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Plants vs Zomboids

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  1. So, what makes a good safehouse? I know it should have more than one exit, preferrably have two floors, and have minimum number of windows. A good fridge and a selection of storage space (shelves, counters, wardrobes) is also good. A sink/toilet/bathroom is a must too... I think there was one house that had no water access at all (coords 11488x7019). I also think a good safehouse should be AWAY from other houses. The house at the corner of a residential area, or one that's at the end of a cul-de-sac is what I'm looking for. Why? Simply because I'm tired of hearing banging/groaning/glass breaking and not knowing whether that was my house or the one next door... or the shed/garage. At least on a secluded area, any sound I hear I know I should take note. At least one should have some farming area accessible. Any more ideas? I'm just sick of having to move house just because my safehouse is in the way of the migrating horde and a few of them decided to go THROUGH my house instead of around it. Also, as I'm venturing further and further out, I might establish a few "bed and breakfast" safehouses, just a secure area with a little bit of food. Initially, I thought of having just one big base but now it seems like several small bases scattered within a day's walk of each other is a better tactic. It'll also be easier emptying one and leaving it should it be compromised. Any favorite or ideal locations in the West Point area? I'm currently exploring the upper left area of West Point thanks to some unique zombie dispersal patterns and the small house at 10895x6671 seems like an ideal farm/construction/logging location, but is very far from town so it'll probably be just a backup area which I'll return to once I get some farming tools. The small cul-de-sacs to the upper left and lower right of the church (11970x6693) look better proximity-wise but I'm afraid of losing it should I unwittingly attract a horde to my front door.
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