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  1. Oh man. This is absolutely fantastic. I guess my only question is, what scale are we working with? How big is one tile? I need to know this for... reasons.
  2. As far as I've been able to tell, all it takes to make the SandboxVars changes take effects is a server restart. I've changed a bunch of settings around on my server since it started, mainly for the same reasons, and they've worked without an issue. Haven't tried the water thing, though, cause I put the water and electricity shut off pretty far out there. But everything else seems to work fine.
  3. Looks like there is. The console starts spitting this out whenever things go all wonky like: Jan 31, 2015 3:27:52 PM zombie.iso.IsoCell renderSEVERE: nulljava.lang.IndexOutOfBoundsException: Index: 65599, Size: 21 at java.util.ArrayList.rangeCheck (ArrayList.java:604) at java.util.ArrayList.get (ArrayList.java:382) at zombie.iso.IsoChunkMap.renderBloodForChunks (IsoChunkMap.java:1141) at zombie.iso.IsoCell.RenderTiles (IsoCell.java:803) at zombie.iso.IsoCell.render (IsoCell.java:4838) at zombie.iso.IsoWorld.render (IsoWorld.java:1983) at zombie.gameStates.IngameState.renderframe (IngameState.j
  4. One of the people on my server pointed out to me that they were having issues with their base today, mainly that the game was loading only the floor layer, and showing nothing else around their house. So I went to check it out, and... Well, yeah. That's the case. However, it's only in the specific vicinity of his base. For example, this is how it looks like standing right next to it: Out on the street, we get this: Move one space to the south, though, and suddenly... It seems like it might be a corrupted chunk or something, but I have no idea how to figure out which one or what to d
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