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argenex

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About argenex

  • Birthday 02/27/1974

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  1. Doh. Must be something else then. I'll try a bunch of things and if I figure out what is causing it I will report back. Probably going to take several days as I am probably going to throw some hardware changes in and I might install linux instead. Thank you very much for the help and happy holidays.
  2. Yea, not going to buy a new computer anytime soon and none of these boxes laying around will handle 7. I probably should have just installed linux... enough of the "oh gotta buy new junk every year cause we want moneys" going on as it is. Edit: It wouldn't be so bad if people would stop not hosting old files; I think the reason java.exe is crashing is because it's java 8.
  3. Did that, still generating the same java.exe problem soon as anyone connects.
  4. I'm not using steam, it's disabled. I'm able to play just fine on my other machine. I am however waiting for steam to come back to try and reinstall it on that machine again. Sadly when I run your modified bat file, it loads the server up and again generates the same exact issue as the before. here is the logfile logfile
  5. Adding that to my batchfile causes the server to never start, so whatever that is, isn't correct. This is what my batch file looks like, again it is the downloaded dedicated server for project zomboid. ========= @setlocal enableextensions @cd /d "%~dp0" SET PZ_CLASSPATH=java/jinput.jar;java/lwjgl.jar;java/lwjgl_util.jar;java/sqlite-jdbc-3.8.10.1.jar;java/uncommons-maths-1.2.3.jar;java/ ".\jre\bin\java.exe" -Dzomboid.steam=0 -Dzomboid.znetlog=1 -Xms768m -Xmx768m -Djava.library.path=natives;./ -cp %PZ_CLASSPATH% zombie.network.GameServer ========= Again, I am in a command window, I run the batch file, if someone connects, java.exe crashes, the command window returns to the command line prompt. There is no error. There really isn't another way to explain that "It isn't generating an error other than the windows exception fault". At this point I feel like I am repeating myself redundantly. Attached is what is in the command window, which yet again, DOES NOT generate any error message, enjoy; PZcmdwindow-noerror.txt Below is a photo of the moniter; again this is all I get as for error codes and information. Sadly this forum seems to be extremely restrictive when it comes to adding files and images so this was the only way I can share the screen photo: https://drive.google.com/file/d/0B8_l_dHL1B3SM0xRRWs0ems0LUs4UlhPSS15Rkt5ZEcwb2JR/view?usp=sharing
  6. There is no error in the cmd window, java.exe crashes in windows. That is a windows error report. What happens in the cmd window, is the server just ends and it returns to the directory prompt. I Did install the VCR stuff. I am using the 32bit Batch file. I'm using the Dedicated Server download version from steam. I am disabling steam however as it's on a different system, and disabling on the clients who connect as well. Java.exe is just crashing as soon as anyone connects to it, and spitting out that exception code text file. The server isn't creating any log files for me to see any other possible reasons why.
  7. I'm probably really crazy, but I have setup a system to just handle my tiny little dedicated server for myself and occasionally 1 other player. The reason I'm doing this is because the screen freezing constantly is atrocious when running both the server and client on my primary system, and causes teleporting zombies and death. Whenever I try to connect to my server on the other machine, java.exe crashes. Attached is the log file. I literally built this little system today, so I am guessing I am missing a library file or something, but I do have java 8 installed and I did run the VSRs already. The server starts up fine, it's just as soon as I connect java.exe crashes. I tried lowering the memory since this is a 32bit system, doesn't seem to care, crashes anyway. Any tips to resolving this would be great, thank you. 19b0_appcompat.txt
  8. I haven't altered it. The change I made, was in the sandboxVar file (weeks ago); ErosionSpeed = 5, So I guess then the only customization currently is the speed? Obviously 500 days isn't long enough.
  9. Actually, the "4" is the maximum amount of items within a container that is checked to determine if it will spawn new items within the container or not, wiping out whatever items are currently in there. So if there are 4 items within a potentially spawn-able container, it will not attempt to spawn new items in there. It is another measure to prevent player's storage containers from being wiped clean and spawning new items. Here's what it looks like in the server.ini file: HoursForLootRespawn=400 -- 17 days, respawn items in areas allowable MaxItemsForLootRespawn=5 -- if 5 items in container, no respawn (from)
  10. I would like some help understanding the settings better for Erosion; I have it set to it's lowest setting on our server and still forests magically sprout up in empty fields within a few days time. Questions: We have it set to 500 days... what exactly does that mean? We are seeing whole forests magically appear in a weeks time in an otherwise utterly empty field. Whenever we set about removing vines from a building/fence, in a few minutes they magically pop back into existence; you then have the option to remove them again, yet they stay there forever and ever. Is this a new Bug? Mostly the biggest issue is the trees; a sapling will appear in the middle of nowhere, and grow into a full bore tree in a few days time. Last I checked it takes years for a tree to do this. Is there a way at all currently to just utterly disable the thing? It needs more work from our point of view and just creates a nuisance without adding any real flavor (because trees are just as prolific as the zombies, we've started calling it Project Treezoid.) Does erosion include precipitation and temperature? Seems to via the ini file. (meaning, the actual temperature and rainfall that occurs in the game, that affects players and rain frequency) Why does the server need to rewrite the erosion.ini file every other minute? (instead of just loading it when the server starts) Can we please have the formula for how the math is calculating whatever the numbers mean in the erosion.ini file? Also, the erosion.ini file; what do the settings mean in there? seeds.seedMain_0 = 16 seeds.seedMain_1 = 32 seeds.seedMain_2 = 64 seeds.seedMoisture_0 = 96 seeds.seedMoisture_1 = 128 seeds.seedMoisture_2 = 144 seeds.seedMinerals_0 = 196 seeds.seedMinerals_1 = 255 seeds.seedMinerals_2 = 0 seeds.seedKudzu_0 = 200 seeds.seedKudzu_1 = 125 seeds.seedKudzu_2 = 50 time.tickunit = 144 time.ticks = 120 time.eticks = 82 time.epoch = 1 season.lat = 38 season.tempMax = 25 season.tempMin = 0 season.tempDiff = 7 season.seasonLag = 31 season.noon = 12.5 season.seedA = 64 season.seedB = 128 season.seedC = 255 season.jan = 0.39 season.feb = 0.35 season.mar = 0.39 season.apr = 0.4 season.may = 0.35 season.jun = 0.37 season.jul = 0.29 season.aug = 0.26 season.sep = 0.23 season.oct = 0.23 season.nov = 0.3 season.dec = 0.32 debug.enabled = false debug.startday = 26 debug.startmonth = 11 a few maybes; season.jan = 0.39 --Maybe this means precipitation? seeds.seedKudzu_0 = 200 --Maybe this is supposed to be the wall vines? seeds.seedMinerals_0 = 196 --No idea what this might be. Essentially we would like a bit more control because it just currently is adding a large negative to our gameplay; -80 fun. Thanks.
  11. Thank you thank you thank you. We're trying to do probably some stupid stuff. We're totally not building new towns and facilities and having events for our players to do stuff. Well we are and I am at my worst when I try to be funny. We understand that, any new stuff we create will have to be wiped on map updates, but we've got a pretty solid 15+ person community so we're busting our butts to keep them busy. Thanks again.
  12. Is it possible for us to get a valid item list for multi-player servers? We need to know what items are for several reasons: 1. In case for some reason an admin needs to spawn one. 2. In case people who are naughty are spawning them in. So this request is to please add a list, somewhere, that is up to date, for the multi-player folks. I know, I know, we're all on beta, not full releases and stuff, but it is very frustrating right now for us to properly administrate when we don't know what stuff is. The items.txt file currently incomplete with the current multiplayer build. (also some of the commands are mis-labeled). A priority should be maintaining a valid list of items since we have a large inventory in-game, and this list should be extensive and available. There is no reason to obfuscate such a thing. Thanks! (sorry I hit post when I ment the title to say "ITEMS some fracking clarity, please oh god, but the forum server didn't respond and well that's why the title isn't complete. Also I can't edit the title which is kinda weird.) Edit: Please don't reply with "oh they are found here", there's several of us.... We've all looked at those files. Don't make me sit here and list all of the things that ARE NOT in those files that can me spawned because they are in the code. This post isn't about arguing about a few things one guy might know, its a post asking for a knowledge base to be created and maintained. Thank you.
  13. Awesome thank you for a very clear response. Yea we thought it might be related to the ResetID.
  14. Well it took 2 hrs about to get the soft wipe to complete. I am not certain if we backed the .ini file up or not.<---- (ok here's the thing, we didn't know we needed to move the .ini file. Will the .ini file save characters and all player built stuff?) Is it supposed to delete all player made structures? Cause it did that as well. It literally did a what a Hard Reset would do. Nothing was saved. We rolled back to a previous backup to save everything. Also, as I have mentioned, we don't have a ProjectZomboidServer_SoftWipe.bat and someone else posted that you can jsut add that to the existing .bat file and it will work. Well it didn't. There needs to be some clear step by step process, we're shooting in the dark here and not getting any good results.
  15. Well we tried a soft reset. It wiped everything. All characters, all items, everything. It basically did a hard reset and DID NOT do a soft reset at all.
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