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JonSyn

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  1. Like
    JonSyn got a reaction from RichCoconut in Server Admin ToolsV2   
    OMMFG!!!!!! sooooooooooooo much new stuff to play with on PZ                         }
    may have to get hammered and see what i can do with it alll tonight lol
  2. Like
    JonSyn got a reaction from jaca in Server Admin ToolsV2   
    this is a menu based Admin Control Tool.
     
    it allows you to just click a menu button instead of typing the admin commands into the chat bar it also gives a number of other handy admining tools.
     

     
     
    so far it has 5 different sections,
    Admin Hacks - addxp to admin,unlimited build, fast destroy,invisibility,god mode and a warp.
    Admin Controls - Gunshot,Chopper launcher, random item spawn on ground, start/stop rain, and thunder.
    Zambie Spawner - spawn hordes in 20,50,200,500,700 and 900 groups.
    Teleporter - gives you the ability to spawn in 27 different areas across 3 different citys.
    Item Spawner - just a small list of stuff admins can spawn. things from melee weapons to guns/ammo and farming/carpentry/fishing.
     
    Its not useable on Single Player or by non-Admins.
     
    Most of the buttons use the admin commands so it logs the admins actions to the log folder in admin.txt so server owners can monitor what there Admins are doing.
     
    i am uploading 2 versions, 1 for normal PZ map servers and 1 for servers running the Bedford Falls V2 map addition.
     
    installing
    1: download one of the 2 files, depending on your server setup. if your not running bedford get the first link, if running bedford use the second link.
    2: unzip the file.
    3: open the file and copy the AdminTools folder.
    4: do you know where the project zombod game folder is? usually c:/program files(86)/steam/steam apps/common/ProjectZomboid you want to goto the client folder inside that folder so its c:/program files(86)/steam/steam apps/common/ProjectZomboid/media/lua/client
    5: now in the client folder make a new folder named Mods
    6: inside the new Mods folder place the AdminTools folder
    7: boot the game and join your server as Admin, you should see a set of coordinates in the lower left corner of the screen if its working and your logged in as a admin. the Admin Menu can be closed/opened by pressing the Home key.
     
    IMPORTANT : if you are not an admin do not try to use this, it is not a hack, it will not work in single player either .
     
    LINKS
     
    Vanilla PZ http://www.mediafire.com/download/bi7umgzx6s8i7r6/AdminToolsNormalPz.7z
     
    Bedford PZ http://www.mediafire.com/download/tjpd2lw1tc9st2a/AdminToolsBedfordPz.7z
     
    V2 Updates
     
    added the debug map, can be used for teleporting also.(from games debugger)
    added file viewer and lua reloader (from games debugger)
    added 3 preset buttons for teleporter an ability to change menu position, goto :/programfiles(86)/steam/steamapps/common/ProjectZomboid/media/lua/client/Mods/AdminTools open the adminpresets.lua with a text editor (notepad or notepad++ will work fine) the lua has instructions in it for editing the settings of the menu.
    added a coords viewer by RoboMat.
    added fast logging (chop down trees faster then hell).
    added ability to be added to mod packs for server and not be seen by non admin players.
    added corpse deleter, just right click corpses and select "delete corpse".
    i may be forgetting something....
  3. Like
    JonSyn got a reaction from syfy in Server Admin ToolsV2   
    sorry been "away" , gunna try to get back into all this asap and get it updated to work with the latest build.
  4. Like
    JonSyn got a reaction from SuperJack in Server Admin ToolsV2   
    sorry been "away" , gunna try to get back into all this asap and get it updated to work with the latest build.
  5. Like
    JonSyn got a reaction from Wasteland in Server Admin ToolsV2   
    sorry been "away" , gunna try to get back into all this asap and get it updated to work with the latest build.
  6. Like
    JonSyn reacted to Dominique in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    I cannot bloody well get build 28! Not auto updating to it and I cannot find a place to DL it myself!
     
    Nevermind.... I am a dumb-ass! I got it rolling now!
  7. Like
    JonSyn reacted to Kirrus in (Another Another) Server error   
    So post how you fixed it, and then mark it solved, so someone else coming along in three years time doesn't scream at you. http://xkcd.com/979/
     
    Or, so *I* don't scream at you
  8. Like
    JonSyn reacted to maddyman10 in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    Working now with the new build. IDK what the problem was before, but it's fixed now!
  9. Like
    JonSyn reacted to wsensor in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    I had to delete the map folders and then verify integrity...
    I had installed dreadwood and bedford and it seemed to cause the issue for me as when removed it fixed them.
  10. Like
    JonSyn got a reaction from 956Texas in How to create a Custom Map server?   
    remove BedfordFalls from Mods=
    set Map= to Map=Muldraugh, KY
     
    set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua
     
    make a new txt file and name it servertest_spawnregions.lua
     
    place this code in the file and save
    function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" }, }endsave servertest_spawnregions.lua in the same folder as your servertest.ini
     
    launch server
     
    start game
     
    create a new character
     
    choose bedford falls as your spawn point
  11. Like
    JonSyn got a reaction from nayee9 in How to create a Custom Map server?   
    remove BedfordFalls from Mods=
    set Map= to Map=Muldraugh, KY
     
    set SpawnRegions= to SpawnRegions=servertest_spawnregions.lua
     
    make a new txt file and name it servertest_spawnregions.lua
     
    place this code in the file and save
    function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/Bedford Falls, KY/spawnpoints.lua" }, }endsave servertest_spawnregions.lua in the same folder as your servertest.ini
     
    launch server
     
    start game
     
    create a new character
     
    choose bedford falls as your spawn point
  12. Like
    JonSyn reacted to RobertJohnson in Released: Build 28.3   
    Hey survivor !
     
    RELEASED Hotfix #1

    Spoiler [NEW STUFF]
    Added a mouseover tooltip for the plants to quickly check the water lvl of your plants, need at least farming lvl 2, picture You can now close kill jaw stab the zombies with a screwdriver (act like a kitchen)  
    [bUG FIX]
    Fixed save compatibility problem (when loading a build 27 saved game). Fixed the marksman trait (police officer) not taking in calcul. Fixed crafting bug : when you have only 1 bowl you had the option to split the soup into X bowls, making the bowls disapear. Fire can start from stove again. No more automatical fire start when puting a campfire inside a house (but a lit campfire will burn the house down). Remove the world filler when burning the item. Fire lighting are back. Fixed the "spill gravel/sand/dirt" on ground not working when not having a hammer in your inventory.  
    [bALANCE]
    Slight decrease of the time needed to aim with every guns. Slight increase of the pistol base hit chance.
     
    RELEASED Hotfix #2

    Spoiler Various bug fixes/code improvement.

     
    RELEASED Hotfix #3

    Spoiler [bUGFIX]
    Issue #000716 Fixed Issue #000115 Fixed Issue #000702 Fixed Issue #000700 Fixed Issue #000704 Fixed Issue #000735 Fixed Issue #000690 Fixed Issue #000736 Fixed Issue #000668 Fixed Some network packet improvement. Can't type '' as name. Client can't send commands before full authentication. Fixed some multiplayer chat abuse. Fixed climb over player made fence/windows. Framerate fix for blood splatter. Stopped zombies thumping crafted wooden fences. Fixed 3D Aim_Rifle reverse animations not playing. Cowardly/Brave traits had no effect on the increase in panic when seeing new zombies, unless the player had already taken Beta Blockers. Panic increase due to Agoraphobic/Claustrophobic traits wasn't affected by framerate or game speed. Panic reduction wasn't affected by framerate or game speed. Pain reduction wasn't affected by framerate or game speed. The effects of Antidepressents, Beta Blockers, Painkillers, and Sleeping Tablets wasn't affected by framerate or game speed. Various other fix (wrong name, missing icons..) Fixed hunger increasing too quickly in "real time" when sleeping.
      [NEW STUFF]
    Smooth the camera transition when climbing through windows or over fences.
     
    Video explaining some of the upcoming features :


    [NEW STUFF]Weapon overhaull (more things in the info post will come). Multiple text lines editor. You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you. Semi-3D Sound ! Sound will now go left to right, fade away, etc.. Burn zombie corpses ! It'll need some petrol and a lighter/matches. Windows can now perma lock if you try to open them for too long. Bandages will now be removed after a certain amount of time. Disabled the corpse decay. Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. [MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall. New crafting : Bookcase, shelves, bed... Map fixes (no more falling through Mall stairs, etc...). Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out. Firearm need to be held with 2 hands (except pistol). [MP] You will be now instant disconnect if trying to join a server with a different build version than yours. Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). Zombeis who die by fire will now continue to burn/spread fire after their death. [MP] If you have a dice you can now do /roll 6 (number up to 100) to roll a random number, this will be shown to every near players. Picture [MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. [MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them. Some new items :Thread Needle Tarp ... Tent will now require a tarp (instead of the sheets) to be crafted. You can now craft a mattress with some sheet, pillow, thread and a needle. Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this number, it won't respawn loot (use it to limit respawn in safe house for example..) You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet (I'll update the "how to administrate your server" post today) You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house). This is for Serrate Bloodrage (aka combat-medic badass ) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. Cleaned the server console a bit (less messages). [bUGFIX]
    Fixed some incorrect map zone. Fixed some incorrect loot distribution. Fixed tent/campfire couldn't be build on tall grass. Fixed some world filler. Map exported with multiple fixes from Mash. Zombies can't jump over closed/barricaded windows anymore. Hammer will now correctly be equipped (if required) before crafting something. [bALANCE]
    Increased the difficulty to open windows when you're not strong. Increase a bit the spawn of twine (specially inside the sewing shop). Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. Lowered a lot the time required to cook bacons.
  13. Like
    JonSyn reacted to Evergreen City in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    It is indeed down. I've already contacted him via Steam so it should be back up as soon as he wakes his lazy ass up.
  14. Like
    JonSyn reacted to Spaniard in Why isn't the game played from a first person perspective?   
    "If you're a moron," really?  As I said, you should play the game a bit more and you will realize what I'm saying, or do as Mash says and check out their panel discussion from Rezzed. I rather not go into detail when you're obviously not here to discuss things genuinely. You were given several reasons, one quite technical, and yet you seem to be set on your obtuse assertion that this game shouldn't be isometric.
  15. Like
    JonSyn reacted to Stitch in How to create a Custom Map server?   
    Thank you JonSyn.
     
    Everything went as you said so now I got my server up and running.
  16. Like
    JonSyn got a reaction from INoEmo in Storage Limit   
    a shelf can possibly hold millions of things, now, it isnt gunna hold millions of pounds, so storage should be based off weight and size not count, to say a fridge can only hold 30 things is ridiculous when a fridge can hold 2 things of one type or 500  of another . but i do agree it needs a change lol, but i havnt found the bug either but i dont really get to play.
  17. Like
    JonSyn reacted to Jose420 in Storage Limit   
    You can put infinites things in a shelve in Pz but that  isnt realistic can you put 700 items  in a shelve  ? in real life you cant.
     
    I say that they can put a limit in all storage like boxes only 10 items shelves 20 , refrigerator 30 
    something like that to make  the game more realistic and start to make a basement of boxes in your base    ( what i said we cant make basements  ).
     
     
     

     
     
     
    Ok that is all 
  18. Like
    JonSyn reacted to Dominique in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    Thanks a lot! I got back on now! I was really hoping to be able to! I really like the server and the people on it! Great job!
  19. Like
    JonSyn got a reaction from Viles in Server Admin ToolsV2   
    this is a menu based Admin Control Tool.
     
    it allows you to just click a menu button instead of typing the admin commands into the chat bar it also gives a number of other handy admining tools.
     

     
     
    so far it has 5 different sections,
    Admin Hacks - addxp to admin,unlimited build, fast destroy,invisibility,god mode and a warp.
    Admin Controls - Gunshot,Chopper launcher, random item spawn on ground, start/stop rain, and thunder.
    Zambie Spawner - spawn hordes in 20,50,200,500,700 and 900 groups.
    Teleporter - gives you the ability to spawn in 27 different areas across 3 different citys.
    Item Spawner - just a small list of stuff admins can spawn. things from melee weapons to guns/ammo and farming/carpentry/fishing.
     
    Its not useable on Single Player or by non-Admins.
     
    Most of the buttons use the admin commands so it logs the admins actions to the log folder in admin.txt so server owners can monitor what there Admins are doing.
     
    i am uploading 2 versions, 1 for normal PZ map servers and 1 for servers running the Bedford Falls V2 map addition.
     
    installing
    1: download one of the 2 files, depending on your server setup. if your not running bedford get the first link, if running bedford use the second link.
    2: unzip the file.
    3: open the file and copy the AdminTools folder.
    4: do you know where the project zombod game folder is? usually c:/program files(86)/steam/steam apps/common/ProjectZomboid you want to goto the client folder inside that folder so its c:/program files(86)/steam/steam apps/common/ProjectZomboid/media/lua/client
    5: now in the client folder make a new folder named Mods
    6: inside the new Mods folder place the AdminTools folder
    7: boot the game and join your server as Admin, you should see a set of coordinates in the lower left corner of the screen if its working and your logged in as a admin. the Admin Menu can be closed/opened by pressing the Home key.
     
    IMPORTANT : if you are not an admin do not try to use this, it is not a hack, it will not work in single player either .
     
    LINKS
     
    Vanilla PZ http://www.mediafire.com/download/bi7umgzx6s8i7r6/AdminToolsNormalPz.7z
     
    Bedford PZ http://www.mediafire.com/download/tjpd2lw1tc9st2a/AdminToolsBedfordPz.7z
     
    V2 Updates
     
    added the debug map, can be used for teleporting also.(from games debugger)
    added file viewer and lua reloader (from games debugger)
    added 3 preset buttons for teleporter an ability to change menu position, goto :/programfiles(86)/steam/steamapps/common/ProjectZomboid/media/lua/client/Mods/AdminTools open the adminpresets.lua with a text editor (notepad or notepad++ will work fine) the lua has instructions in it for editing the settings of the menu.
    added a coords viewer by RoboMat.
    added fast logging (chop down trees faster then hell).
    added ability to be added to mod packs for server and not be seen by non admin players.
    added corpse deleter, just right click corpses and select "delete corpse".
    i may be forgetting something....
  20. Like
    JonSyn reacted to LeoIvanov in Survive the Nights - (Yet another) Zombie Survival game   
    So, Recently I've watched a video of a guy called PsiSyndicate (One time he posted a Project Zomboid footage too not long ago) promoting a new game by a2z(Interactive); called "Survive the Nights", and despite it's looks and graphics, the game seem to be pretty heavy on the details stuff already.
     
    Just check out the videos they've released.
     

     

     
    And a first look by PsiSyndicate (Apparently with new footage aswell)
     

     
    What do you guys think? I kinda like all those nifty little stuff like turning lights on, keeping electricity running, fortifying your shelters and RV... And most of all (I'm sure a lot of people are excited about it) - it will have multiplayer!
  21. Like
    JonSyn reacted to RoboMat in Static vehicle on map   
    For now you could just draw some static vehicles yourself and use them in the maps.
  22. Like
    JonSyn reacted to Connall in Server Management Tool?   
    This might be a handy tool for your admins: http://theindiestone.com/forums/index.php/topic/8149-server-admin-toolsv2/
     
    /save 
    Of course this would require your players to be admins which might not be what you want. However it's the only way I can really think of doing this, without programming more usergroup options (which I imagine would be quite the feat) or RCON which isn't available currently.
  23. Like
    JonSyn reacted to CrewdFrost in Server Admin ToolsV2   
    Yo thx you should update the install steps cuz the ones you just gave me made much more sense i also set the custom spawnpoint thx for everything 
  24. Like
    JonSyn got a reaction from Diomedes57 in [The Brutal Monster][US Server][MidWest][24/7][Vanilla][PVP/PVE][Role-Play][Build 27]   
    ill prolly soft reset tonight
  25. Like
    JonSyn got a reaction from IMrWaFFles in What a good list of mods for BUILD 27?   
    change the file locations and both work and if you want them updated to fit the current item lists it would take you literally minutes to setup.
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