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CaptainJameson

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  1. I didn't think, that the multiplayer part profits much from an online scoreboard. But for the singleplayer part, I'm totally for. Personally, a highscore motivates me, to play another round. Faster Than Lights, for example; I think, i didn't play it again without a score. But an offline score would be much better, because the online things get usually really fast hacked. For PZ, there is already "days you survived" at the end, but it's too simple for my taste. It's almost clear, early on, if you can beat that, or not. A more complex score formula would be better. And the "survive indefinitely", well it's possible, in a shack outside the town or an quiet area inside it. But that's more a problem of the zombie-spawn mechanic.
  2. Thanks sfy, that was, what I've asked for @mikaelkerensky: Yes, but the trailerpark is an heavily infested area in my actual world. Don't want to stumble in without a shotgun.
  3. Yeah, but that isn't my biggest problem. I'm just curious about, that i don't find any nails in corpses. Can you confirm it, too, that they spawn in zombies?
  4. Hm, really? I picked the lucky trait, killed over 300 zeds, searched every corpse and not a single nail yet. Same with my former char, wasn't lucky, but didn't found any nails in corpses. I've looted all warehouses in Muldraugh, not so much nails, than i hoped. And I'm not a rookie
  5. So, in my actual world, its hard to find nails anywhere, because i crafted the most. I hoped, that i'll find some more, in zombie corpses, but no nails as zombieloot. Wiki says, the could spawn in corpses, and I can swear, i've found them in corpses, in my last intensive playing (testing) session last year (forgot which build). Was there a good reason, for removing them, or was it unintendend? I mean, that's prevents me from crafting anything, because there is no other way to find them. And I think in multiplayer, too, when nails totally ran out. Probably, saws could spawn in zombies, too, almost the same problem in my opinion.
  6. Another thing is with the mechanic, it's so predictable, when you're zombified or not. No normal sickness after bite/scratch, no surprises, always the zombification. Even hypochondric trait can't cheat me, it's always clear, if you have a real sickness or not. Sure it's (still) early access, but i fear, that the mechanic doesn't get an overhaul, when people are fine/don't mind/ care with it. I agree it adds a lot of drama and nail biting moments after a scratch and I love it. But once I found out I am about to join the ranks of the Partially Deceased Syndrome sufferers, I grab all my gear put it in a box, grab a baseball bat, find the nearest horde and go out swinging. Sure, it's a drama. Try to eat against it, and you'll see, how ridiculous it is. Especially, if you have a large amount of food.
  7. Well, bitten again, and now I'm cooking for my life. Nothing to do anymore than cooking and sleeping. Maybe, some day i ran out of cabbage and potatoes. Maybe. But I have a large field. So now I ask, whats better and more realistic (not to forget FUN); gets well fed the whole time or a med; without the need of constant cooking, ingredient fiddling and itemmanagement, but it will run out and force you to scavenge? Really, its eventually the same thing, but cooking and farming all the time is really boring and doesn't feel very apokalyptic. But i understand the resistance to rethink that mechanic, because the devs said, there is no cure, so there will be no cure or other things, to make that game phase more interesting, because the old ways are the best, right? EDIT: Forgot to say, that I'm resilent. Might don't work well, with non-resilent characters, but yeah, i think, i can survive in this state INFINITELY. Above that, i can eat rotten food, because i can't get sicker. As far I understand your demand, its that the gameplay after-bite is quite short and boring compared to the pre-bite game, and I agree, it would be cool if would change. Maybe drinking alcohol and taking drugs can slow it down. So you must get a hell of a junky and you can survive as long as you can see unicorns and fancy colors.. Exactly. Or they should it make even shorter, so that you don't have the time to become the master cook of hell.
  8. Ok, thats a point, when devs decide, it's not clear, what happened. I handled it as a virus. Then no antibotics, maybe a mystical inca tea or heal radiation in a box. Are all fine then? I don't want create an permanent antidote, i just want to find some medics, which slow down the virus, where it's possible to survive weeks, or if I have a larger amount of it, months. Again, an immunity is the last thing, I want, just a balance between that, and "Oh, I'm infected, time to start a new char". Maybe, most people are happy with the current state, and play the character a few days longer, but I don't, because a few days are a few days without hope. Or a faster zombification, that let me die in a few hours, is fine for me, too. When devs strictly don't want any medics in. Gamedesign related, it's a poor mechanic, when the mechanic forces me to start over, instead to play it out (even when the outcome is death). And I think, the zombification mechanic deserves more, than a gamestopper/irretrievable doom-clock. Maybe, I'm just the only person here in the forums, who thinks, that the current zombification mechanic isn't great as it is. And I don't want make decisions, i just give a suggestion.
  9. Don't know, if it would spice up things, or feeling more RNG-commited. When you've been bitten currently, it's almost sure, that you've been infected, a calculateable risk. I just don't like to throw my character away, because there is nothing what i can do. In my example is an RNG related chance, too, that the antibiotica will fail (or virus gets resistant, if you fight it off the first time), but there is hope and a reason to play further in search for (maybe rare) medics. Sure, well fed helps, but it's one mechanic, that doesn't fit for the zombification (or sickness in general. Get food poison? Eat more food!) for me. With antibiotics, there will be another mechanic, which is more realistic and doesn't depends, how well you are farming. And it's more risky, to get out of your shelter, in search for them, when you're sick. Feels a little bit strange, when the character gets infected and plays cook and farmer for his last few days.
  10. I've said, i don't want a total cure or a vaccine, just a thing to prolong the characters life/ slow down the virus. I my example, the character has a chance to fight off the first virusinfection, if he get some medics. But in the end, he will be infected and die. I understand, that the devs don't want a cure, but in game terms it's less frustrating to succumb/dump the character and start over, for the first scratch.
  11. Question: Why i should burn any corpses? Just for fun? I mean, how is it beneficial for gameplay?
  12. Well, i throw just my 2 cents in: I'm back to PZ, and the most annoying thing in the game was and is the zombification. I'm not really against it, but it's an immediately gamestopper for me, when i figure out, that I'm diseased with the virus. Time to start a new character, don't waste any time, because there isn't a chance to survive. My last character didn't get any bite or scratch in the first 25 days. Then, one zombie hits me in a house, didn't seen it coming; scratched, diseased, game over. I don't mind dying in this/any games, but this is very random for me, if you diseased or not( had a character once, who wasn't diseased after 3 bites). On the other hand, i don't want the feature completely out (sandbox without virus) , so i think, that the implementation of antibiotics is the balance here. Of course, they shouldn't have a 100% curing, maybe 80% the first time, 50% the second and when you get the 3rd time the virus( or the former medicamentation has failed), you need a constant support of antibiotics or you will be zombificated. But then I'll have a reason to play further, instead of giving up my character with the first signs of zombification. And it would be cool, once NPC's are back, to trade everything, what I have, for antibiotics. But in the current state, it spoils very much fun to survive(at least for me).
  13. The zombies in PZ are pretty slow already (compared to other games). Yes they are rotten ... if they couldn't walk they wouldn't be a threat, so there wouldn't be any Project Zomboid. Sometimes you have to draw a line between realism and fun (besides, you can't approach a fictional topic with "real-life" science). i like that the zombies push people out of the city And thats probably intended, but for now, the only "perfect safe" spot is the NW farm. Living there is boring as hell.
  14. There is already a killcounter in, for zeds and survivors -.- I don't really understand the "fear of people playing the game just for score and don't understand how to play the game really". I think, different people are differently motivated to play a game. So, under this circumstance, you wouldn't win scorehunters as possible customers? Beside this, isn't the ultimate goal, to survive long as possible in this game? Edit: Lol
  15. There is still some kind of scoring in the game: How much days you have survived. To be honest, if wasn't such a feature in PZ, i had no interest to play it longer than an evening and probably i hadn't bought it. First time i died, i thought, "wow, lets see, how long i make it this one!" A permadeath game could be unsatisfying for many people, if you can't really it compare with your previous actions. And whom hurts, when you compare it with only yourself? Always remember the dead, and a "Graveyard" can help to remember you for a good char. And statistics are in the game, too. Why should all that forgotten, when you die? Sometimes, these little details keeps people playing a game for a long time (at least for me ) .+1
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