn't. Then it magically started working. Magic is cool, so is this build! Just updated to the latest version 41.16 and am getting a core dump. Looks like the console stdout is complaining about some libraries installed by steam and PZ. Did the steam verify, apt-get update/upgrade terminal stdout terminalstdout41.16.txt Mini DuMP crash report crash_20191023185058_2.dmp doesn't look like the logs and console.txt are being updated specs should be in the dump i5, 8gb, gtx1060 Debian 10 Was working with the previous versions of IWBUMS Also FYI. Noticed that GLIBC2.27 is required after IWBUMS 45.15?? A lot of distros have LTS (Long term support) for a couple more years that are on 2.23 Cheers
  3. THEphil ensured jaw_stab with butter knives worked well on the server, even with a little bit of latency they worked dandy thinning out the hordes! Even saw that some poor soul drove their fancy red sports car into a pole, dropped a school bag and a baseball bat in the middle of the road trying to escape a horde.
  4. Looks like birds, rats, etc. cannot be frozen to butcher. I think this is an intended update. If you have 5 rodents and 5 frozen rodents the context menu displays 10 rodents to butcher while you can only butcher 5.
  5. Thank you so much, that worked like a charm! Removed the media/textures/Vehicles, did the steam file verification and I started getting vehicles with color! Went outside of my safe house to see if the vehicles had color and was really confused. Apparently I grabbed a black franklin valuline van which I parked near a black masterson horizon sedan.
  6. Vehicles are showing up black, as if the textures aren't rendering. Windows are showing cool reflections though! Running IWBUMS 40.25 (Steam) OS Debian GTX 1060 3GB, i5 8GB ram. Running on the nvidia drivers from the free repository from stretch which are currently on nvidia 375.82. The latest drivers are 390.87, which is probably the cause. But before I started manually updating drivers and somehow fubar my rig, I thought I'd double check here to see if someone smart knows about this already. Some other info Steam verify integrity of game files checks out. # lshw -c video *-display description: VGA compatible controller product: GP106 [GeForce GTX 1060 3GB] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:39 memory:f6000000-f6ffffff memory:e0000000-efffffff memory:f0000000-f1ffffff ioport:e000(size=128) memory:c0000-dffff # nvidia-detect Detected NVIDIA GPUs: 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GP106 [GeForce GTX 1060 3GB] [10de:1c02] (rev a1) Checking card: NVIDIA Corporation GP106 [GeForce GTX 1060 3GB] (rev a1) Your card is supported by the default drivers. It is recommended to install the nvidia-driver package. # lspci |grep VGA 01:00.0 VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060 3GB] (rev a1) # less /etc/X11/xorg.conf ... Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection ...
  7. @Batsphinx thanks! That's exactly what I'm running into. It does sound like a steam issue, if I figure anything I'll pass the info on up. @EnigmaGrey thanks for the additional info!
  8. Looking for some feedback if anyone else is using the steam workshop with linux. When I upload mods it only uploads empty folders. I just want to know if I'm wasting my time trying to troubleshoot my system. I can't tell if it's my system or the PZ client. I have another thread open in the PZ Support section http://theindiestone.com/forums/index.php/topic/16883-empty-folders-for-mods-on-steam-workshop/ but thought maybe someone browsing the mods would be able to help.
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