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booner352

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  1. Like
    booner352 got a reaction from uberevan in The Sounds of Rain Indoors   
    That's just Harry, he does that sometimes.
  2. Like
    booner352 got a reaction from uberevan in The Sounds of Rain Indoors   
    I read the title and I was like "YES!" great idea. Then I started reading and was like "No, this is stupid. You let me down." As I was finishing though... I was left satisfied.
     
    Seriously though, I am one of those people who feel great in the rain. I always felt like I played sports better in the rain, just because it was an exhilarating feeling. I think I just felt like it was more bad ass in the rain; I'm weird. Sitting inside, it relaxes you.
     
    Then, we have the people who hate rain. They get in sad moods, or they get afraid because of the thunder.
     
    BAM! Two new traits that could be implemented.
  3. Like
    booner352 got a reaction from BloodyKharma in Zombie migration   
    I followed a metagame event once. Me and the zombies were the same for a little. Then it just stopped, and... they got me.
  4. Like
    booner352 got a reaction from Kitt Frostpaws in Spirit and purpose.   
    I have to disagree. If you've ever been on "the ramen every night budget" you'd realize that some foods become boring and tiresome sometimes.
     
    I'd say that the system is broke, though. Initially, no food is going to cause you boredom and unhappiness the first time you eat it, well most foods won't. It should be something like:
     
    if 'x amount eaten(this month)' > 'y number required'
    boredom = -10 (or plus, whichever is the bad one)
    unhappiness= -10
     
    else-if 'x amount eaten(this month)' > '2y number required'
    boredom = -20
    unhappiness= -20
  5. Like
    booner352 reacted to Rathlord in Working Cars should be a RARE Commodity   
    I certainly agree that it may not be practical to have a car for every house in the game actually extant during gameplay, but I don't think a huge artificial limit is called for, either. A good mix of wrecked cars, ones without keys, and ones with no charge/fuel would be the optimal way to do it, methinks.
     
    Further, as with houses, I can't really get behind the idea of tracking keys for every individual car either. Even if some cars didn't have keys, trying to keep them sorted (and having the game sort them) is both a burden on the player and the engine, and sounds rather un-fun from a game perspective. I still hold the best way to do it would be to just have some cars "without keys" that you can loot, scavenge, siphon, etc. and some cars "with keys" that you can potentially drive. Since it makes sense people might leave their keys in the car frequently, this would not be that big of a stretch of the imagination.
  6. Like
    booner352 reacted to Suomiboi in My vision of Vehicles in PZ   
    Yea I wasn't aiming the supposed harshness at you.
    Anyways. Case solved.
  7. Like
    booner352 reacted to EnigmaGrey in My vision of Vehicles in PZ   
    Would be sort of . . . odd . . . for cars not to have some basic inventory, too. Very odd.
    Do not cars have trunks, interior spaces, and specialized compartments to place things in?
  8. Like
    booner352 reacted to Rathlord in Working Cars should be a RARE Commodity   
    Growing up in small town, southern USA I can easily say there's one car or more per household. The US isn't like other countries- the vast majority of our infrastructure was designed with cars in mind, and aside from big cities you really can't get by without them most of the time, as being a very large (area wise) part of the country with very low population density, getting the essentials for living without a car is very difficult. From experience I can guarantee you Muldraugh averages more than one car per household- especially if you include the surrounding farmland. Most farmers have slews of old cars around.
  9. Like
    booner352 reacted to CrazyEyes in Working Cars should be a RARE Commodity   
    I agree that lockpicking shouldn't be an accessible skill to an average person, especially when you start taking into account the fact that most locks you'd find can't be picked without the proper tools even if you did know how.  As Rath says, it is to a degree the problem with "internet kids" who see a video of a lock being picked or do it in Oblivion and think they could apply that to real life.
     


     
    As far as cars are concerned, I definitely think that they should be abundant.  The chalenge will be in maintaining and fueling them.  Keys shouldn't be hard to find.  Even if they're not in the vehicle, you can check logical places for them.  If there's a car in front of a house then go check the house for keys in a drawer or on a zombie.  If you see a car on the highway just check the ignition - I bet a lot of people didn't grab their keys before trying to get away from whatever made them flee their cars.
     
    Similarly, I bet a lot of those people also didn't bother to turn their engines off.  If you find a car on the road with the keys in the ignition, chances are it's been on for days or weeks and has certainly run the fuel tank empty and the battery dry.  Given that people don't generally flee individually this would probably lead to you finding long roads gridlocked with useless cars.  Plenty to get across the idea that people were trying to get away from this thing.  Scattered in here and there could be cars the owners turned off before running.  If you're Lucky you might find keys in a few of those, but you still have to deal with the problem of moving other cars out of the way.  Otherwise the best you can do is try to move the fuel and battery to another car.
     
    Roads and homes inside towns would have far fewer cars with more in working order to show that whoever had access to a car took it, and any that were left behind were probably not used at all.  Driving around inside a town would have you dealing with far fewer roadblocks and other obstacles, but the noise you make doing it would be a much larger issue than speeding along the open highway.
     
    The amount of working cars and available keys could be tweaked to get the appropriate difficulty out of it, and I feel like this is the best way to enforce scarcity while still making it look like the people in town owned more than 20 cars between 3500 people.
  10. Like
    booner352 got a reaction from sabreking in My vision of Vehicles in PZ   
    I don't think the machine gun mount is going to happen. It probably falls under this category:
     
    [n]    Overpowered weapons/specific firearms
              Overpowered Vehicles/Tanks
     
    I like a lot of your suggestions though! Keep the ideas flowing!
  11. Like
    booner352 reacted to Rathlord in Working Cars should be a RARE Commodity   
    Fair enough about the time frame, I'm not sure exactly when the swap was made to full electrical systems. Still, it's not something that most people actually have a damn clue about doing and I'm highly opposed to it being a "skill" in a game that's about average people. It's another one of a long line of things Hollywood has blasphemed that every internet kid thinks they could totally do (see also guns, lock picking) and I admittedly have a bit of a crusade against these things.
  12. Like
    booner352 reacted to Seiko Yamada in Zombie migration   
    Its even bigger issue in MP where day 1 after a hard reset almost all zeds been wiped out and game turned into farm sim / the sims : zombie makeover / fishing fest with everyone holed in their safehouses, with like no zombies anywhere.
  13. Like
    booner352 reacted to nasKo in Easter Eggs!   
    It was "sexual intercourse"
  14. Like
    booner352 reacted to Sieben in Weapons In Your Household?!   
    Hmm, this bring up an idea: Would be cool, if the items you found not in a brand new shape
  15. Like
    booner352 reacted to toupz in More ways to attract zed's attention.   
    Maybe press q for a quieter shout and hold onto q for a louder shout?
  16. Like
    booner352 reacted to EnigmaGrey in Being able to shoot from higher floors   
    I'm going to tentatively say this is planned. If you can see zombies from the 2d story, and you have a gun, you should be able to hit them if one falls under your mouse pointer (or near it).
  17. Like
    booner352 reacted to Rathlord in Weapons Damage Decreases With Use   
    I agree, I think everything that's needed has been said.
     
    Booner I do want to take a second to apologize if I've come off harsh- I don't mean to. I like to debate, and sometimes that means I'm a bit competitive about it, and my dissecting of points in detail can be a bit rough. I hope I didn't hurt your feelings, and if you ever have any concerns feel free to contact me or any of the others on the mod team. If you are interested at all in continuing our discourse feel free to PM me. Thanks everyone!
  18. Like
    booner352 reacted to nasKo in Don't post in this thread   
    FUCK YOU I WON'T DO WHAT YOU TELL ME
  19. Like
    booner352 reacted to GBALogan in Weapons Damage Decreases With Use   
    What he is saying is a suggestion for future versions of the combat system.
    Please do not assume we all read the blog, because I can assure you we all don't.
  20. Like
    booner352 reacted to Realmkeeper in Why not give XP to reduce panicking?   
    I can confirm, that it's not.
     
    As Kajin said though, I think it is planned down the line somewhere...
  21. Like
    booner352 reacted to syfy in Why not give XP to reduce panicking?   
    whether you have seen and killed 1 zombie or 2500 zombies, panic attacks continue to be part of the game at this point......which gets kind of annoying sometimes. good thing we have Beta blockers for now.
     
    it would be nice to have some type of system in the game in which gradually the panic wears off and you just get used to seeing and dealing with the zombies as part of everyday life in the zombie apocalypse.
  22. Like
    booner352 got a reaction from Kitt Frostpaws in The Sounds of Rain Indoors   
    That's just Harry, he does that sometimes.
  23. Like
    booner352 got a reaction from Kitt Frostpaws in The Sounds of Rain Indoors   
    I read the title and I was like "YES!" great idea. Then I started reading and was like "No, this is stupid. You let me down." As I was finishing though... I was left satisfied.
     
    Seriously though, I am one of those people who feel great in the rain. I always felt like I played sports better in the rain, just because it was an exhilarating feeling. I think I just felt like it was more bad ass in the rain; I'm weird. Sitting inside, it relaxes you.
     
    Then, we have the people who hate rain. They get in sad moods, or they get afraid because of the thunder.
     
    BAM! Two new traits that could be implemented.
  24. Like
    booner352 reacted to JonSyn in admin tools menu , sorta.   
    its not pretty yet but it works.
  25. Like
    booner352 reacted to Eblanc in Being able to shoot from higher floors   
    Shooting down to street level from higher floors.
     
     
     
     
     
     
     
    -------------------------------------------------------------------------------------------------------------------------
    One of the many strategies I've used, is rush with a buddy to a 2nd story building and barricade the door leading to the ladder. Sometimes there is a LOT of hordes waiting for me outside. It's kind of frustrating being able to see some of them but not being able to shoot.
     
    So what if, When standing next to a window, if you shoot it shoots on the first floor. 
     
     
    This would work very well once, hunting rifles come out, you just sit on your safehouse, and if you see a zed. just Shoot. 
     
     
    I would also like to implement the idea of being able to peek and look down windows. Because sometimes that's where i'm jumping down to, and sometimes there's just zombies waiting for me there.
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